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Career Officer
Join Date: Jun 2012
Posts: 932
# 91
02-15-2013, 01:47 PM
This is the post tsurutafan01 was referring to: http://sto-forum.perfectworld.com/sh...1&postcount=76
Member since November 2009... I think.
(UFP) Ragnarök Fleet - Logistics Division Vice Admiral T'Phira; Captain Selena; Captain Altecha; Captain K'Kera; Lieutenant Aydihe Tefx; Subcommander S'ena
(KDF) Lieutenant General Vokno (aka Lady Vokno); Lieutenant General Raylene
Republic Veteran
Join Date: Oct 2012
Posts: 878
# 92
02-16-2013, 12:27 AM
When exactly is the fix going to come out?

[6/24 23:12] [Combat (Self)] Your Thalaron Pulse deals 126254 (48978) Radiation Damage to Tactical Cube. Hehe. Suck it Borg!
[10/8 15:47] [Combat (Self)] Crystalline Entity deals 98082 (147136) Kinetic Damage to you with Warp Core Breach. WUT? I blame Kurland for this and all other problems in STO.
Ensign
Join Date: Jan 2013
Posts: 5
# 93
02-16-2013, 09:29 AM
Thanks for the information....thought i was missing something again. So glad I spent all that time doing PVE, just to have nothing to show for it now.
Career Officer
Join Date: Jul 2012
Posts: 221
# 94
02-16-2013, 09:44 AM
*sings that old Springsteen song.* One step up, two steps back...
Rihannsu
Join Date: Jun 2012
Posts: 330
# 95
02-16-2013, 03:05 PM
Having the same issue too... geez...
Career Officer
Join Date: Sep 2012
Posts: 442
# 96
02-16-2013, 06:35 PM
this bug they claim they aware of and found the problem. question is when we getting a fix?
Lieutenant
Join Date: Jun 2012
Posts: 51
# 97
02-16-2013, 06:37 PM
Quote:
Originally Posted by origcaptainquack View Post
this bug they claim they aware of and found the problem. question is when we getting a fix?
they dont really do emergency maintenance, so my guess would be the normal window next thursday.....
"We are the Perfect World. Life as you know it is over. We will add your monetary distinctiveness to our own. Your player base will adapt to service us. Resistance is Futile."
Career Officer
Join Date: Nov 2012
Posts: 14
# 98
02-16-2013, 11:21 PM
Same problem, devs are aware, fix coming...


Seriously though, when I told my fleet of this, and the fact that it was something found and reported on the test server and published to live anyway - their response was: "In other news, fire is hot, ice is cold, and you'll probably get wet by jumping in a lake."

I think some process needs fixing when your playerbase routinely expects anything new to be broken in some way, and that the broken-ness was reported well before it hit live.
Career Officer
Join Date: Jun 2012
Posts: 855
# 99 Delayed fix, really?
02-18-2013, 11:01 AM
If there ever was a case for emergency maintainence, I would say this qualifies.

And I've seen some pretty fast turnaround on bugfixes, so it's definitely possible!
Discovered first day, fixed second day!

Mind you, those are things that benefit the players, for example, a tribble exploit.

Which leads me to the cynicism:

"If it's bad for the players, fix it later, if it's bad for the game, fix it now!"
Captain
Join Date: Nov 2012
Posts: 1,223
# 100
02-18-2013, 11:07 AM
Quote:
If there ever was a case for emergency maintainence, I would say this qualifies.
Dude, the launch of Season 7 released a new graphics code that utterly crippled every Intel integrated card user for 2 and a half months, with the only offered workaround being "a thing some dude in the tribble sub-forum worked out" (bless that man).

If they wouldn't roll that back, you're crazy if you think they're going to jump the gun on this. Especially since it's a long weekend in the US so I assume the office is half empty today anyway.

I'm annoyed by this bug but what I'm saying is it's not even close to being a top tier issue, and I expect it to be sorted next Thursday on the weekly patch.
--------------------------------------

"We are smart." - Grebnedlog

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