Career Officer
Join Date: Jul 2012
Posts: 3,225
# 1561
02-17-2013, 02:07 PM
Quote:
Originally Posted by stoleviathan99 View Post
"Free 10,000 ZEN for everyone who posted in this thread and a trip to the Bahamas."
Here, I've done my bit. I shall not cross my fingers and wait.
Lieutenant
Join Date: Aug 2012
Posts: 37
# 1562
02-17-2013, 02:12 PM
This thread has long since literally become the saying about not being able to help yourself when watching the car crash happening in front of you.

Maybe I am gullible and it's far more obvious to others but are some of these posters for real? I mean, we should expect to wait years to build a SB because it would take years or decades even in real life? I must say that I am really, truly, absolutely glad that you in no way, shape or form had anything to do with any of the Civ games just for starters!

Someone tried to pass off that things were not that bad because the dissent was now slowing, sure. Maybe he/her didn't think that if people are not happy they might have gone off and played something else. Hey they might have gone out for a drink or simply just gone out and wondered what that big spherical thing in the heavens was. We can always check back in a few hours, weeks, months or never due to our differing levels of dissatisfaction and see if things are changing and that has been the basic gist of a lot of posts, it's a game so entertain us.

I don't want to just come across as being negative or confrontational though so here goes. I posted this in the ideas thread a couple of days ago when this all started......

Quote:
Originally Posted by pakledgenius View Post
What about timers?

Make projects have countdown timers. Pick a project to work on and its timer starts counting down the resources needed so that each day everything drops by something like 5-10% then those that can will fill the projects quicker to get access to the goodies faster or simply for prestige while smaller fleets can wait a little but eventually get there in the end.
Now I am not trying to make out that this is the best idea around before anyone might think that, it only got one specific response I think although that was sort of positive and no feedback can in itself be positive. The reason why I posted it then was just off the top of my head to throw something out there because of what looked to be brewing and I didn't really think much of it again after that, now I am though.

I have seen that people seem to automatically write off any price reduction scaling for small fleets on the whole. Sometimes this is due to possible exploits so yes that seems like a good valid reason not to do the idea in that instance with that tweak but then I noticed something else too which puzzles me. It seems that some people say 'it's expected that small fleets will take longer' and I wonder why is that?

What are SB's for? People can hang out on any of the hubs but some wanted meeting places for their fleets alone or for allies to visit too which is all hunky dory. No problem with that and if you are going to do this then it makes sense to add lots of other things there to make it practical as well as just a meeting place so bring in vendors and such too.

It has to be worth it's programming while though and this is where all the problems originate the more I think of it because this is also where Cryptic failed so dismally. Why should my Pound, Dollar, Yen or simply game time not be worth as much as someone in a large fleet?

This game might be advertised as F2P but to keep it afloat it needs cash so it needs ways to entice people to spend. So now we go back to how Cryptic makes it worthwhile them even bothering with SB's and their solution is to add special exclusive kit with the vendors and THIS is where the root of all evil is.

If you expect people to take this GAME seriously and pay you then you need to offer everyone the same possibilities and you have not/are not. You added special select top notch gear that only some have access to because only they have the size to and this is apparently by design because you couldn't be arsed to think of how to get fleet size scaling to work.

Now obviously by now it's clear that I have little to no respect for the freeloaders that think they are better and somehow worth more and entitled to cheaper things just because they are in a big fleet. I truly am amazed at their gall and wonder if they carry the same philosophy over into the real world?

Would they be perfectly happy to pay extra for their food because they are smaller or fatter or because someone else shook the owners hand funny? I mean people let's take a burger, if I get charged ?2 and then they tell you that they want ?10 because....well because it's you and not me, would you just smile and say yeah seems reasonable here's the money? I very much doubt it but you people seem happy for my small fleet to do that in a game where money changes hands.

Anyway not here just to bandy insults and derail things so I shall leave and possibly lurk shortly but before I go I shall leave you with this.

If only superficial things were added with missions to the bases like the plants and such then this would not have been a problem like I said as it does not affect gameplay and give possible advantages. Cryptic needed to make it worth while though, they could have offered items from vendors straight away but they would have had to cost loads. To get around this they came up with the current mess but what should they have done?

Only my opinion but they should have done something more along the lines of the rep system. How would that work? Have everything already on the bases but as you complete personal missions yourself in a rep style system you get access to the vendors and such for YOURSELF ONLY. Abracadabra fleet size difference would not have ever have been an issue unless I am missing something and everyone would have had to have paid the same for their ships, equipment and whatever else they wanted from the base.
Career Officer
Join Date: Jul 2012
Posts: 221
# 1563
02-17-2013, 02:17 PM
Quote:
Originally Posted by corbormite View Post
Unfortunately there's always going to be bugs in software. I write software for a living. I hate bugs lol I do my best to avoid them and if they occur, fix them. I'm sure the sto devs are the same because most programmers take pride in their creations.

Sometimes bugs are too costly to fix, or too difficult. Or perhaps the bug is in an 3rd party game engine/component. Who knows, but I think they'd be fixed if there was an opportunity to. I think they do a good job tbh.

Yea, about them bugs.

Season 7 launched with the Tau Dewa sector broken, and it still hasn't been fixed. And this was the sector their entire new and improved rep system was built around! Still can't find a Red Alert to this day. Oh wait, you can find one from 20 minutes ago with no problem. Its the one you fly into, then out of 2 seconds later. The various mission on or about New Romulus are glitchy at best, sometimes you get paid, and sometimes you don't. About the only thing that's working right is the Epohh farming. Thank god we had the winter festival to help get the bugs out of that one.

There are bugs on KDF ships that have been around on the KDF side since BETA! When was the last time you played a day on the KDF side, tried to beam down to Quo'nos and ended up on the shipyard. A few times in a row. Lets not rehash the cloaking problems...

Then of course there's the Valentines Day Massacre patch. But then, we know about those bugs already. The ones players had to find the work arounds for. Those players should get paid by Cryptic for helping out. They just keep piling on new content, and breaking more of the old content, without fixing any of it.

That's just a tiny, tiny portion. I bet we could fill up another 10 pages with bugs that haven't been fixed. Theres one sure thing you can know about bugs and Cryptic:

If its to the players advantage, its hotfixed, nerfed or removed. If its to Cryptics benefit, its ignored, not fixed or working as intended...

Last edited by thebumble; 02-17-2013 at 02:24 PM.
Captain
Join Date: Jun 2012
Posts: 622
# 1564
02-17-2013, 02:22 PM
Are we taking bids for Vacuum-Desiccated Dan yet? Like the Temporal Ambassador mission, it's time to shed our gameplay oppressors.
All cloaks should be canon.
Captain
Join Date: Nov 2012
Posts: 3,465
# 1565
02-17-2013, 02:22 PM
Quote:
Originally Posted by corbormite View Post
Unfortunately there's always going to be bugs in software. I write software for a living. I hate bugs lol I do my best to avoid them and if they occur, fix them. I'm sure the sto devs are the same because most programmers take pride in their creations.
Do you know how many bugs have gone from "yeah that's a known bug" to "oh that? it's supposed to not work that way" because Cryptic is (take your pick of any/all of the following) too cheap, lazy, incompetent, apathetic, rushed, or sloppy to actually fix?

It's one thing to have small bugs and issues persist, as you said it's a fact of life that those will exist in any software project. It's something else entirely to have entire swathes of your software project broken and riddled with issue after issue.
Captain
Join Date: Jul 2012
Posts: 1,292
# 1566
02-17-2013, 02:23 PM
Quote:
Originally Posted by pakledgenius View Post
Someone tried to pass off that things were not that bad because the dissent was now slowing, sure. Maybe he/her didn't think that if people are not happy they might have gone off and played something else. Hey they might have gone out for a drink or simply just gone out and wondered what that big spherical thing in the heavens was. We can always check back in a few hours, weeks, months or never due to our differing levels of dissatisfaction and see if things are changing and that has been the basic gist of a lot of posts, it's a game so entertain us.

.
Actually that was me - but you got the idea wrong - almost 12hrs ago I posted that "posting velocity and viewing velocity" was decreasing - and over the last 12 hours has decreased to a crawl compared to the first 12 hrs.

This could mean many things. But one of the things it shows could be that this thread is rapidly burning itself out. This was something I said earlier that could be part of their plan - to let the fire burn itself out enough and then add some token thing back.

Last edited by born2bwild1; 02-17-2013 at 02:27 PM.
Captain
Join Date: Nov 2012
Posts: 3,465
# 1567
02-17-2013, 02:25 PM
Quote:
Originally Posted by born2bwild1 View Post
This could mean many things. But it shows that this thread is rapidly burning itself out.
Self-contradict much?

Also, the instant anyone from Cryptic pokes their head back in here to say anything short of "we're restoring IOR until we can deploy the new fleet mark stuff in May" there's going to be another explosion of activity.

Last edited by stirling191; 02-17-2013 at 02:29 PM.
Career Officer
Join Date: Jul 2012
Posts: 221
# 1568
02-17-2013, 02:27 PM
Quote:
Originally Posted by born2bwild1 View Post
Actually that was me - but you got the idea wrong - almost 12hrs ago I posted that "posting velocity and viewing velocity" was decreasing - and over the last 12 hours has decreased to a crawl compared to the first 12 hrs.

This could mean many things. But it shows that this thread is rapidly burning itself out. This was something I said earlier that could be part of their plan - to let the fire burn itself out enough and then add some token thing back.
Maybe. But what they don't realize is the weekends here, and alot of people took the next 3 days away from STO but will be waiting for them to get back on Tuesday.
Career Officer
Join Date: Jun 2012
Posts: 189
# 1569
02-17-2013, 02:27 PM
Quote:
Originally Posted by born2bwild1 View Post
Actually that was me - but you got the idea wrong - almost 12hrs ago I posted that "posting velocity and viewing velocity" was decreasing - and over the last 12 hours has decreased to a crawl compared to the first 12 hrs.

This could mean many things. But it shows that this thread is rapidly burning itself out. This was something I said earlier that could be part of their plan - to let the fire burn itself out enough and then add some token thing back.
Several people have stated to resume posting after the weekend by the way. On the nerf everything first, un-nerf half after the weekend thing, it wouldn't surprise me, at all.
Captain
Join Date: Jul 2012
Posts: 1,292
# 1570
02-17-2013, 02:28 PM
Quote:
Originally Posted by stirling191 View Post
Self-contradict much?
Fixed that to "one of the things could be"
Closed Thread

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