Career Officer
Join Date: Jun 2012
Posts: 6,784
# 1921
02-18-2013, 04:24 PM
Quote:
Originally Posted by lordagamemnonb5 View Post
I don't think he would turn in his grave.

1) He was cremated

2) He was a business man like any other. Hell, he even wrote lyrics to Star Trek's main theme just so he could cash in on the loyalties. Kind of sounds like something Cryptic/PWE would do.
Do you think Cryptic has a solid understanding of business management?

I think they have some strong technical understanding of their field but I don't know that translates into strong business management and I think they look at metrics as game designers, not marketing or management specialists.

And even then, I'll lodge some doubts about entirely numbers based business management. Nobody can predict the stock market at a rate of what...? 10% better than random? At best, management informed by and concerned with numeric modeling is an unimpressive but safe way to operate if you stick to making unimpressive and safe decisions.

However, if you find your decisions rock the boat, you either need to scale back those decisions or start basing them on strong qualitative principles or information.
Lt. Commander
Join Date: Nov 2012
Posts: 203
# 1922
02-18-2013, 04:31 PM
I was doing some reading in this very forum of some old 'interviews' conducted with Dan in the past. Funny how things can change.

http://www.zam.com/story.html?story=22916

Maybe that was this Universe's Dan and what we have now is Dan from the Terran Empire? Awfully contradictory....

EDIT: I wanted to include this Massively interview as well where he talks about 'slowing down to fix things' instead of adding a bunch of new stuff....

http://massively.joystiq.com/2010/07...ducer-dan-sta/

Last edited by trellabor; 02-18-2013 at 04:47 PM.
Captain
Join Date: Jun 2012
Posts: 622
# 1923
02-18-2013, 04:32 PM
If you want to make a statement and really let your outrage be known regarding this issue and the myriad of others unresolved, don't buy the new Andorian line. Make them feel it in their pocketbook for once or that will be the end of this and we're destined for it to happen all over again. And again and again. Speak with your wallet and let that wallet be silent.
All cloaks should be canon.
Lt. Commander
Join Date: Aug 2012
Posts: 186
# 1924
02-18-2013, 04:35 PM
Quote:
Originally Posted by stoleviathan99 View Post
Do you think Cryptic has a solid understanding of business management?
Not in any way, shape, or form. Everything they've done, up to this point pretty much confirms it.

Quote:
Originally Posted by stoleviathan99 View Post
I think they have some strong technical understanding of their field but I don't know that translates into strong business management and I think they look at metrics as game designers, not marketing or management specialists.
That's just part of the problem, the second half of it is more on the personal level. They have poor personal skills when it comes to relationships with their customers. They continually compound it, with little to no support. No VISIBLE GM support in game, I can go on but you're a smart person and know exactly what I mean.

Quote:
Originally Posted by stoleviathan99 View Post
And even then, I'll lodge some doubts about entirely numbers based business management. Nobody can predict the stock market at a rate of what...? 10% better than random? At best, management informed by and concerned with numeric modeling is an unimpressive but safe way to operate if you stick to making unimpressive and safe decisions.
which it seems the can't even do right, the genesis for this thread would indicate that.
Quote:
Originally Posted by stoleviathan99 View Post
However, if you find your decisions rock the boat, you either need to scale back those decisions or start basing them on strong qualitative principles or information.
I'd agree with this, however, experience and past practices of Cryptic lead me to believe they will never do it. Its either they can't, or they don't know how, at best, or at worst, they just don't care.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,431
# 1925
02-18-2013, 04:35 PM
no worries from me i am not greatly impressed by them


but then again i still fly a gal-r soo maybe i am not the best example LOL
Lt. Commander
Join Date: Aug 2012
Posts: 186
# 1926
02-18-2013, 04:41 PM
Quote:
Originally Posted by gpgtx View Post
no worries from me i am not greatly impressed by them

but then again i still fly a gal-r soo maybe i am not the best example LOL
Actually, you are, You're happy with your ship, they made a ship that made you happy, and you got it. Amazing thought isn't it. Make something someone likes they buy it?
Commander
Join Date: Nov 2012
Posts: 465
# 1927
02-18-2013, 04:49 PM
Cryptic keeps biting themselves in the arse with this crap. they spend so much time working an so little time playing that there are really only 2 suggestions i can offer.


1. TRIBBLE- It s a test server, USE IT! - all your patches, not just mass-testing updates... ALL the patches should go here and the Players on it mirrored rather regularly. This allows you to WATCH players play the content(or not if it's broken) and from there continue your planing with what to do.

2. I suggest the creation of a CCM(Cryptic Consumer Management) much like EVE's CSM... a group of well-known STO players, podcasters, and in-game fleet leaders specifically tasked with engaging the DEVs and programmers(from a players prospective) on how upcoming content and or "fixes" can be implemented or released without causing this very predicament.....

If these options continue being Ignored you can very well find yourselves at the same point EVE Online was. Where people were canceling subscriptions in the thousands. Many of whom STILL haven't returned.


Into Darkness... indeed...
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 1928
02-18-2013, 04:59 PM
Quote:
Originally Posted by mindwipecjg View Post

GENE RODDENBERRY if he saw this would turn in his grave.!!! and i dont mean the outcry from the players.. i mean the fact it (no matter what) falls on deaf ears!
Yeah, whatever pal. If Gene were alive, as long as Cryptic or CBS sent him his cut, he'd be happy.

Maybe you didn't know this about Gene, but he was in it for the money. The guy wrote song lyrics to the TOS theme. Know why? So he could get half of the music composers royalty check. Luckily, he never used the lyrics, but c'mon - he wasn't a saint. He was a nice guy who had an interesting idea for making money in the television/movie business.

There is no need to bring the dead into this discussion. Our complaints are perfectly valid without having to invoke the poor dead guys memory.
Lieutenant
Join Date: Jan 2013
Posts: 30
# 1929
02-18-2013, 05:04 PM
Quote:
Originally Posted by trellabor View Post
I was doing some reading in this very forum of some old 'interviews' conducted with Dan in the past. Funny how things can change.

http://www.zam.com/story.html?story=22916

Maybe that was this Universe's Dan and what we have now is Dan from the Terran Empire? Awfully contradictory....

EDIT: I wanted to include this Massively interview as well where he talks about 'slowing down to fix things' instead of adding a bunch of new stuff....

http://massively.joystiq.com/2010/07...ducer-dan-sta/
Thanks for the zam.com site !

quoted from http://www.zam.com/story.html?story=22916 08/03/2010 :

'ZAM: In an interview you mentioned that your favorite part of STO is the "ability to level up, customize and play as both a Starship in space and a Captain on away missions." Does this mean the community can expect more aggressive PvE development in the future?

Stahl: My comment was more in line with the fact that Star Trek content can span a wide variety of gameplay elements. On any given day you can find yourself all over the quadrant running missions in a variety of environments instead of being stuck grinding rabbits in the slums until you level and move on to somewhere "new."'

I'm so sorry that spirit has gone from game.
A Disenchanted player

Last edited by hussere; 02-18-2013 at 05:14 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 202
# 1930
02-18-2013, 05:13 PM
Quote:
Originally Posted by hussere View Post
'ZAM: In an interview you mentioned that your favorite part of STO is the "ability to level up, customize and play as both a Starship in space and a Captain on away missions." Does this mean the community can expect more aggressive PvE development in the future?

Stahl: My comment was more in line with the fact that Star Trek content can span a wide variety of gameplay elements. On any given day you can find yourself all over the quadrant running missions in a variety of environments instead of being stuck grinding rabbits in the slums until you level and move on to somewhere "new."'
.

Epohh tagging anyone......anyone.....
STOP THE
Quote:
Originally Posted by tacofangs View Post
We planned on doing it next weekend, but then we saw your post and were like, "Dude, we should totally move that up a week! Tee Hee!"
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