Captain
Join Date: Sep 2012
Posts: 763
# 81
02-14-2013, 11:47 PM
i'm still trying to see what was so overpowered about tricobalt mines? they were only good against borg in STF, thats it, and thats mostly against big stationary or slow moving targets, i'm sorry was it too overpowered to have a weapon that made sure you didn't have to sit there for 1-2minutes blasting some structure without barely touching the keyboard?

also i can't help but find it amusing those who think just because their weapon is from the lobi store, it should be OP.
Captain
Join Date: Jan 2013
Posts: 4,856
# 82
02-14-2013, 11:50 PM
Tricobalt is so far off-the-scale ... I was looking at these numbers on the STO wikia page, and all of them are in the 2000-3000 range except tri which is 12000... Yeah it had a long cooldown but it was just too much difference. I did a crit for 60k the other day, sure it was the only time it happened in a month of playing, but it happened. It's just off-the-scale. Nothing should be more than 2x or 3x as powerful. You cant balance a game like that.

Interestingly I had aready switched to Quantums for some testing, and am getting kills much faster and more reliably. I will probably put the tricobalts on the Klingon battle cruiser since it will just stay back and hand out damage cards where it can.

Last edited by ursusmorologus; 02-14-2013 at 11:52 PM.
Captain
Join Date: Sep 2012
Posts: 763
# 83
02-15-2013, 01:32 AM
Quote:
Originally Posted by ursusmorologus View Post
Tricobalt is so far off-the-scale ... I was looking at these numbers on the STO wikia page, and all of them are in the 2000-3000 range except tri which is 12000... Yeah it had a long cooldown but it was just too much difference. I did a crit for 60k the other day, sure it was the only time it happened in a month of playing, but it happened. It's just off-the-scale. Nothing should be more than 2x or 3x as powerful. You cant balance a game like that.

Interestingly I had aready switched to Quantums for some testing, and am getting kills much faster and more reliably. I will probably put the tricobalts on the Klingon battle cruiser since it will just stay back and hand out damage cards where it can.
no it actually makes sense having such high damage, you can fire a quantum every 8 secs, every 3 if you have projectile doffs, in terms of DPS, quantums and photons(also plasma more recently) are still king, the only thing tricobalts had going for them, was the high ammount of damage spike, thats it, and cryptic took that away, the only thing that made tricobalts worth anything.
Empire Veteran
Join Date: Jun 2012
Posts: 405
# 84
02-15-2013, 02:27 AM
The Temporal Disruption Device nerfed? Hell.... having it was a nerf, aor a gimp. Leaving it the bank, replacing with an accuracy 3 photon has taken the gimp out of my Temporal Destroyer.

Well... I guess I will not reconsider its removal anytime soon!


Join Date: December 2009 - Alliance Central Command - boq botlhra'ghom
Commander
Join Date: Jun 2012
Posts: 260
# 85
02-15-2013, 03:10 AM
rip mines, u will never b used by anyone ever again
Captain
Join Date: Nov 2012
Posts: 1,186
# 86
02-15-2013, 03:55 AM
Quote:
Originally Posted by phoenicius View Post
i'm still trying to see what was so overpowered about tricobalt mines? they were only good against borg in STF, thats it, and thats mostly against big stationary or slow moving targets, i'm sorry was it too overpowered to have a weapon that made sure you didn't have to sit there for 1-2minutes blasting some structure without barely touching the keyboard?

also i can't help but find it amusing those who think just because their weapon is from the lobi store, it should be OP.
Well, killing a cube with just a mine-load and a torpedo wasn't OP enough?
Or one shooting players in pvp? After the last "nerf" I tried them out and one-shoted three escorts in pvp with one mine-load. And those weren't bad players.

Since I dont play pvp often, I do not care much about pvp-issues, but after playing them, I concurre that they are more than a bit OP. Had one player with me in Infected, and he damaged the cube with one projectile dealing 243k damage.

You are angered because you get one-shoted in a STF? I can imagine the frustration after being one-shoted by another player, who isnt even better than you or has better equipment than you. In fact, Tric-mining is the easiest way to play.
It's new? NERF IT TILL IT BLEEDS

PWE proudly presents STO:Season 9.x: The Big Nerf.
Dil-sinks, EC-Value-Nerf and player satisfaction Nerf (a.k.a. Crafting Revamp), join the most epic grind ever avaiable in STO...
Lieutenant
Join Date: Jun 2012
Posts: 49
# 87 Tricobalt reduction?
02-15-2013, 04:33 AM
I love that the tricobalt recharge time has been reduced. but the damage reduction is hard to get used to, my purple mk12 mines with spread 3, used to own my friends op-oddy, before he took me out. now i have to try and find away to lay them again before i die, and it gives him healing time. id rarther have the wait and win!
Captain
Join Date: Jul 2012
Posts: 2,000
# 88
02-15-2013, 04:47 AM
Quote:
Originally Posted by shar487a View Post
Purple Photon Torpedo Mk XII's only have base 3081 kinetic damage -- half that of an non-nerfed Temporal Disruption Device's base 6200 (both torps have much higher modified damage in space). The whole point of hitting with a high damage destructable projectile is the 1-shot kill, which is something the photon torpedo just cannot do against a PVP spec'd T5 fleet ship. If you've ever died to a ESTF 1-shot invisi-torp, then you know how difficult it is to heal through damage of that magnitude when you have no time to do so. Of course, hitting with a HYT3 TDD requires some careful build planning, but if you have the skill to pull it off, then you get to enjoy watching opponents shake their heads in sheer disbelief.

EDIT: It's outside-the-box tactics like this which probably lead to the tricobalt nerf to start with.
Sorry the 5k damage was what I was seeing off my photons in actual damage, not base. My mistake, but still at 3000 damage and a reload of 6s it will out DPS the TDD on it's own. The high yield version does pack more wallop but with the CD increase to was it 1min(?) or something to me only makes it useful in very rare $4!t hitting fan PvE situations.

I don't PvP so I can't comment on it's use in that fashion. In PvE the TDD is just not worth it as I said, I run with 2 good friends and we all have very high damage, most things die before the TDD or high yield version reaches the target which makes it a waste of what could be a photon torp, transphasic cluster etc. which would consistently do more damage to targets.
Career Officer
Join Date: Oct 2012
Posts: 242
I had I nice build I liked. This decision to change the tricobalt completely ruined my build and fun. I think I stop playing a couple of weeks till I am calmed down again.

I am angry at cryptic right now.

Captain
Join Date: Nov 2012
Posts: 1,186
# 90
02-15-2013, 04:54 AM
Exactly thats the point (one point) of having the damage reduced. Owning anything, escorts up to tanks in one-shot shouldnt be possible.

And OP-Ody? Ody isnt OP, see them dying all the time. Its the player that determines the usefulness of a ship
It's new? NERF IT TILL IT BLEEDS

PWE proudly presents STO:Season 9.x: The Big Nerf.
Dil-sinks, EC-Value-Nerf and player satisfaction Nerf (a.k.a. Crafting Revamp), join the most epic grind ever avaiable in STO...
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