Captain
Join Date: Jun 2012
Posts: 1,114
# 121
02-19-2013, 01:48 PM
Man, the BOFF layout for the Tactical version is horrible. Especially for an all cannon build.

I suppose you could run two Attack Pattern: Deltas and use the Omega only when you need it.

Wonder what the stats are on those wing cannons.
Rihannsu
Join Date: Jun 2012
Posts: 1,400
# 122
02-19-2013, 01:52 PM
Originally when I saw this thing I thought "holy crap. it's OP" then I saw it's turn rate of 16 and figured, ok.. now it's slightly OP.. with the tac one being.. "LOL Really? 3 Tac officer slots?" Which makes that variant balanced.

In my opinion how ever, the best of the three is a tie between the Engi and the Sci one. Especially if you take into account the Sci one has 4 Sci consoles. Add that in with the new Embassy Consoles and you can have some nasty effects from not only Tet Glider, but plasma burns, or even extra defenses from Hull or shield procs.

When it comes to pure firepower, this ship is looking nasty.. Not sure what it's toys will bring..

In terms of Maneuverability, the JHAS how ever is still king.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Captain
Join Date: Jun 2012
Posts: 636
# 123
02-19-2013, 02:01 PM
Well, I guess I'm gonna buy it, but I wish they'd done more than just two 'your cannons can shoot really big' consoles. Already I'm thinking that outside of a specialized build I won't be running the Kumari version- the third tac boff (ensign) is all kinds of garbage IMO, and I say that as a fleet tac retro player. The LT universal is nice, but it means that your survivibility is way down the tubes- which I guess they were aiming for. I suppose if you made an all eng focused build, it might be viable, but sticking sci in the LTC is... well there's your alpha strike to consider I suppose.


I suppose I could do something like:


TT1, HYT2, CRF 2, APO3
TT1, APD1, CRF 2


EPtW


MES 1, JS2


Might make for a good hit and run build for 1v1ing.
Career Officer
Join Date: Jun 2012
Posts: 871
# 124
02-19-2013, 02:05 PM
===EDIT===

This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies .

Gentlemen. Cool it. Take it out in the queues, not in the forums. ~BranFlakes

Last edited by pwebranflakes; 02-19-2013 at 05:38 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 5,935
# 125
02-19-2013, 02:23 PM
EPtS1, TSS1, HE2 with 3 purple damage control doffs

if you really want the 5th console. like you will need it. i'd proboly use the sci version. oh and saying the 16 turn makes it not that bad, holy crap guys, seriously? i make due with so much less then that and have no trouble.
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Captain
Join Date: Jun 2012
Posts: 1,114
# 126
02-19-2013, 02:24 PM
Quote:
Originally Posted by virusdancer View Post
Kind of have to chuckle...in a sense, looking at the BOFF layout on the Tac one though.

X, X, X, X
X, X, X
X, X

X
X, X

Figure that's where the "glass cannon" aspect comes into play...
I say, screw any sort of heals.

Go with:
TT1, CSV1, CRF2, CRF3
TT1, APD1, APO1
doesn't matter, APD1
doesn't matter, doesn't matter

EPtW

Then slot 4 Romulan Tact BOFFs. Point and watch your target insta-explode. Followed by you getting blown to pieces shortly after.
Captain
Join Date: Jun 2012
Posts: 1,114
# 127
02-19-2013, 02:27 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
EPtS1, TSS1, HE2 with 3 purple damage control doffs

if you really want the 5th console. like you will need it. i'd proboly use the sci version. oh and saying the 16 turn makes it not that bad, holy crap guys, seriously? i make due with so much less then that and have no trouble.
I'd go with EPtS1, HE1, and TSS2 myself. I run that on my Fleet Defiant...well, with an RSP1.

Man, I thought the Tactical Escort Retrofit had a bad BOFF layout.
Republic Veteran
Join Date: Jun 2012
Posts: 27
# 128
02-19-2013, 02:35 PM
Well I was gonna spend 20mil ec on a fleet patrol escort, but looks like cryptic took the kumari to the c-store! Planning on getting the pack, but think I'm leaning toward the engineered edged ship, and might run something like this:

5 DHCs
2 Turrets

Borg shield, and either omega or Borg deflc and engine

TT1, CRF1, APO1, APO3
TT1, CRF1, APD2

EPtS1, Aux2Bat1(maintain pwr, maybe w/o technician), or maybe aux2sif
EPtS1
HE1, TSS2

2 RCS, Borg, Neutronium
2 Shield Amplifier (regen)
4 energy consoles for dhc's

Seems like the natural upgrade to my sci with fleet defiant (since she basically runs this build in a defiant only diff being EPtS1 & 2

For my tac, be weird moving from bug, but I'll see how I like it
Career Officer
Join Date: Jun 2012
Posts: 871
# 129
02-19-2013, 02:35 PM
There's only really two combinations that make sense, guys.

EPtS1
EPtS1, RSP1
(with possibly changing out the RSP for something else in a specialty build)

or

EPtS1
HE1, TSS2
Starfleet Veteran
Join Date: Jun 2012
Posts: 272
# 130
02-19-2013, 02:41 PM
Real men will use the Tac version and leave the universal Lt. empty, who needs heals when you are the Pope.
Nerf Klinks, Buff Rommies
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