Empire Veteran
Join Date: Jun 2012
Posts: 7,718
# 11
02-15-2013, 02:40 PM
more like 5/2, unless an escort is going to have more weapons then a cruiser.

a 5th DHC in the forward arc, ptfff, you don't need a torp, or a BO, ships cant tank firepower of that magnitude, its bad enough trying to tank 5 tac consoles. nothing OP previously released can compete with a 5th DHC, truly an i win button. thats 25% aditianal firepower every fireing cycle on top of any 4 DHC ship

as far as only 4 weapons goes, that has to do with beam arrays. all ship models have 4 forward, and 4 aft beam array firing points. all of them, even the tier 2 connie. you can see them if you use the EPS transfer eng power. cannon hardpoints, theres just 1 set of them, up to 4 weapons fire from them already
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Join Date: Jun 2012
Posts: 460
# 12
02-15-2013, 03:06 PM
Originally Posted by virusdancer View Post
Q: (whamhammer1) If it is true that the game?s space combat engine cannot handle more than four weapons per side (front/rear)?

Dstahl: Let me stop you right there. We have a ship coming that breaks this rule, so it is not true.

Could that start with the Kumari?
If that's true, and the Kumari has five tac consoles... yeesh.
Joined: January 2010

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Join Date: Jun 2012
Posts: 6,845
# 13
02-15-2013, 03:09 PM
Im glad they hold the RSE ships back for the full faction. I hated the idea of a romie half faction tied to the KDF or feds. They deserve better.

I hope they release more than just a single ship with 9 weapon points in all three factions.
Leonard Nimoy, Spock.....

Career Officer
Join Date: Jun 2012
Posts: 883
# 14
02-15-2013, 05:19 PM
If they make a ship with 5 fore weapons slots it's going to need an insane amount of counter-balance to not be game wrecking.
Join Date: Nov 2012
Posts: 4,742
# 15
02-15-2013, 08:35 PM
Originally Posted by hurleybird View Post
If they make a ship with 5 fore weapons slots it's going to need an insane amount of counter-balance to not be game wrecking.
When has any of that kind of logic stopped them before....

Don't worry we'll all be here in a few weeks with comparison threads to the fleet escort... and anyone that is flying one will be of the opinion that it is perfectly fine as is... and completely balanced.
Career Officer
Join Date: Jun 2012
Posts: 4,406
# 16
02-15-2013, 08:58 PM
Is it possible for Them to limit the number of DHC's that can be put on a ship?

Perhaps it'll be limited to two or three DHC's up front...

Or could They have added a new slot, that only fires in a 45*/90* arc to the port and starboard, depending on the weapon loaded?

Or even a new weapon type that only fires in that same arc...??
DaveyNY - STO Forum Minion since February - 2009
................Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just Minions who have Played the Game for the last 5.0 years.

Last edited by daveyny; 02-15-2013 at 09:01 PM.
Join Date: Aug 2012
Posts: 18,425
# 17
02-15-2013, 09:13 PM
Gecko's said that they're not doing the broadside thing with the Kumari.

It's possible that the Kumari's also not the ship that's breaking the 4/4 rule that Stahl's talking about...though, with no other ship really on the horizon (unless we get surprised in May) - it's pretty good speculation that it will be the Kumari.

Like I said in one of the other threads (or was it this one? I'm so asleep) - is it possible that they might 5/3 or 5/4 it where that 5th is reserved for a QBB... cause if you watch In a Mirror, Darkly (Part 2) - it looks like the Kumari is firing what looks like a QBB, eh? Could the Particle Cannon be a QBB (in the way that the Cutting Beam is a Turret)...?

I mean, we'll know next week - eh?

By the way, anybody make it through the full hour and 9 minutes or so of the P1 supplemental with Gecko? I had to stop at around 20 minutes - then made it to about 29 minutes before stopping again... there's some pseudo interesting stuff about ships in the first 20ish minutes. No Jupiter/Typhoon...blowing off a bunch of ships folks have asked for saying they're just a small crowd...but mentioning things like a Jem Fighter, Janeway Shuttle, Fleet Dread, a "Regent"-like Fleet Negh'Var...more variants for KDF ships...Founders of the Federation...moving more toward original designs for Fed/KDF while continuing to add additional alien ships...etc, etc, etc...
Willard the Rat, Klingon, Sci (60), U.S.S. Tong Vey, Geneva Command Battlecruiser (FT6), Inner Circle
Meena, Ferasan, Tac (60), I.K.S. vagh SuD bas, B'rel Retrofit Bird-of-Prey (T5U), Ho'ragh
[WIP] No-Fleet, T5U B'rel Retrofit Build

Lt. Commander
Join Date: Dec 2012
Posts: 127
# 18
02-15-2013, 09:20 PM
Makes me so glad I decided not to take up this game again for pvp.

Poor poor souls.
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Join Date: Jun 2012
Posts: 7,718
# 19
02-15-2013, 09:24 PM
i just was listening to part 1 of the Al interview on priority1, and Al said at the end that the dominion and anniversary ships were the first he did not have a direct hand in stating. NO WONDER! they are very reasonable, and don't reinvent balance around them.

i dont hate gecko, i think he is passionate about the game and wants it to be great, but the bug, and many other ships he has had a hand in, they are just balance eroding, so im happy if he doesn't have quite the hand in ships that he used too.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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Posts: 883
# 20
02-15-2013, 09:37 PM
Originally Posted by dontdrunkimshoot View Post
i dont hate gecko
You're in the minority of PvPers. The man doesn't know what he's doing, or he just doesn't give a crap.

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