Ensign
Join Date: Jun 2012
Posts: 15
# 211
02-20-2013, 03:26 PM
Quote:
Originally Posted by redricky View Post
That shouldn't be the case with 3 separate 35% chances for a 30% reduction, but we all know doffs like to proc in batches. Is it really reliable? I thought you had to have 2 copies of EPTx so you were pretty sure to pick up a proc when you cycle them.
I only experimented with 2x purple (35%) and 1x blue (30%) Damage Control Doffs, combined with two EPtX powers. While I sure can't provide you with any logs, there for sure is no 100% guarantee the system works. I'd say it works in maybe eight out of ten activations. With just one EPtX power however, the numbers should drop noticeably. The key here of course is, like you already said, those Doffs won't stack, but rather add another roll chance per Doff. So even in pure theory you won't get a 100% uptime, especially not with just one EPtX.
Captain
Join Date: Jun 2012
Posts: 993
# 212
02-20-2013, 03:34 PM
My only concerns with this new ships are the new Consoles and what they are capaple of. The JHAS is still superior, so nothing important , still waiting for a JHAS counterpart available for Zen.
Division Hispana
www.divisionhispana.com
Career Officer
Join Date: Jun 2012
Posts: 1,668
# 213
02-20-2013, 04:05 PM
So that Tac-heavy build is pretty much garbage in a team setting then, unless you like being without EPTS for 15 seconds and hoarding the TSS that should be reserved for your teammates.


Click here and here if you are interested in learning more about PvP.
Lt. Commander
Join Date: Jan 2013
Posts: 141
# 214
02-20-2013, 04:50 PM
Quote:
Originally Posted by redricky View Post
That shouldn't be the case with 3 separate 35% chances for a 30% reduction, but we all know doffs like to proc in batches. Is it really reliable? I thought you had to have 2 copies of EPTx so you were pretty sure to pick up a proc when you cycle them.

And re: tractor mines, honestly I was just throwing them out there since there's not even the remote possibility of a hold on that thing, I've never actually used them.
To be fair I've mostly tried it on healing cruisers (so I have a half-dozen other heals and resists to cover whatever gaps I might get) but it's been pretty reliable for me

I have one escort that runs a single copy of EPtS -- it doesn't seem any more frail than usual, but again, I have other powers for "oh crap" moments. Mostly it's just a matter of watching to see if there is a gap, and getting out of Dodge when their is.

If I only had one EPtS, I'd want to be certain to have TSS to cover those times when the DOff doesn't proc, but it's doable.

I'm not saying I'd be a big fan of the tactical version, but I think it could work. The real weakness I see is that since it leans more heavily on it's science slots for basic survival, it would be less likely to have TSS and HE available for actual healing, and would be likely to wear down slowly if it didn't get team heals.

With team heals and a doffed EPtS is should be okay though -- you'd just need to pay more attention to your tanking than with other escorts.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 215
02-20-2013, 04:59 PM
Quote:
Originally Posted by inktomi19 View Post
I'm not saying I'd be a big fan of the tactical version, but I think it could work. The real weakness I see is that since it leans more heavily on it's science slots for basic survival, it would be less likely to have TSS and HE available for actual healing, and would be likely to wear down slowly if it didn't get team heals.

With team heals and a doffed EPtS is should be okay though -- you'd just need to pay more attention to your tanking than with other escorts.

The problem with the tactical version goes beyond just the lack of SCI/ENG, you also have to deal with the extra Tac stations.


Which generally means going with torps, or DBBs and basically not being able to use 5 DHCs or 4 DHCs and the "Super Heavy Cannons".


All of that for a 5th tac console?

There are other ships that do 5 tac consoles better. I'll take 5 fore weapons and the patrol escort layout instead.

Commander
Join Date: Jun 2012
Posts: 421
# 216
02-21-2013, 07:53 AM
Announcement:

I still have no sympathy for all energy weapon builds. All these Tac console slots and still no diminishing returns make me sad .

That is all.
__________________________________________
Captain
Join Date: Jun 2012
Posts: 1,395
# 217
02-21-2013, 08:04 AM
Quote:
Originally Posted by inktomi19 View Post
To be fair I've mostly tried it on healing cruisers (so I have a half-dozen other heals and resists to cover whatever gaps I might get) but it's been pretty reliable for me

I have one escort that runs a single copy of EPtS -- it doesn't seem any more frail than usual, but again, I have other powers for "oh crap" moments. Mostly it's just a matter of watching to see if there is a gap, and getting out of Dodge when their is.

If I only had one EPtS, I'd want to be certain to have TSS to cover those times when the DOff doesn't proc, but it's doable.

I'm not saying I'd be a big fan of the tactical version, but I think it could work. The real weakness I see is that since it leans more heavily on it's science slots for basic survival, it would be less likely to have TSS and HE available for actual healing, and would be likely to wear down slowly if it didn't get team heals.

With team heals and a doffed EPtS is should be okay though -- you'd just need to pay more attention to your tanking than with other escorts.
The problem isn't that it couldn't work, it's that there's no real reason for you to try and make it work, other than curiosity. It wouldn't really gain any more firepower (arguably less since it'd spend so much time patching itself and evasives-ing out of arc) and anything you could come up with wouldn't be playing to the ship's obvious strengths anyway. About the best you could get out of it is a mine pattern.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Captain
Join Date: Jun 2012
Posts: 1,395
# 218
02-21-2013, 08:07 AM
Quote:
Originally Posted by snoge00f View Post
Well, I've tried 2 purple Damage Control doffs with 2 separate EPTX powers and I had plenty of rolls where I wouldn't get jack.

I doubt it will get much better with just one EPTX.
This is also absolutely the case and one of the reasons I think these things need a rework... on paper they sound like a solution to a ship like the MVAM, but in practice they're just too unreliable (I used two fairly-expensive purples as well) to be worth the expense. It's silly too considering that none of the other CDR DOffs are a chance-based roll.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Lt. Commander
Join Date: Aug 2012
Posts: 232
# 219
02-21-2013, 08:16 AM
Quote:
Originally Posted by stevehale View Post
Announcement:

I still have no sympathy for all energy weapon builds. All these Tac console slots and still no diminishing returns make me sad .

That is all.

while i still am annoyed that the feds keep getting 5 tac console ships and kdf has one, a bort which nobody uses in pvp, i disagree on the diminishing returns, there are diminishing returns on console stacking.
Commander
Join Date: Jun 2012
Posts: 421
# 220
02-21-2013, 08:24 AM
Quote:
Originally Posted by beefsupreme79 View Post
while i still am annoyed that the feds keep getting 5 tac console ships and kdf has one, a bort which nobody uses in pvp, i disagree on the diminishing returns, there are diminishing returns on console stacking.
Not on Tac or Sci consoles.
__________________________________________
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:13 PM.