Join Date: Jan 2013
Posts: 53
# 1 War zone...never again
02-15-2013, 11:16 PM
WOW is all I can say. Had my first go at a war zone today and long story short I ended up going toe to toe with a Hegh'ta and I thought, one escort against my Sovvie, not a problem. This guy merced me within a minute and I was left jaw dropped.

It wasn't like he used anything crazy, I was extra power to my tetryon beams (I run them to take down shields and then torpedo the crap out of seems to work very well in PVE) along with my heavy Antiproton turret and scorpion fighters I thought I'd be fine. I didn't so much as make a single dent in his shields, not once did they go down from blue.

What blew me away though was he didn't seem to have any set style. All his cannons were multi coloured, he had blue, yellow, red, green. So I diverted my power to shields and thought cruisers are tanks, I can outlast a escort equal to rank considering I have my shield buffs.

Boy was I wrong, shield buffs did nothing and he capped me within seconds.

Then I though I'd try again seems there were to other sovvies with me. By this time there was a second Hegh'ta. I thought why not, three Assault Cruisers and a tonne of borg. These two klingon ships just destroyed all three of us, even as we fired on them and the borg fired on both of us they won.

Point of this story, why it god's name are Klingon ships so OP'd. From my brief forays into this forum I know there's quite a bit of animosity between Klingon lovers and Fed lovers but as someone who's never been involved in that.

My first experience is that these playable klingon ships are ridiculous. I have fought off two Negh'var class ships, three B'rel's and two raptors in PVE, so I know my ship can take a beating.

I just can't fathom how they took me down so quick, and I have the best shields I can find for my level. (Admiral upper half).

Is it just that I'm a terrible player or what because I just felt like a pinata to this little ship that in canon star trek, would not even put a dent on a Sovereign class starship.
Career Officer
Join Date: Jul 2012
Posts: 18
# 2
02-15-2013, 11:20 PM
Your taking a PvE build into PvP that your prob not the game.
Join Date: Jan 2013
Posts: 53
# 3
02-15-2013, 11:23 PM
So there's actual gear you should take into PVP?

Because even if my build wasn't up to scratch for a PVP battle, I was using Uncommon - Rare mark XII weapons and shield array. Which should at least the ship I have, which is considered the tank class should at least be able to hold it's ground for more than half a minute.
Empire Veteran
Join Date: Jul 2012
Posts: 1,058
# 4
02-15-2013, 11:24 PM
Klingon ships are not over powered. You Feds have escorts fully capable of doing that to us. Also simply because you kick butt at PVE content does not mean you are going to be a rock god in PVP, its an entirely different creature.

Don't give up, do some research and switch to disruptors, ap or some other weapons. PVP players, well the good ones anyway, have mass amounts of shields and Tetryon weapons have little effect.
Career Officer
Join Date: Jul 2012
Posts: 18
# 5
02-15-2013, 11:27 PM
its more then just gear the build of your char. Things like driver coil are 100% pointless in pvp. Odds they had adv fleet weapons and MKII rep gear. Then are some boffs that add to powers as well. Like one of the rom boffs add more dmg after coming out a cloak.

Like i said its your build not the game.
Join Date: Jan 2013
Posts: 53
# 6
02-15-2013, 11:37 PM
Here's my set up. Granted it's a pure PVE build and I have no experience with PVP, except for this now so don't judge my noobness.

For -
1 -Uncommon Dual tetryon Beam bank Mark XI - 20% chance crit/severity
2 -Uncommon tetryon Beam array Mark XI - 20% chance crit/severity
3- Uncommon tetryon Beam array Mark XI - 20% chance crit/severity
4- Uncommon Quantum Torpedo Launcher mark X - 20% chance crit/severity

Deflector - Uncommon Positron deflector array Mark VIII - +12.5 shield emitters, starship structural integrity, starship shield systems & +6.2 starship power insulators

Shield - Rare Covariant Shield Array - 7,082 cap, 122.8 regen every 7 seconds, -20% damage to shields.

Aft -
1 -Uncommon tetryon Beam array Mark XI - 20% chance crit/severity
2 -Transphaic Torpedo mark X
3 -Uncommon Photon torpedo Mark VIII
4- Uncommon tetryon Beam array Mark XI - 20% chance crit/severity

Devices - Heavy Anti Proton Turret, Scorpion fighters, sweapon and engine batteriers

Engineering- Diburnium Hull plating mark X, Uncommon RC Accelerator mark VII, x2 Monotanium alloy

Science - Both consoles uncommon $ buffed my shields.

Tactical - Uncommon zero point quantum chamber, uncommon tetryon pule generator, uncommon directed energy manifold.
Join Date: Jan 2013
Posts: 53
# 7
02-15-2013, 11:39 PM
I never thought I'd be good, just thought my ship would take more of a beating.
Career Officer
Join Date: Jun 2012
Posts: 1,208
# 8
02-15-2013, 11:50 PM
You also have to take in consideration that players use alpha strikes that NPCs don't. Those KDF ships cloak and then aply weapon buffs, decloak (which automatically adds a buff) and then open fires. This is very deadly.
Join Date: Jul 2012
Posts: 446
# 9
02-15-2013, 11:52 PM
You need a real good built to exist in PVP. Mk X or Mk XI Weapons are not enought. Most of them run highly pimped ships.
Join Date: Jan 2013
Posts: 53
# 10
02-15-2013, 11:54 PM
Neh I'll stick to PVE fleet actions and what not until I find myself a fleet to call home.

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