Commander
Join Date: Jan 2013
Posts: 252
# 51
02-19-2013, 02:26 PM
Quote:
Originally Posted by rosebloome View Post
The Blog says you can put a different weapon there.

Though if you do, you'll lose the use of most of the ship's gimmick stuff.

Pulled from the dev blog itself.. " * One fore weapon slot is occupied by Kumari Wing Cannons. This weapon can be removed and replaced by a different weapon, but it cannot be equipped on ships other an Andorian Escort. Only one may be equipped per ship at a time. "

EDIT: I'm personally probably going to try it out with all of its bells and whistles. The 3 consoles it comes with and etc, on the engie version. But thats alot of consoles. The 3 consoles just to get the deployed platform pets to use your boff abilities, plus zero point and assimilated borg console. Just really only leaves room for 1 shield % increase console and your 4 tact consoles.

It'll probably, in the end, be better to just strip the wing cannons, and use your standard ingame stuff.
I'm thinking the same thing. And I will probably do the same, try it out with the bells and the whistles. If running threat reduction and without threat control, and with a dedicated tank WITH + threat scaling and threat control, I might even be able to stay out of trouble...
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Lieutenant
Join Date: Jul 2012
Posts: 49
# 52
02-19-2013, 02:29 PM
Quote:
Originally Posted by twoblindmonks View Post
I'm thinking the same thing. And I will probably do the same, try it out with the bells and the whistles. If running threat reduction and without threat control, and with a dedicated tank WITH + threat scaling and threat control, I might even be able to stay out of trouble...
I mostly roll around in PUGs. So flying the tact version of this in my usual ESTF pugs would be the equivilant of sitting in a tub full of scissors.

Just seeing the BOFF layout on the tact version makes me think some andorian engineer was going. " Ok! So.. heres the plan... what weapons we have in the warehouses? Wow thats alot! I got an idea! Lets Squish them all together and apply a whole bunch of struts! " A bit later. " Wait... you're telling me people are supposed to live on this thing. Well.... just add a tin can with some life supports and a shield so they don't die from radiation poisoning. THATS A WRAP. TIME FOR LUNCH BREAK. "

Edit: The engineering version is perfect for STFs though.

Lt.Eng = Epts1, Aux2Struct
Ensign Eng. = EptS1
Lt. Sci = TSS1, HE2 ( Or. HE1, HE2 )

Last edited by rosebloome; 02-19-2013 at 02:38 PM.
Commander
Join Date: Jan 2013
Posts: 252
# 53
02-19-2013, 02:39 PM
Quote:
Originally Posted by rosebloome View Post
I mostly roll around in PUGs. So flying the tact version of this in my usual ESTF pugs would be the equivilant of sitting in a tub full of scissors.

Just seeing the BOFF layout on the tact version makes me think some andorian engineer was going. " Ok! So.. heres the plan... what weapons we have in the warehouses? Wow thats alot! I got an idea! Lets Squish them all together and apply a whole bunch of struts! " A bit later. " Wait... you're telling me people are supposed to live on this thing. Well.... just add a tin can with some life supports and a shield so they don't die from radiation poisoning. THATS A WRAP. TIME FOR LUNCH BREAK. "

Edit: The engineering version is perfect for STFs though.

Lt.Eng = Epts1, Aux2Struct
Ensign Eng. = EptS1
Lt. Sci = TSS1, HE2 ( Or. HE1, HE2 )
Yes, Engie version (and actually sci version is basically interchangeable) is what I would use for a PUG, where even with threat reduction I will probably end up tanking!
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Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
Lieutenant
Join Date: Jul 2012
Posts: 49
# 54
02-19-2013, 02:44 PM
Quote:
Originally Posted by twoblindmonks View Post
Yes, Engie version (and actually sci version is basically interchangeable) is what I would use for a PUG, where even with threat reduction I will probably end up tanking!
If all of the stuff was stripped off and the special consoels removed, and a DHC added instead of the wing cannons. I'd actually prefer the Sci variant probably. Engie consoels as just Assimilated and Zero Point. Make all the scis % boost to shield cap.

Gotta live somehow. @@

Edit: Also, some of this might also be determined by what energy type you use with how/if the damage consoles you use, if they effect the special abilities as well. Like the Gal-X phaser spinal lance. Damage of the spinal lance boosted by phaser damage consoles.

That is, if you want to get the most out of your bells and whistles. Then again, since its console added abilities, damage consoles might not effect it. Spinal lance is a built in ability after all on the Gal-X.

Last edited by rosebloome; 02-19-2013 at 02:47 PM.
Commander
Join Date: Jan 2013
Posts: 252
# 55
02-19-2013, 03:05 PM
People really think that a fifth +26% dmg console adds 26% to your end damage. So they will fly the tactical kumari and explode every 2 minutes. LOL! That fifth tac console only adds like 6% to your end DPS anyway!
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Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
Lieutenant
Join Date: Jul 2012
Posts: 49
# 56
02-19-2013, 03:15 PM
Quote:
Originally Posted by twoblindmonks View Post
People really think that a fifth +26% dmg console adds 26% to your end damage. So they will fly the tactical kumari and explode every 2 minutes. LOL! That fifth tac console only adds like 6% to your end DPS anyway!
26% or 6%. Doesn't really matter if you explode when elite cubes or elite tact cubes sneeze on you.
Ensign
Join Date: Dec 2012
Posts: 26
# 57
02-19-2013, 03:16 PM
Quote:
Originally Posted by twoblindmonks View Post
People really think that a fifth +26% dmg console adds 26% to your end damage. So they will fly the tactical kumari and explode every 2 minutes. LOL! That fifth tac console only adds like 6% to your end DPS anyway!
That fifth console adds 30% to the base just like the first four do.
Ensign
Join Date: Jan 2013
Posts: 3
# 58
02-19-2013, 03:48 PM
Quote:
Originally Posted by twoblindmonks View Post
People really think that a fifth +26% dmg console adds 26% to your end damage. So they will fly the tactical kumari and explode every 2 minutes. LOL! That fifth tac console only adds like 6% to your end DPS anyway!
Again, see here for proof. This has been discussed before: http://sto-forum.perfectworld.com/sh...=503181&page=2

There are no diminishing returns for tactical consoles.

Last edited by vitika; 02-19-2013 at 03:51 PM.
Republic Veteran
Join Date: Jun 2012
Posts: 239
# 59
02-19-2013, 03:57 PM
Quote:
Originally Posted by vitika View Post
Again, see here for proof. This has been discussed before: http://sto-forum.perfectworld.com/sh...=503181&page=2

There are no diminishing returns for tactical consoles.
I don't think twoblind was saying there was diminishing returns. He's simply saying that the difference between 5 tac consoles and 4 tac consoles is only ~6%.

You can both be right.
Ensign
Join Date: Jan 2013
Posts: 3
# 60
02-19-2013, 04:06 PM
Quote:
Originally Posted by corgatag View Post
I don't think twoblind was saying there was diminishing returns. He's simply saying that the difference between 5 tac consoles and 4 tac consoles is only ~6%.

You can both be right.
I guess so. At first glance, it sounded like he was referring to the 5th console only adding ~6% energy damage rather than End DPS. It's still a little confusing to me.

Quote:
Originally Posted by shar487a
I just plotted damage numbers using my Mk XII AP DHC in tactical space with zero thru four antiproton mag regulators Mk XI (28.1% bonus damage per console). Here are the results:

0 AP mag regulator = 990.1 DPS
1 AP mag regulator = 1071.8 DPS, gain +81.7 DPS
2 AP mag regulator = 1153.2 DPS, gain +81.4 DPS
3 AP mag regulator = 1234.8 DPS, gain +81.6 DPS
4 AP mag regulator = 1316.3 DPS, gain +81.5 DPS

There are slight variances in DPS gain due to round-off truncations, but damage gains are otherwise constant. Based on this information, there are no visible diminishing returns with tactical consoles.
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