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Lt. Commander
Join Date: Jun 2012
Posts: 243
http://www.stowiki.org/Specialization:_Sensors_Officer

So, I figure PvP players are the only ones who understand the math: What exactly is damage capability and what does 42.9 do?
Lt. Commander
Join Date: Jun 2012
Posts: 249
# 2
02-13-2013, 12:47 PM
It means a Tac Escort won't be killing things as quickly, even with all of his buffs activated

42.9 means that the target's will be doing nearly half the damage he should be if you didn't Sensor Scan him
Lt. Commander
Join Date: Jun 2012
Posts: 243
# 3
02-13-2013, 01:14 PM
Wow, so it is 42.9 percent? Seems quite good actually, might get one then.
Empire Veteran
Join Date: Jun 2012
Posts: 959
# 4
02-14-2013, 08:24 AM
Nowhere does it say 42.9 percent. I suspect this is one of those scaling values where you don't see the true number until you are in space.

But for comparison, an unscaled dmg number for a DHC might be 250. So big deal...
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Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 5
02-14-2013, 08:39 AM
last i knew it did not even work. but if it does work then its a very good doff.
Captain
Join Date: Jun 2012
Posts: 677
# 6
02-14-2013, 09:14 AM
Not sure, its a weird value but its probably either a % of your raw damage, but that might be too complicated for cryptic, it might just simply be substracting it from your weapons power..

Or it might work like Aceton beam? Dunno i never used that ability lol
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 7
02-14-2013, 09:18 AM
Quote:
Originally Posted by darkfader1988 View Post
Not sure, its a weird value but its probably either a % of your raw damage, but that might be too complicated for cryptic, it might just simply be substracting it from your weapons power..

Or it might work like Aceton beam? Dunno i never used that ability lol
sure its not current damage out put? so it cuts say alpha and gdf with crf by 42.9%

Game Description: Debuff target's offensive damage with Sensor Scan

Severely degrade target's damage capability by 42.9 for 10 sec
Captain
Join Date: Aug 2012
Posts: 9,173
# 8
02-14-2013, 09:47 AM
Somebody grab their Sci vessel and the DOFF. Grab a friend. Have the friend shoot at them for a bit. Debuff them. Have them shoot. What's it look like? Tada...

I would do this test, but I have no friends... /sniffle

Course, I don't want any... /rawr
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Commander
Join Date: Dec 2012
Posts: 361
# 9
02-15-2013, 02:59 PM
any number you see on your skills without a " % ", means it's a magnitude number, it works with a formula to prevent these debuffs/buffs, to reach 100% or -100%, leaving you at a limit of 75% or -75% working pretty much the same as damage resistance magnitude you get from polarize hull, plating consoles, or aegis reactive shielding for example.
a 42.9 dmg debuff in this case is something arround -29.8% dmg to the opponent

*there are other complicated formulas in the game like the one used by fbp where 1 means 100%

Last edited by borgresearcher; 02-15-2013 at 03:02 PM.
Captain
Join Date: Jul 2012
Posts: 1,813
# 10
02-15-2013, 06:35 PM
It is most likely applied to the weapons base damage.

Think of it as removing one in a half tac consoles from the enemy. That is how Aceton beam works I cannot see why this would be any different.
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