Rihannsu
Join Date: Jun 2012
Posts: 1,527
# 41
02-13-2013, 09:12 PM
And it goes live tomorrow.. Happy Patch day!

http://sto-forum.perfectworld.com/sh...d.php?t=550321
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Career Officer
Join Date: Jun 2012
Posts: 1,735
# 42
02-13-2013, 10:30 PM
And already we have some of the fleets in discussion for how to proceed to learn how these things will impact PvP, so that they can counter and/or abuse them.

Be ready and bring plenty of ****, because us pugs are about to become pin cushions for them.


Click here and here if you are interested in learning more about PvP.

Last edited by snoge00f; 02-13-2013 at 10:45 PM.
Captain
Join Date: Jun 2012
Posts: 1,395
# 43
02-13-2013, 11:46 PM
The tric torp change is utterly baffling... no one wanted nor asked for a change to the torps, they've never been an issue, even in PvE. In fact tric torps have never filled any role because what you could get done with trics you could do even easier with quants (non-destructible), simply due to the nature of the circumstances that prevail when torps are being used.

Maybe Cryptic could stop trying to be creative and just admit that their original dispersal pattern change was a poor one, and leave the rest well enough alone?

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Rihannsu
Join Date: Jun 2012
Posts: 3,211
# 44
02-14-2013, 12:08 AM
The PvP community is once again showing its inconsistency.

Borticus came to OrganizedPvP to ask for exactly that change. We discussed it there, gave him feedback, which, apart from certain people replying with totally unrelated pet ideas of their own, received positive feedback. I think there was also a forum thread about it.

So why this outrage now, after they started to do something about the problems with trics so many have posted about.


Ladies and Gentlemen, you cannot both have your cake, and eat it.


If anything, such threads tell the devs not to do anything about balance by the PvP community's bidding.


The damage of roughly 10k that torps will now have is still quite useful, and buffed with the magic tac powers, will still be deadly to the less durable ships.
---------------------------------------------------------------------------------
Promote what you love, instead of bashing what you hate.
https://www.youtube.com/watch?featur...lM_skuv4#t=584
Captain
Join Date: Jun 2012
Posts: 1,123
# 45
02-14-2013, 12:18 AM
If the Temporal device is affected, what about the Bio-Neural Warhead?
Career Officer
Join Date: Jun 2012
Posts: 1,735
# 46
02-14-2013, 12:32 AM
Quote:
Originally Posted by sophlogimo View Post
The PvP community is once again showing its inconsistency.

Borticus came to OrganizedPvP to ask for exactly that change. We discussed it there, gave him feedback, which, apart from certain people replying with totally unrelated pet ideas of their own, received positive feedback. I think there was also a forum thread about it.

So why this outrage now, after they started to do something about the problems with trics so many have posted about.


Ladies and Gentlemen, you cannot both have your cake, and eat it.


If anything, such threads tell the devs not to do anything about balance by the PvP community's bidding.


The damage of roughly 10k that torps will now have is still quite useful, and buffed with the magic tac powers, will still be deadly to the less durable ships.
We wanted nerfs to mines, not further nerfs to torps. Torps didn't need a nerf, they've been fine. Yes, even though I absolutely hate the self-damage component of the torps, they were fine.


Click here and here if you are interested in learning more about PvP.
Career Officer
Join Date: Dec 2012
Posts: 683
# 47
02-14-2013, 12:37 AM
Quote:
Originally Posted by sophlogimo View Post
If anything, such threads tell the devs not to do anything about balance by the PvP community's bidding.
On the contrary. It shows that the devs should listen to the community and start fixing the underlying issues (linked crits, maybe even the general idea of dispersal patterns for trics (which is a comparatively new thing, not a launch feature)) instead of trying to come up with creative and ultimately counterproductive ideas of their own.

Iirc it was pointed out to Borticus in that opvp chat you mentioned that his idea will not fix the issues stemming from linked crits since even at half their power a full dispersal pattern might be strong enough to display the same problems as before.


The PVP community has been consistent in their desire to get the root problem of linked crits fixed first and then evaluate what needs to be done - if it is even necessary to do anything further after that.
http://hilbertguide.com
Captain
Join Date: Jun 2012
Posts: 1,371
# 48
02-14-2013, 12:45 AM
Quote:
Originally Posted by sophlogimo View Post
The PvP community is once again showing its inconsistency.

Borticus came to OrganizedPvP to ask for exactly that change. We discussed it there, gave him feedback, which, apart from certain people replying with totally unrelated pet ideas of their own, received positive feedback. I think there was also a forum thread about it.

So why this outrage now, after they started to do something about the problems with trics so many have posted about.


Ladies and Gentlemen, you cannot both have your cake, and eat it.


If anything, such threads tell the devs not to do anything about balance by the PvP community's bidding.


The damage of roughly 10k that torps will now have is still quite useful, and buffed with the magic tac powers, will still be deadly to the less durable ships.
Yes, changes were discussed. However, change of this magnitude and type was not mentioned at all! You may refer to the previous thread if you wish.

Furthermore, there was little to no controversy about tricobalt torpedoes, as opposed to mines. Therefore, I would say that we are right to request some sort of explanation for this sudden change to, if not the mines, the torps.

Given the fact that these changes came out of nowhere, I believe that Cryptic should show a little consistency, not the PvP community.

In short:
1. These nerfs have been implemented on very short notice.
2. They affect tricobalt torps, which there have been very little complaint about.
3. Tricobalt mines have already been nerfed once previously as a result of feedback. Why this second nerf?
Take it easy!

Ishmael@scurry5: A Nibbling Sci
"Squeak?"
Rihannsu
Join Date: Jun 2012
Posts: 3,211
# 49
02-14-2013, 01:23 AM
Quote:
Originally Posted by scurry5 View Post
Yes, changes were discussed. However, change of this magnitude and type was not mentioned at all! You may refer to the previous thread if you wish.
I remember a chat with Borticus and several long-term OrganizedPvP chat channel members, where he proposed exactly this solution. Obviously, not everybody could possibly be there, but the feedback that he asked for and got was, in its majority, positive in that channel chat. In fact, I don't remember a single negative reply, if we agree that "I have another idea, which is much better!!!"-comments have no place in such dicussions.

And once again, like always, I will just say this: Why not just try it out for a week, instead of making a undoubtedly error-prone prognosis of any kind and demand action due to it?
---------------------------------------------------------------------------------
Promote what you love, instead of bashing what you hate.
https://www.youtube.com/watch?featur...lM_skuv4#t=584
Captain
Join Date: Aug 2012
Posts: 1,742
# 50
02-14-2013, 01:44 AM
In PvE Tric mines are overpowered , cutting the damage is good , Cruisers can now use them as or more effectivily than escorts because cruisers can fly alongside a Tac cube without fear ( I do )

Most escorts cannot= playing field more level

I havent saw any problems in PvE with tric torpedos as they are

When you cannot cloak or between respawns totally change your ships weapons and consoles i may worry about pvp but not until then
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:55 AM.