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Career Officer
Join Date: Jun 2012
Posts: 111
# 61
02-14-2013, 09:13 AM
Quote:
Originally Posted by virusdancer View Post
http://sto-forum.perfectworld.com/sh...oc#post5822041

Is a post stating the SNB DOFF proc is once per firing cycle.

http://sto-forum.perfectworld.com/sh...oc#post6684651

Another post about the SNB DOFF proc being per activation.

And that's all I found in the 32 posts...
You won't find it. It's one of the archived posts when they moved over the forums to Perfect World.

Weapons Procs are Cycle based not shot based.

DEM and tet Glider on the other hand are "pulse" based, activating on every weapon pulse. That's why Single Cannons get more out of DEM and glider than DHCs or beams.
Join Date: Sep 2009
[23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
Captain
Join Date: Jun 2012
Posts: 1,302
# 62
02-14-2013, 09:19 AM
Quote:
Originally Posted by broken1981 View Post
except the fact you can end up giving him a shield heal, and i could be wrong but it seems the more you get critted the more the kgh shield will kick in, and thats a -20% to your acc making your weps hit nothing. so now your just killing your wep power while hitting nothing because you wanted crithx3.

on the other hand the guy can have fleet shields with a crit shield heal passive

yeah ok now im lost again


oh and embassy shield emitter consoles, the 1 that boost stats as well as they give hull or shield heal, dont thoes work off of crits as well? im not sure what triggers that heal
Honor guard shield is the only shield I ever use on my KDF characters and it procs off receiving damage I am sure.
I think the embassy consoles just proc based off of damage not crits, Ill check my embassy in a few minutes just to be sure.

Edit- Just checked embassy, those consoles proc based off of hits, not crit chance, so might as well make more of those hits crits in that case.

Last edited by marc8219; 02-14-2013 at 09:34 AM.
Captain
Join Date: Jun 2012
Posts: 1,057
# 63
02-14-2013, 09:23 AM
Your original premise is correct but not practical.

Lowering defense so your acc is more effective is harder than simply increasing your acc so you have a better counter to their defense...when it comes to gear that is.

You can lower target defense with abilities like tractor beam, disable engines,chroniton proc, etc and thats when your stacked ACC goes nuts on a target.

Higher acc also means higher bonus crit damage.

Choosing dmg or crtd or crth on weapons will have those bonuses be affected by your acc vs. defense checks anyway. crtd and crth doesnt work unless you crit and dmg doesn't do that much if you miss PLUS the dmg is mitigated by the target's defense rating as well.

The only stat you can truly boost that will be effective no matter the situation is acc. In guns at least.

Fire chroniton torp spread, wait till it hits then slam your cannon high damage buffed attack... you get the results you are looking for right there.
I.K.S. Shinano
Named after a carrier launched before it was ready, without a working air wing and a crew of novices. Sunk on its maiden voyage. Ring a bell Cryptic?
Career Officer
Join Date: Jun 2012
Posts: 1,725
# 64
02-14-2013, 09:27 AM
Quote:
Originally Posted by redricky View Post
And guys, climb off of Thissler's back...

How you post and treat others in your posts comes back to you.

Captain
Join Date: Jun 2012
Posts: 589
# 65
02-14-2013, 09:29 AM
Quote:
Originally Posted by virusdancer View Post
http://sto-forum.perfectworld.com/sh...oc#post5822041

Is a post stating the SNB DOFF proc is once per firing cycle.

http://sto-forum.perfectworld.com/sh...oc#post6684651

Another post about the SNB DOFF proc being per activation.

And that's all I found in the 32 posts...

Arent' both basically the same? ^^
MT - Sad Pandas
Captain
Join Date: Jun 2012
Posts: 589
# 66
02-14-2013, 09:33 AM
Quote:
Originally Posted by pokersmith1 View Post
That excel sheet says that for every 10% accuracy overflow, you get it rolled as a bonus 1.25% crth and 5% crtd. That is basically splitting the acc into 1/2 and 1/2 and putting them into the two crit mods. The link to the sheet was posted somewhere before in this thread.
Just saying the overflow hardly ever happens in practical situations, even if it did only by a very small amount. Also at this point it seems that bonus defense goes up faster then accuracy in the game now with the new lockbox ships some can go up to 90%+ (mobius i think?) etc where there hasnt been a +10% acc boost in a long time.

So it only gotten worse in that aspect.
MT - Sad Pandas
Captain
Join Date: Jun 2012
Posts: 1,302
# 67
02-14-2013, 09:38 AM
Quote:
Originally Posted by darkfader1988 View Post
Just saying the overflow hardly ever happens in practical situations, even if it did only by a very small amount. Also at this point it seems that bonus defense goes up faster then accuracy in the game now with the new lockbox ships some can go up to 90%+ (mobius i think?) etc where there hasnt been a +10% acc boost in a long time.

So it only gotten worse in that aspect.
And don't forget the armitage with recall mode doffs. My bonus def in that ship cycles between 100 and 120 before using Omega or evasives. Not sure how todays patch affected it yet, but I think it is still high without the cycling.

So acc overflow won't help you when acc is actually needed against fast moving targets with max def bonus, and in situations where the overflow does kick in when his def bonus is down crit mods are more useful anyway from what I understand here.
Captain
Join Date: Jun 2012
Posts: 1,268
# 68
02-14-2013, 09:48 AM
Personally I pick-up my critical chance/ bonuses from other sources. I depend on accuracy to deliver the higher hit over duration rather, than relying on increase chance to crit over hits/ time.

Only analogy I can compare it to, at its simplest formula, is the following.

[Acc]x3 throwing 1 golf ball into a 30mm sized hole

[CritH] mod throwing 3 golf balls into a 15mm sized hole.

Now with a bucket of one hundred golf balls, who will probably be the highest returned.

Last edited by drkfrontiers; 02-14-2013 at 09:51 AM.
Lieutenant
Join Date: Jun 2012
Posts: 45
# 69
02-14-2013, 10:01 AM
Quote:
Originally Posted by darkfader1988 View Post
The overflow in practice cannot be compared to 2 full CrtD/H weapon mods I'm afraid. There is a Excel spreadsheet somewhere floating around which shows exactly the benefit of the overflow with Acc vs Defense.
Interview with Gecko and spreadsheet: http://www.jupiterbroadcasting.com/6...era-stoked-76/

It seems to me that a good/lucky chance of overflow would only provide 1/2 of a mod total.

-Maverick/Rhino
Captain
Join Date: Aug 2012
Posts: 3,275
# 70
02-14-2013, 10:02 AM
Quote:
Originally Posted by beary666sto View Post
You won't find it. It's one of the archived posts when they moved over the forums to Perfect World.
I figured that would be the case when I said I'd take a look, but I wanted to share what I found anyway...

We've got scattered posts here and there detailing mechanics - would be nifty to have those stickied somewhere. There are some that are pretty easy to hunt down while others...lost in the abyss of Archived Post - that fiendish fiend.
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