Rihannsu
Join Date: Sep 2012
Posts: 366
# 131
02-13-2013, 06:49 PM
Since fleets are suppose to be about people playing together for a common goal why not have a similar scaling reward for fleet marks based on the amount of participants a fleet can put together per queue they do.

1. Both queues will give fleet marks.
2. Must have more then 2 people per fleet to get any fleet marks. (sorry but fleets are about playing together not soloing, this to stop soloing.)
3. The more members they get together the far greater amount of fleet marks they earn at the end of the event. (would be up to cryptic to decide bonus maybe 2-4 players 2x bonus; 5-10 players 4x bonus; 11-15 players 10x bonus; etc) this would entice people to build larger fleets and play together more and would aleviate the need for larger amount of fleet marks.
4. Now that seems far for the shafting cryptic has been giving us players time and time again.

honestly a system like this not much would have to change, the values of fleet marks given now could stay the same because with the more fleet members u get to play at once the rewards at the end would be decent without being OP and everyone would be happy

Last edited by captainbailey; 02-13-2013 at 06:51 PM.
Rihannsu
Join Date: Jun 2012
Posts: 322
# 132
02-13-2013, 06:49 PM
Quote:
Originally Posted by th3xr34p3r View Post
Moving the allocation of marks is fine, but just don't completely siphon them off please. As it stands I have projects on both the SSR FED and KDF fleets in dire need of Fleet Marks; this is the one item resource that even with the 50 per foundry mission are taking too long to get a hold of even with the size of the fleet (we are near tier 3 KDF and tier 4 FED, yet I hear that Tier 5 total cost will equal the costs of all of Tiers 1-4 combined?!).

  • Dilithium - good balance for time:effort (minus the 8k limit for subbed players, at least double it to give reason to sub).
  • EC - where it should be.
  • GPL - either convert everything non-combat cost these so they have an actual use or get rid of it.
  • Lobi - up the per box lobi 2-3 fold so there is reason to and encouragement to open the boxes for the combat items in the lobi store.
  • Omega Marks - where it should be
  • Romulan Marks - needs an increase accross missions, the colony map is fine for value, azure needs to get that cap removed or at least mirrir gained marks from the colony map.
  • Fleet Marks - across the board project reduction OR increase in ways to gain, be it 10-15 per player in a team if in a team per mission play OR 50 per Fleet Defence/pvp.

/2cents
Listen to this man!!!

Another suggestion for the fleet marks is to add them to all the PVE missions and make the same rate for the reputation marks. So, all team oriented missions give you fleet marks. Plus, Romulan marks need a bump.
Career Officer
Join Date: Jun 2012
Posts: 79
# 133
02-13-2013, 06:50 PM
Quote:
Originally Posted by cairella View Post
Ok so how is this helping anyone except for the people who cried about their foundry missions not getting attention anymore?? And what about the smaller fleets? You take away their main source of getting fleet marks and then theres no clue of this being added on anywhere?? Yes i understand that fleet events were supposed to be done as a team but do you realize that since the addition of he so called 'grind' foundry missions that fleets have been doing this to earn marks AND dili for the fleet????????? if you're going to remove a big chunk of in fleet income it HAS TO BE ADDED BACK AT THE SAME TIME..... not weeks later. And if people are complaining about waiting for fleet events its because most people who've played this game long enough realize that the only time to do the fleet que's is when the event is going on beuase any other time the payout isn't worth it... So either fix this or even if you're going to do a scaleout pay for everything else how about doing this for the fleet marks as well???
I feel the same way. Cryptic just killed small fleets.


Season 7: Season of Grinds
Career Officer
Join Date: Jun 2012
Posts: 79
# 134
02-13-2013, 06:54 PM
Quote:
Originally Posted by jam062307 View Post
Taking FM away is ridiculous. I've waited in fleet queues for 45 minutes on the KDF side before it finally popped for a measly 16 marks because the team sucked. not everyone can plan their day to be online during a fleet event for the extra marks, and not everyone enjoys waiting 45 freaking minutes to get into a queue. You need to find another way that people can earn 50 FM every half an hour guaranteed regardless of others in queues. Most fleets have players in different time zones and are not always on and playing your grindy crap content at the same time. Doing the same ridiculously easy missions over and over again is not fun. Some of your decisions are mind blowing, really how do you come up with this stuff.
They pull there lame ideas out of a hat
Survivor of Romulus
Join Date: Jun 2012
Posts: 36
# 135
02-13-2013, 06:55 PM
Quote:
Originally Posted by jam062307 View Post
Taking FM away is ridiculous. I've waited in fleet queues for 45 minutes on the KDF side before it finally popped for a measly 16 marks because the team sucked. not everyone can plan their day to be online during a fleet event for the extra marks, and not everyone enjoys waiting 45 freaking minutes to get into a queue. You need to find another way that people can earn 50 FM every half an hour guaranteed regardless of others in queues. Most fleets have players in different time zones and are not always on and playing your grindy crap content at the same time. Doing the same ridiculously easy missions over and over again is not fun. Some of your decisions are mind blowing, really how do you come up with this stuff.
I agree. This is insane. What Cryptic is planning to do with this is going to kill small fleets and players without fleets. My fleet, which we're currently grinding to get to tier 4, and I mean GRINDING, it's going to add months onto our roadmap. MONTHS!!!!! Thanks a lot, craptic.
Survivor of Romulus
Join Date: Jun 2012
Posts: 36
# 136
02-13-2013, 06:57 PM
Quote:
Originally Posted by meurik View Post
Then here's MY feedback;

Increase the amount of Fleet Marks rewarded elsewhere -across the board-.

Running No Win Scenario for a measly 20-30 Marks, when Fleet Projects can require several HUNDRED/THOUSAND Marks, is utter nonsense.

And while your at it, please increase the Romulan Mark rewards from the Tau Dewa Patrol / Red Alert.
Yeah! When I'm running a colony invasion, we get about 19 per. With up to thousands of fleet marks required for a project, trying to grind colony invasion, federation starbase incursion, or more, won't be able to happen. You need to make the rewards of fleet marks much larger for this not to blow up in your faces.
Career Officer
Join Date: Jun 2012
Posts: 79
# 137
02-13-2013, 06:58 PM
Cryptic Wake Up !!! you are going to loose players over this.
Career Officer
Join Date: Jun 2012
Posts: 79
# 138
02-13-2013, 07:01 PM
I may not play KDF as much as I should but this change is really going to hurt the KDF side even more. 10%-20% of the players play KDF and there going to find it even more hard to build there bases.
Survivor of Romulus
Join Date: Jun 2012
Posts: 36
# 139
02-13-2013, 07:01 PM
Quote:
Originally Posted by imperialmirror View Post
Cryptic Wake Up !!! you are going to loose players over this.
Lots of players. The players that matter (no offense to the players that don't matter), the players that contribute money to you, the veteran players. the players that know what's going on.
Survivor of Romulus
Join Date: Jun 2012
Posts: 36
# 140
02-13-2013, 07:02 PM
Quote:
Originally Posted by petst0ne View Post
Lots of players. The players that matter (no offense to the players that don't matter), the players that contribute money to you, the veteran players. the players that know what's going on.
The klingon side will die, because no one will want to play KDF, because the qeues are going to take way too long.
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