Republic Veteran
Join Date: Oct 2012
Posts: 1,826
# 21
02-20-2013, 06:18 AM
Quote:
Originally Posted by sohtoh View Post
If you want to give the Assault Cruiser Refit a better turn rate and more speed; there is a viable alternative... chaining Auxiliary to Dampeners.
Intriguing design. What possibility is there to merge this with an Aux2Batt build? I would like to use such a build on the Fleet Excelsior, with cannons/turrets.
Career Officer
Join Date: Jun 2012
Posts: 270
# 22
02-20-2013, 06:36 AM
Quote:
Originally Posted by smokeybacon90 View Post
Intriguing design. What possibility is there to merge this with an Aux2Batt build? I would like to use such a build on the Fleet Excelsior, with cannons/turrets.
None actually. It was posted as an alternative to an Aux2Batt build. It is not going to surpass an Aux2Batt build in DPS, but it will give better maneuverability and decent DPS (for a cruiser); while not being as squishy as the Aux2Batt builds. can be, as one would still be able to heal incoming damage. Time it right and you should be able to keep the boosts to speed and turn rate up consistently; also at full speed it would max out your defense rating.

My Engine Power was set at 55/25.
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Join Date: Jun 2012
Posts: 1,220
# 23
02-20-2013, 06:51 AM
Surprized that so many people are down on the tac ody for a cannon/turret build. She always felt fine to me. Then again, I fly carriers so the turn rate of an Ody is actually an upgrade. If you can get an Atrox front 90 then getting an Ody front 180 is child's play... I think that is something that a lot of people don't realize. Front 180 arc... that is really, really easy to get on any ship.

Don't forget Saucer sep. An ody is plenty nimble when separated.
I once again match my character. Behold the power of PINK!

Vice Admiral Space Orphidian Possiblities Wizard
Commander
Join Date: Jan 2013
Posts: 336
# 24
02-20-2013, 07:15 AM
Quote:
Originally Posted by kimmym View Post
Surprized that so many people are down on the tac ody for a cannon/turret build. She always felt fine to me. Then again, I fly carriers so the turn rate of an Ody is actually an upgrade. If you can get an Atrox front 90 then getting an Ody front 180 is child's play... I think that is something that a lot of people don't realize. Front 180 arc... that is really, really easy to get on any ship.

Don't forget Saucer sep. An ody is plenty nimble when separated.
Well, every moment that you don't have someone in your sights is lost DPS, right? Aiming with the front arc is easier in PvE than PvP, and I doubt that you could sustain that effective rate of DPS for long.

Last edited by eraserfish; 02-20-2013 at 07:18 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,220
# 25
02-20-2013, 07:57 AM
I will give you that, tho I have limited experience in PvP

Tho my best times were in a cannon build ody... maybe if I was an avid PvPer it would become a concern, but it wasn't for me on the small scale. Again, used to turning an Atrox and VQ around, so a saucer sepped ody felt like I was gliding...

I also have never flown those other ships, so I may not know what I am missing. I could understand if we were talking an ody at turn 6, but she saucer seps... and even non-seperated I still don't have that much problem, I find it just as easy if not easier then maintaining a beam broadside.

If I actually found PvP in a P2W MMO a compelling experience then I'd probly try to specialize more for it. As it stands I treat it as the unsupported mini-game that it is.
I once again match my character. Behold the power of PINK!

Vice Admiral Space Orphidian Possiblities Wizard
Lieutenant
Join Date: Feb 2013
Posts: 33
# 26
02-20-2013, 08:07 AM
I give +1 to AHCR. I love mine with 3x DBB 1x torpedo in fore and 4x turrets in rear
Lieutenant
Join Date: Jun 2012
Posts: 35
# 27
02-20-2013, 08:09 AM
ill choose the fleet excelsior any day of the week, maybe im a little biased though lol
Lieutenant
Join Date: Feb 2013
Posts: 82
# 28
02-20-2013, 09:29 AM
Quote:
Originally Posted by smokeybacon90 View Post
What are you smoking? Aux2SIF3 is hands down the best hull healing skill in the game. It leaves all forms of ET writhing in the dust. Huge heal and tiny cooldown, and doesn't interfere with anything on a non-Aux2Bat build. ET also interferes with TT, which is way more important. Engi debuffs are the least dangerous in the game, Viral Matrix is rarely used in PvP, and only Tholians and Warbirds use it to any reasonable effect in PvE. DEM is junk in whatever form you use. And replacing Aux2SIF3 (a premium ability by the way) with EWP3? Oh please!
I am gonna agree that Aux2SIF3 is not an ability I'd be open to replace. And I keep four Emergency to to X powers because that way I can always have a boost to my weapons and shields online. Is DEM really bad then? I was looking it as the only other semi-useful Engi offense power, but if its garbage I'll dump it for Reverse Shield Polarity.

On the subject of Attack Pattern Omega, I had read that it was the best over all pattern. Certainly willing to swap it back to Beta, as that is what I was using earlier. And so chaining Tac Teams would be better than the punch of High Yield after enemy shields drop?

Overall thanks for the advice thus far!
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Join Date: Oct 2012
Posts: 1,826
# 29
02-20-2013, 11:30 AM
Quote:
Originally Posted by melisande77 View Post
I am gonna agree that Aux2SIF3 is not an ability I'd be open to replace. And I keep four Emergency to to X powers because that way I can always have a boost to my weapons and shields online. Is DEM really bad then? I was looking it as the only other semi-useful Engi offense power, but if its garbage I'll dump it for Reverse Shield Polarity.

On the subject of Attack Pattern Omega, I had read that it was the best over all pattern. Certainly willing to swap it back to Beta, as that is what I was using earlier. And so chaining Tac Teams would be better than the punch of High Yield after enemy shields drop?

Overall thanks for the advice thus far!
Tac Team chain is pretty important. There is little room in the tac cruisers' tac slots however, which is why I always say at least one Purple Conn Officer is essential, so you only have to use one copy of it. BFAW or BO are important to keep your spike or crowd damage up, and HY/TS complement those well. I personally cannot get myself to stop using TS3, so there is no room for an APO in my build. Hence I just stick with

BFAW1, APB1, TS3
TT1

For an Excelsior I reluctantly ditch the APB1, and go

TT1, BFAW2, TS3
Commander
Join Date: Jan 2013
Posts: 336
# 30
02-20-2013, 11:31 AM
Quote:
Originally Posted by melisande77 View Post
I am gonna agree that Aux2SIF3 is not an ability I'd be open to replace. And I keep four Emergency to to X powers because that way I can always have a boost to my weapons and shields online. Is DEM really bad then? I was looking it as the only other semi-useful Engi offense power, but if its garbage I'll dump it for Reverse Shield Polarity.

On the subject of Attack Pattern Omega, I had read that it was the best over all pattern. Certainly willing to swap it back to Beta, as that is what I was using earlier. And so chaining Tac Teams would be better than the punch of High Yield after enemy shields drop?

Overall thanks for the advice thus far!
Well, keep in mind that the effectiveness of the heal is VERY heavily dependent on Auxiliary power. You may want to adjust your power profile accordingly. As I don't know what your actual skills are like, I can't advise you with complete certainty as to your options.

The reason why I have told you to change your Emergency Powers layout is because you are not going to be able to cycle between all them at the same time. You can chain together two abilities but you can't chain all four of them all together because all Emergency Power abilities share cooldowns. From what I've been able to deduce, you will likely be spending most of your time juggling your two Emergency Power to Shield powers, as you seem to lack any reliable source of instant shield restoration. At best, Emergency Power to Weapons will be an ability of opportunity that you can use to open a fight, or whenever you aren't at risk.

Directed Energy Modulation isn't something you can rely on as a pure damage booster. At best, a captain specced fully into energy can use it to slightly augment their firepower, especially when using rapid-fire abilities like Fire at Will or Rapid Fire. However, you will need to get higher levels to actually make a noticeable impact and it only works decently on ships with lots of energy weapons.

Attack Pattern Omega isn't nearly as good for cruisers as escorts because cruisers don't need the immunity to teleport, the speed bonus, or even the damage resistance. With a cruiser, you want to spend your Tac slots on purely offensive powers, with the exception of Tactical Team.

And again, I need to know whether or not you place any emphasis on projectile weapons in your skillset. How often do you use projectile launchers, and most importantly, how often do they do their full damage against bare hulls?
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