Ensign
Join Date: Jun 2012
Posts: 4
# 1 New space set idea
02-13-2013, 04:52 PM
Got an idea for a new space set and I want to see what people think of the stats. Geared mostly for raw combat and tanking. Doesn't boost any sci/eng ability other then boost to shield/hull healing and power system boost.

Aura Prototype Deflector Array
Very Rare Ship Deflector Dish

+5 Shield Power Setting
+15.2 Starship Shield Emitters
+22.9 Starship Shield System
+26.2 Starship Structural Integrity
+20.3 Electro-plasma
+17.5 Starship Targeting Systems


Game Description
Cutting-edge deflector and sensor designed and optimized for survival and combat. The deflector include several advanced features; tactical analysis sensors to improve weapon targeting, an enhanced computer function to improve shield system operations, and reinforced systems to improve starship damage control.


Aura Prototype Impulse Engines
Very Rare Impulse Engine

+15 Flight Speed
(Efficient at Low Power Levels)
+6.4 Flight Turn Rate
+3.8 Weapon Power
+3.8 Auxiliary power
Thrusters: 25% speed when engines are disabled

Full Impulse
All Power to Engines
+101 Flight Speed
Diverts all power to engines

Game Description
Engine grants greater electroplasma efficiency designed to run at low power so that ship can divert most of its power to other systems. The engines also improve the tactical maneuverability as well as having a built in redundancy to ensure maneuverability in even the harshest combat.


Aura Prototype Shield Array Mk XII
Very Rare Ship Shields

+5 shield power
7,500 Maximum Shield Capacity
(5% Absorption, 5% Bleedthrough)
250 Shield Regeneration every 6 seconds
Reduces All Energy Damage to Shields by 10%
Reduces Kinetic Damage to Shields by 10%
+5 crew recovery rate
+10 crew disable/death resist

When Receiving all Energy Damage, 25% Chance of Reflecting 24% energy weapons damage back to the target (50% shield penetration) for 5 sec. cannot occur more than once every 30seconds

Game Description
Aura shield technology is designed to strike a balance between capacity and recharge the shield relies on highly resistant fields that absorb and redirect incoming energy. The Aura shield array channels a small amount of power into the ship's systems when absorbing energy. The shields are also specifically tuned to resist kinetic weapons.


Set powers
For each item added after the first, an additional power is available.

Set 2
Prototype EPS
Passive
+7.2 Energy Weapon Damage
+15.2 Starship Power Insulators


Set 3
Prototype Nanofiber Structure
Passive

+0.5 Flight Turn Rate
+5% power recharge speed
+12 Starship Hull Plating
+12 Starship Armor Reinforcements
+12 Starship Electro-Plasma System

Tell me what you guys think, i used the stats based off the wiki to try and balance it out.
Career Officer
Join Date: Jun 2012
Posts: 514
# 2
02-13-2013, 04:56 PM
Are these the MK XII stats?

..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
Captain
Join Date: Jul 2012
Posts: 1,449
# 3
02-13-2013, 05:02 PM
What would the KDF get and that set is quite oped?
Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Captain
Join Date: Jun 2012
Posts: 1,005
# 4
02-13-2013, 05:08 PM
Waaay too powerful.

The shields look like you pretty much combined all the benefits of regenerative, resilient, and covariant. Honestly, that right there makes it "too good", but with all the other bonuses, this basically becomes the only set anyone would ever use.
Captain
Join Date: Jun 2012
Posts: 2,060
# 5
02-13-2013, 05:11 PM
It does seem too powerful, but I'd like to see more sets as FE mission rewards.
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Ensign
Join Date: Jun 2012
Posts: 4
# 6
02-13-2013, 05:23 PM
Yes there all XII stats. i know the value are abit hard to get due to the way STO does them. So I just used the examples that the wiki uses to get the numbers. Tried to strike a balance with them, less shields then the maco set but higher Regen, but not as high as the Borg set.
Ensign
Join Date: Jun 2012
Posts: 4
# 7
02-13-2013, 05:34 PM
as an example

M.A.C.O. Graviton Deflector Array Mk XII
Very Rare Ship Deflector Dish
Bind On Pickup
Vice Admiral
+17.5 Starship Shield Emitters
+26.2 Starship Structural Integrity
+17.5 Starship Shield System
+8.8 Starship Electro-Plasma System
+17.5 Starship Inertial Dampers
+17.5 Starship Graviton Generators

M.A.C.O. Impulse Engines Mk XII
Very Rare Impulse Engine
Bind On Pickup
Vice Admiral

+8.8 Starship Driver Coil
+12.5 Flight Speed
+6.4 Flight Turn Rate
Thrusters: 25% speed when engines are disabled
While in sector space, your Asynchronous Warp Field allows a movement speed exceeding Warp 14. The maximum speed is modified by your Driver Coil skill.
Full Impulse
All Power to Engines
+101 Flight Speed
Diverts all power to engines

M.A.C.O. Resilient Shield Array Mk XII
Very Rare Ship Shields
Bind On Pickup
Vice Admiral

7,775.9 Maximum Shield Capacity
(5% Absorption, 5% Bleedthrough)
199.4 Shield Regeneration every 6 seconds
Reduces All Energy Damage to Shields by 10%
When receiving All Energy Damage, applies Power Conduit Link
+2 All Power Settings for 15 sec
Reduces Plasma Damage to Shields by 20%

Last edited by jasonvigo; 02-13-2013 at 05:41 PM.
Lieutenant
Join Date: Jul 2012
Posts: 98
# 8
02-13-2013, 07:17 PM
the deflector and set bonuses sound good to me
Career Officer
Join Date: Jun 2012
Posts: 514
# 9
02-13-2013, 07:32 PM
the concept isn't bad, just the numbers are too high.

..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
Ensign
Join Date: Jun 2012
Posts: 4
# 10
02-13-2013, 09:37 PM
what adjustments would you guys make. to balance it out.
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