Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Jun 2012
Posts: 150
sorry that was in caps..but maybe a dev will see it..
i really hope so

cause the current nerfage of the tricos has done just that..
now quantums with spread iii do much more dmg than trico with spread iii

great mathematical skills guys..really

taking out our beloved trico like that is really just killing the whole notion of a trico weapon.

the whole point of that weapons is u suffered the gun diminished consistent dps by much to allow urself to fight more strategically in a battle and press at the right moment on tricos with other debuffs to spike dmg otherwise non spikable enemy .

thats how slow cruisers.carriers could handle a fast pesky escort coming from behind and lot more situations like that when the enemy is out maneuvering u and shoots at u from behind...not to mention it worked great on pets.

if u nerf the trico's dmg as much atleast let it when it crits to go to the same hights as b4 ...at the very least .

bottom line...trico's new dmg pattern < quantums and basically all mines with spread pattern on them
great going guys
Commander
Join Date: Jun 2012
Posts: 423
# 72
02-14-2013, 07:25 AM
Whatever you want to call it doesn't change the fact that there were better alternatives proposed in that channel and the thread on this forum. To say there weren't is inaccurate.
__________________________________________
Captain
Join Date: Jun 2012
Posts: 1,395
# 73
02-14-2013, 07:25 AM
Quote:
Originally Posted by broken1981 View Post
sorry shim but your very wrong on your facts here. most people did agree with it.

people did ask for tric torps to be messed with. i for 1 am glad about the change. if everyone hates the change then i need to ask this, has anyone really used the torp? the people up in arms about it? ummmm....no. you guys are upset about an item you dont even use
That's actually exactly what I'm worried about. Mines still haven't been changed for the better and torps are potentially stronger in a very gamey, silly way.

I recall that chat quite vividly and there was a lot of disagreement, it was just that Bort was obsessed with this CDR thing from the get-go.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Captain
Join Date: Jun 2012
Posts: 1,215
# 74
02-14-2013, 07:25 AM
At the end of the day, things are progressing - it feels like we are starting to cry over spilt milk where there hasn't been any spilt yet.

Have we tried the new modification yet? Not really.
Have we experienced anything bad yet? Not really.
Is it still broke? No idea.

Wait till it is released, play the hell out of it and then give feedback.

Come on guys. We asked for help and we are starting to get it. Its not gonna be perfect first time round.

If you don't stop this nonsense, I will have to resort to bringing my Atlas out to pound your *****
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 75
02-14-2013, 07:28 AM
Quote:
Originally Posted by mancom View Post
On the other hand this change could potentially end the tricobalt as the smallsam oneshot wonder weapon. I don't know enough about tricobalts to make any precise predictions, but I would be sad to see this particular build go the way of the dodo.
I'm guessing, but I think that "one-shot" ability might be what they are trying to tone down?



Quote:
Originally Posted by broken1981 View Post
except the torps got a buff. sure lower damage and all aside. they have a faster up time that has a disable.
It's still a nerf to potential spike, for a specific weapon (trico torp) that was generally under performing in a weapon class that is also mostly under-performing.


So yeah, the disable part gets boosted - but the spike is now worse than plasma torps which are on a lower CD.

We can't really judge the effects of it on face value, hopefully Bort will listen to continued input.

Commander
Join Date: Jun 2012
Posts: 423
# 76
02-14-2013, 07:29 AM
Quote:
Originally Posted by shimmerless View Post
That's actually exactly what I'm worried about. Mines still haven't been changed for the better and torps are potentially stronger in a very gamey, silly way.

I recall that chat quite vividly and there was a lot of disagreement, it was just that Bort was obsessed with this CDR thing from the get-go.
That's all I'm saying. Just because they chose to go one route doesn't mean that there weren't alternatives suggested.

As naz said, getting any attention at all is good (even if STF gates were the more likely reason for any attention at all, lol). I look forward to seeing the changes in action but I hope they don't drag their feet if it proves too harmful.
__________________________________________
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 77
02-14-2013, 07:55 AM
Quote:
Originally Posted by naz4 View Post
At the end of the day, things are progressing - it feels like we are starting to cry over spilt milk where there hasn't been any spilt yet.

Have we tried the new modification yet? Not really.
Have we experienced anything bad yet? Not really.
Is it still broke? No idea.

Wait till it is released, play the hell out of it and then give feedback.

Come on guys. We asked for help and we are starting to get it. Its not gonna be perfect first time round.

If you don't stop this nonsense, I will have to resort to bringing my Atlas out to pound your *****
could not have said this better if cryptic wants to take small steps then good. better to make something up then op. least they can scale it up and not nerf it down.
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 78
02-14-2013, 07:57 AM
Quote:
Originally Posted by jarheard View Post

cause the current nerfage of the tricos has done just that..
now quantums with spread iii do much more dmg than trico with spread iii

great mathematical skills guys..really
ummm...spread on trics? yeah dont think you should really post if your using a spread on a tric............
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 79
02-14-2013, 07:59 AM
Quote:
Originally Posted by shimmerless View Post
That's actually exactly what I'm worried about. Mines still haven't been changed for the better and torps are potentially stronger in a very gamey, silly way.

I recall that chat quite vividly and there was a lot of disagreement, it was just that Bort was obsessed with this CDR thing from the get-go.
actually builds will be much stronger if anything. no need to put 2 tric mines or torps on. that means 1 more dhc or turent. its going to be a spam fest. so the damage will be made up in the lower cd time frame.
Captain
Join Date: Jun 2012
Posts: 677
# 80
02-14-2013, 08:01 AM
What I dont understand is why they fiddle around with all of these senseless tweaks, when they could in fact have made like 10 new pvp maps by now...

lulz.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:13 AM.