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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
not sure how much damage the temporal super chrono trop deals, haven't bought it. but even a plasma torp, with 4k hitpoints, deals more damage then an equivalent tric torp.
who phoned in this change? this has to be a mistake. go ahead and half the tric torp cool down, but don't mess with its DPV at all. its been an unappealing option with its cooldown, only the most extreme ambush builds would even consider using it. its damage was not even that impressive for what you have to wait for, far below what tric mines are capable of. give it back the damage, and let it keep the new cooldown. it would be actually apealing then.
not sure how much damage the temporal super chrono trop deals, haven't bought it. but even a plasma torp, with 4k hitpoints, deals more damage then an equivalent tric torp.
who phoned in this change? this has to be a mistake. go ahead and half the tric torp cool down, but don't mess with its DPV at all. its been an unappealing option with its cooldown, only the most extreme ambush builds would even consider using it. its damage was not even that impressive for what you have to wait for, far below what tric mines are capable of. give it back the damage, and let it keep the new cooldown. it would be actually apealing then.
To be fair, Tricobalts disable a ship for 2-4 seconds. Omega does plasma DOT.
Quote:
Originally Posted by p2wsucks
I don't use them much at all anymore, but anyword if this effects bio-neurals?
I was wondering this myself, but I suspect the cooldown will still be 1min, so they may not touch the damage.
To be fair, Tricobalts disable a ship for 2-4 seconds. Omega does plasma DOT..
Doesn't the DOT reduce speed and turnrate by 75% for like 5-10 seconds or until cleared with HE?
If they're going to cut Tricobalt Weapons damage in half across the board, the least they could is double the damage boost from TCD Subspace Infusers, rewarding players who actually build for their maximum potential and not just coast on lucky crits from the weapons alone and make the disable Subspace Rift after-effect only available if the player has put at least 3 points into the Subspace Decompiler skill.
I don't always use torpedoes but when I do, I prefer Tricobalts. Friendship is magic, my friends.
but now for damage quantums beat them hands down and they cant be targeted. hell photns beat them even, ive had photon crits twice as high as what trics will do now. even HY plasmas simply deal more damage, and fire much more often. the point is the biggest single hit spike weapon in the game has been removed
Brel w/3 tac consoles boosting trics while cloaked the base torp was ~10k, the base mine was ~20k (imo this should be flipped). This is before Boff/Captain powers boosts and any crits. Seems like the mines could still chain crit/kill, but the torps will be more for the stun and decent damage to a downed shield (which is harder to find these days).
I messed around a little w/an aux2batt dispersal patter/TS build. I see it more as a potential way of breaking ES and to a lesser extent evasives w/the occassional crit kill on a weakened target.