Career Officer
Join Date: Jun 2012
Posts: 1,340
# 1 Fun thread c'mon in!!
02-14-2013, 07:23 PM
Lets talk about some fun things. Like whatever. But fun. Not to heavy. Like the game design, the good things we may admire about it.

The more I look at the game system and the way things relate, I do really sorta admire what the developers did conceptually with ships movement vs firing arcs for various weapons and abilities.

They coulda just abstracted that, made a model, and called it a day. Instead they created a system that not only took (okay heads up, imma play fast and loose with the word skill ok? Don't freak out when I use it for both manual dexterity and learned practiced abilities this is a fun thread!) skillful manipulation of your ships movement as well as activating abilities, but you needed to know what the future would be like. You needed to be able to predict as far in the future as possible to place your ship where it needed to be with the abilites it needed to have to get the job done at that point in the future.

Much of that is still in place and working, and it really does shine. As players we really do enjoy a very very high level of control over so many aspects of our avatars. And here's a thought. You have SO MUCH control I bet you're not even using half of it. And I don't blame you ONE bit. Its a VERY high level. More than most games. For most games this would be to much. If your not sure look around, ask some friends. Okay make some friends and THEN ask them. Wake up Mom. Do whatever you have to.

If that fails I'll be your friend. Ask me!

But in the meantime, tell me! Tell us all! What fun facet of STO makes you think happy thoughts when you see it?
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Commander
Join Date: Jun 2012
Posts: 318
# 2
02-14-2013, 07:44 PM
Starfleet advanced tactical maneuvers doctrine. [Top Secret]

And this pilots is the reverse, once you master this very closely guarded secret maneuver you will be able to finally land those subnukes on escorts.
Captain
Join Date: Nov 2012
Posts: 585
# 3
02-14-2013, 08:49 PM
Quote:
Originally Posted by thissler View Post
Lets talk about some fun things. Like whatever. But fun. Not to heavy. Like the game design, the good things we may admire about it.

The more I look at the game system and the way things relate, I do really sorta admire what the developers did conceptually with ships movement vs firing arcs for various weapons and abilities.

They coulda just abstracted that, made a model, and called it a day. Instead they created a system that not only took (okay heads up, imma play fast and loose with the word skill ok? Don't freak out when I use it for both manual dexterity and learned practiced abilities this is a fun thread!) skillful manipulation of your ships movement as well as activating abilities, but you needed to know what the future would be like. You needed to be able to predict as far in the future as possible to place your ship where it needed to be with the abilites it needed to have to get the job done at that point in the future.

Much of that is still in place and working, and it really does shine. As players we really do enjoy a very very high level of control over so many aspects of our avatars. And here's a thought. You have SO MUCH control I bet you're not even using half of it. And I don't blame you ONE bit. Its a VERY high level. More than most games. For most games this would be to much. If your not sure look around, ask some friends. Okay make some friends and THEN ask them. Wake up Mom. Do whatever you have to.

If that fails I'll be your friend. Ask me!

But in the meantime, tell me! Tell us all! What fun facet of STO makes you think happy thoughts when you see it?
The fact that the potential depth of play in this game is quite easily capable of rivaling that of some of the best fighting games out there, while doing so in a Team versus Team environment. In Space. With Spaceships. All without being nearly as helter-skelter or guild oriented as, say, EVE at the highest end of play (talking more sheer manpower than the commodities available through guilds/fleets).
Career Officer
Join Date: Jun 2012
Posts: 1,730
# 4
02-14-2013, 08:54 PM
Lymuv and Trinh's fannies give me happy thoughts.


Click here and here if you are interested in learning more about PvP.
Captain
Join Date: Aug 2012
Posts: 12,584
# 5
02-14-2013, 10:04 PM
Powerslides in an Ody...
Bootleggers in a Vor'cha...
Puke spirals in a BoP...
Ooooh... EM, AtD, EPtE and not just dropping EWP on somebody but painting them with it...
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Empire Veteran
Join Date: Jun 2012
Posts: 6,647
# 6
02-14-2013, 10:17 PM
ive been trying to figure out a good scale for applying inertia based on ship volume, fairly accurately listed here http://st-v-sw.net/STSWvolumetrics.html. cryptic should be able to load their models into their modeling program, and find the volume of the in game model the same way these volumes were found.

with bug ships having a volume as low as 27,444 and a galaxy having a volume of 5,820,983 m?, there certainly needs to be a sliding scale. the galaxy isnt even the biggest, the ody saucer is about the same size as a galaxy saucer, but maybe less thick, wile the secondary hull is quite a bit larger. i would guess the ody to be at least 7,000,000 m? in volume. then theres the carriers, those things are so thick, they could have a volume 4 times that of ether huge fed ships. the jem dread if it was the size it was when the valiant fought it, would be about 7 times larger then a galaxy class starship

well, here's the scale i sort of settled on. i took the volume number, starting at 30k, then multiplied it by 2. then i multiplied that number by 1.95. then that number by 1.9, and the next number by 1.85, etc

volume/inertia
>30,000/80
>60,000/75
>117,000/70
>222,300/65
>411,255/60
>740,259/55
>1,295,453/50
>2,202,270/45
>3,633,746/40
>5,813,994/35
>9,011,690/30
>13,517,536/25
>19,600,427/20
>27,440,599/15
>37,044,808/10

so for the ships on that site, they would have these inertia values

Akira-45
Ambassador-40
Constitution-60
Defiant-75/70
Excelsior-50
Galaxy-35/30
Intrepid-55
Miranda-65
Nebula-35
Nova -70
Prometheus-55
Sabre-65/60
Sovereign-45/40
Steamrunner-55

Vor'Cha-50
K't'inga-65
B'rel-75
Galor-50
Bug-80
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 1,340
# 7
02-15-2013, 06:27 AM
Quote:
Originally Posted by snoge00f View Post
Lymuv and Trinh's fannies give me happy thoughts.
S'krik: Captain Lymuv, Torpedoes incoming! Dead Astern!

Lymuv: No worries, those are Snog's. They'll detonate prematurely.

Red Shirt: Oh thank goodness for that! For a moment I thought I was a URGGKKACKKK!

S'krik: I'll have that cleaned up Captain.
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Lt. Commander
Join Date: Jun 2012
Posts: 225
# 8
02-15-2013, 10:23 AM
the memories of 3 years solid trico bombing par none. smallsam ftw

log in someday thissler, ill show u some pwn


*what ever hapened to blood dragons....?
Captain
Join Date: Jun 2012
Posts: 1,015
# 9
02-15-2013, 11:28 AM
I have a fun thing. Imma leave it here for now because at the moment it really is just for fun and not at all assembled. The two of you will frown mightily at my proposal for Hit and Stay, which is another reason to put it here. Hopefully also nobody will take it seriously. And drunk, I know I said you were a bad person for putting VM on an A2B Kam, good thing I'm not troubled by hypocrisy.

Preeeeeesenting for the first time ever since the devs let him get at the protein shakes: Awkstoobawp or The Neat Florg or I'll Be Right Back With Sumthin For Ya or I Wanna Go Fast

TT, X, CRF, APO
PH, HE, Y
EPTS, A2B, Y
EPTE, A2B, Y

Leech, Neuts, whatevs
Flwcx3
Energy Typex3 (derp)
Omega 3 piece probably, or 2 piece and a different shield.

Hookay, X can be APD, HYT, BO.

Y, you get to pick 2 out of the 3. DEM, VM, EWP, RSP, whatever. Swiss Army Knife. I would lean toward DEM with Marion paired with Tet Glider and RSP as an opener.

Cause why? Cause we're only down .02 shield mod and 6k hull from a Patrol Escort. Jevo-whatnow? Question: If 24k and .8 = Heavy BoP, what do you call 24,750 and .88?

Seriously, I don't know how to fly this, it's too fast. But I'm going to learn. And if I battlecloak I'm going to come back with something different for them in a LtC slot.

Awwww yeah, this one's for all the Creepers, the Power Spiral Sleepers, that's right Devs, you left the most powerful boff layout on a battlecloak capable ship that's only slightly behind non-fleet fedscorts in hull and shields but has the second best turn and second best inertia outside of shuttles. Hope your Andorian escort can keep up with your power creep. And if this post gets your attention, have the decency to address my sig. *drops mic*
Empire Veteran
Join Date: Jun 2012
Posts: 6,647
# 10
02-15-2013, 11:58 AM
if i ever got a bop i would proboly 'incorrectly' try to use it like that. but ya, im a fan of slow, sturdy and steady, more then ultra speedy. that tier 4 ship yard fleet bop i think is a bit more sturdy right? and can hit harder. DEM is totally awesome with cannons, i tried not using it on my fleet kam, and the damage wasnt nearly as escort like as it was with. people with RSP on are not safe from CRF+DEM+ as many tac buffs as you can activate

ah my fleet kam, boy is that fleet skin pretty on kdf cruisers. all my potential VM targets have all human boffs now! or sometimes they dont, and you can REALLY tell. i almost dont need a TB, i can use VM so often, and it kills engines so well. but its not quite as reliable as a sure hold. i have yet to get a solid feel for it yet. i ended up getting a fleet ambi too, for an AtB cruiser, its been an awesome tank, ive held off bugs and burned them down with it, its got just the right station setup for super shield defense. its glider damage with 3 flow consoles even with beam almost makes it feel like beams got that buff ive been wanting. if ES inst around, whoever im shooting at will have approximately 0 shields in 5-15 seconds
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 02-15-2013 at 12:00 PM.
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