1. Fleets under 25 are going to have a hard time completing projects = by design.
2. We will be adding more Fleet Marks, just not on Foundry missions. We will be making several changes up until the May update in order to bring Fleet Mark earning back in line: including reclassifying the difference between Events and Fleet Actions, Adjusting (increasing/decreasing) Fleet Marks with a focus on giving more Fleet Marks in Fleet Based Events, Possibly merging Fleets, Possibly offering other incentives for Small Fleets.
3. Data shows, most small Fleets are far more starved for Dilithium than they are for Fleet Marks. There is need for both, but more need right now for Dilithium than Fleet Marks - thus today's change. More Fleet Marks are coming - just not in Foundry play.
I have a suggestion for all resource requirements for the Fleet Starbases that is actually based on most a logical/scientific/business related theory:
Total Cost =Variable Cost(x)+Fixed Cost
There should be a fixed cost for each "mission" and a variable cost based on the number of members in the fleet.
Total Cost of dilithium for a SB mission could be = 10,000 + 500 (per fleet member)
A fleet of 25 would then have a cost of 10,000 + 12,500 = 22,500
while a fleet of 2,000 would have a cost of 10,000 + 1,000,000 = 1,010,000
These numbers would still be to the advantage of a larger fleet, but would make it more possible for a smaller fleet to have a more reasonable chance of progression.
Is it a possible side-effect of F2P that an MMO might make more money off churning new players than retaining loyal ones?
It would explain many curious decisions in more than one F2P MMO. Just a thought.
This is what believe as well. I haven't spent much on this game in awhile being a LTS but if a new F2P person comes in they of course want to have more stuffz like the next guy and may fork over $$$ faster.
There is one fact, most fleet mark missions are boring and repetitive, on some are even doomed to fail whatever you do in a pug with too many low level players, for example: fleet alert, borg and 3 commanders and lowers level players, doomed from the start with 3 players dead most of the time (can't fault them they were facing borgs and equiped/deady for them). This exemple is from personnal experience and believe me, there were 2 discouraged player in that particular instance since it was their first fleet alert mission and such a fail was disheartening.
Removing fleet mark from the foundry unilaterally and without much communication before hand is only alienating your player base and causing a lot of uproar and flaming just because most are surprise. Like someone said in an earlier post, a lot don't even know where to check patch notes and changes like this just surprise and pest them of.
You need to reintroduce a way to make more fleet mark and not from those boring repetitive event. And if you insist on keeping those missions augment the fleet mark reward in them.
Fleet marks are the main way for most player to get fleet credit. We have a tier 4 Starbase and we have reached tier 3 embassy but we're holding back embassy upgrade because of the cost and difficulty of getting fleet mark and dilitium which we keep to finish tier 4 projects and getting up to tier 5 shipyard soon after. Embassy at this point is only a drag on resources and will be done after the other starbase project are done.
As for dilitium, we can get enough, refining cap and clashing with reputation system for equipment is more a problem than dilitium availability. So if anything a raise in dilitium refining limit per day would be best but I don't think we can hope any change on that point.
The other solution for dilitium would be to reduce the cost in dilitium for equipment. 32k to 34.5k dilitium for each piece of the maco, omega and other top level sets mean you have to grind between 96000 to 103500 dilitium, or if you divise by 8k per day, 12 to 13 days or almost 2 weeks strait of concentrating all your dilitium income into that with a single character. Add up weapons cost, fleet or romulan weapons, ground kit etc. No wonder why dilitium get hard to get for fleet projects we need it for almost everything now.
Hope this was constructive and will help to make you realize that changes like that at the last moment and without much communication just make people angry and making people angry is always unproductive and causes problems, headaches and the likes more than anything else.
Jamal : Tactical space specialist. USS Bug Warrior and many others
E'Mc2 : Science Reman torp T'Varo, deadly annoyance
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
Eliminate bugs would be a better target instead of making momentous changes without asking the players whether they want it that way.
Cryptic / PW should know that the players decides what they want to spend money in and what they want.
Drastically increase the rewards of Fleet events such as Colony invasion etc. would be a start and that had to come quite fast (and please not only by 5 to 10 marks).
You finally removes 50 fleet marks for an average playtime of 20-30 minutes in an IOR - then give us a suitable replacement for that - NOW.