Starfleet Veteran
Join Date: Jun 2012
Posts: 600
# 211
05-02-2013, 11:29 PM
Both KDF and FED misunderstand the main goal of this zone: To scan 8 nodes and kill 4 hulks to win the mission and get the first place optionally. FEDs farm cubes and additional hulks for purrple MK XII cunsoles, while KDFs don't even try to get the mission done and just shoot the FEDs and even say that they have no interest in doing the mission.

That's why Kerrat must get n00k'd as soon as possible. It does no good, it's only upsetting basically everyone. Not just the FED's, also the KDF.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Captain
Join Date: Sep 2012
Posts: 1,574
# 212
05-03-2013, 02:01 AM
Quote:
Originally Posted by wolvenshire View Post
Going to be funny when the Klingons go up against the Romulan ships.
I predict they'll both stay under cloak waiting for the other guy to make the first move. It may be funny to begin with, but if you have the unfortunate luck to turn up to a zone full of cloaked Fed Rom/KDF ships it'll be a ghost town. Even worse if you are one of the few ships that can't cloak, then everyone will be gunning for you.

Of course the other perspective is, if you can't cloak you are guaranteed to find a fight.
Ensign
Join Date: Aug 2012
Posts: 16
# 213
05-03-2013, 03:01 AM
I have only read a couple of pages (it is a little late here), so I'm not sure if anyone brought this up. I remember there was a time (I think before Season 6) when Ker'rat was where everyone went to farm dilihtium. You'd activate the mission, do 3 runs, then collect your 1440, and since there wasn't anything resembling a cool-down on that mission, you could do it as many times as you wished.

Since the amount of Feds that are on is considerably higher than Klingons, when it was the dilihitum miner's dream, seeing the situation being opposite of what it is now was very common judging by what I saw in the Zone Chat (which would be certain Klingon Players raging over the chat at feds that would gang up on them. Still happens, but not much as then.)

Since the change was made to essentially remove that from being a ultra-profitable dilhitum from that it was then, Ker'rat had become noticeably more balanced from a PvP point of view, and with that, having feds needing to be on their toes more often than they used to be. Ker'rat is a VERY interesting place. Can it be improved and fun for everyone? Very likely so.

I suppose if someone wishes to do well at Ker'rat, which is PvPvE, they should likely be looking for builds that are effective enough to give good results for both PvP and the PvE aspects. I'm sure it can and has been done.
Captain
Join Date: Jul 2012
Posts: 3,194
# 214
05-03-2013, 03:11 AM
Quote:
Originally Posted by eristhevorta View Post
Both KDF and FED misunderstand the main goal of this zone: To scan 8 nodes and kill 4 hulks to win the mission and get the first place optionally. FEDs farm cubes and additional hulks for purrple MK XII cunsoles, while KDFs don't even try to get the mission done and just shoot the FEDs and even say that they have no interest in doing the mission.

That's why Kerrat must get n00k'd as soon as possible. It does no good, it's only upsetting basically everyone. Not just the FED's, also the KDF.

You are....INCORRECT in your base assumption.

The PvE portion of the mission-aka what you have to do to garner the prize you're spot on about, but that's not the point of the zone-it's just one of the environmental conditions.

Ker'rat is an objectives-based PVP mission-htat is, both sides have a stated objective (which you noted quite accurately), however, in order to achieve that objective, they're going to have to either work very quickly, or fight the other side.

On the feddie side, working very quickly is relatively easy-since you're "teamed" as soon as you spawn, your 'team' can attack multiple angles to achieve the over-all mission. (a good FEd team can clear all the PvE objectives in about three to five minutes, assuming a group of more than four Feds is present, depending on build.)

On KDF side, trying to use "Work very quickly" is much more problematical-first of all, because large groups of KDF in the zone are RARE.

This means to win, the KDF side (or the side with fewer ships at the moment) has to engage in 'suppression' of the other side-aka, they have to pick a fight.

Tracking now?

the mission is configured so that if you have FEWER players, you HAVE to fight. since it's not 'gated' like Arena or C&H, it's likely you won't have a 'matched' stack up of vessels on both sides.

Everything about the zone flows from that, and it's why it has good payoffs when the 'borg' side of the mission's about as 'tough' as those random encounter/kill x squadrons missions you get zooming through sector space.

Likewise with Otha, which is the ground counterpart of Ker'rat. Remove the PvP and you need to remove the rewards-because Otha without the other side is about as tough as your average, random-generated exploration mission, or killing drones on Defera.

Please note; Ker'Rat and Otha pay dividends a LOT higher than your average (Fed) Patrol X systems/Diplomatic investigation" missions or your (KDF) Empire Defense missions.

The reason is the challenge and the challenge is "You have to complete your objective with an opposition you can't easily predict, who's intent on stopping you/beating you to the objective."

AKA the PvP is why it pays out. dump the PvP and the mission loses it's entire point for existing.

It's not for everyone-if you feel it to be too tough, you should not play it until you feel you are ready to handle it, if that's a "never" then...obviously...you should avoid it, and focus your grinding on other means.
"when you're out of Birds of Prey, you're out of ships."

Are you KDF looking for a reason to log in to your KDF Main? consider that every time you do, you're giving the finger to the people that want the KDF as a faction to die out from neglect.
Lt. Commander
Join Date: Jun 2012
Posts: 175
# 215
05-03-2013, 04:57 AM
I can understand why some of the feds can get so upset about Ker'rat, they can get into it almost from the minute they leave ESD for the first time, and from lvl 1 to 19 it's the feds against the borg, so for them it's just a PVE farming zone. The brown stuff only hits the fan when they get to lvl20, as that's when we can get into Ker'rat, and that's when it becomes what it's meant to be, a PVP warzone were both factions do what ever it takes to beat the other side to win the mission.

If what I hear about the expansion is true then it will change Ker'rat for the better, as we will be able to start toons from lvl1 instead of the lvl20 it currently is, that way it doesn't matter what the "rank" cap on an instance is, as we will be able to be in there at the same rank as the feds, so it will be a PVP warzone no matter what rank you are.
Captain
Join Date: Jul 2012
Posts: 1,273
# 216
05-03-2013, 05:19 AM
Quote:
Originally Posted by eristhevorta View Post
Both KDF and FED misunderstand the main goal of this zone: To scan 8 nodes and kill 4 hulks to win the mission and get the first place optionally. FEDs farm cubes and additional hulks for purrple MK XII cunsoles, while KDFs don't even try to get the mission done and just shoot the FEDs and even say that they have no interest in doing the mission.

That's why Kerrat must get n00k'd as soon as possible. It does no good, it's only upsetting basically everyone. Not just the FED's, also the KDF.
We shoot the Feds for two reasons: We have a mission for killing Feddies (kill 10 Fed ships to complete mission), and because we can. We also have a mission for killing NPC enemies in Resource Battles (Ker'rat being a Resource Battle arena of sorts). Furthermore, we have a mission that can be completed by staying in Ker'rat for three zone resets. That's three missions, all dailies, that can be completed in Ker'rat by killing Feddies, killing random Borg, and staying in Ker'rat.

We farm in Ker'rat when we've driven off the Federation competition, or when the zone is relatively empty, necessitating in less conflicts.

Deal with it. I can assure you, almost nobody on the KDF side is upset by Ker'rat. About the only thing that grinds our gears about Ker'rat is the accursed zone reset, which dumps all the Feddies onto OUR spawnpoint. 9 out of 10 times, the Feddies spawncamp (and then later whine and complain when we spawncamp THEM in retaliation). The only people I see complaining about Ker'rat are weakling Federation players who go into a PvEvP zone and demand that people not shoot them.
Captain
Join Date: Jul 2012
Posts: 1,273
# 217
05-03-2013, 05:24 AM
Quote:
Originally Posted by patrickngo View Post
You are....INCORRECT in your base assumption.

The PvE portion of the mission-aka what you have to do to garner the prize you're spot on about, but that's not the point of the zone-it's just one of the environmental conditions.

Ker'rat is an objectives-based PVP mission-htat is, both sides have a stated objective (which you noted quite accurately), however, in order to achieve that objective, they're going to have to either work very quickly, or fight the other side.

On the feddie side, working very quickly is relatively easy-since you're "teamed" as soon as you spawn, your 'team' can attack multiple angles to achieve the over-all mission. (a good FEd team can clear all the PvE objectives in about three to five minutes, assuming a group of more than four Feds is present, depending on build.)

On KDF side, trying to use "Work very quickly" is much more problematical-first of all, because large groups of KDF in the zone are RARE.

This means to win, the KDF side (or the side with fewer ships at the moment) has to engage in 'suppression' of the other side-aka, they have to pick a fight.

Tracking now?

the mission is configured so that if you have FEWER players, you HAVE to fight. since it's not 'gated' like Arena or C&H, it's likely you won't have a 'matched' stack up of vessels on both sides.

Everything about the zone flows from that, and it's why it has good payoffs when the 'borg' side of the mission's about as 'tough' as those random encounter/kill x squadrons missions you get zooming through sector space.

Likewise with Otha, which is the ground counterpart of Ker'rat. Remove the PvP and you need to remove the rewards-because Otha without the other side is about as tough as your average, random-generated exploration mission, or killing drones on Defera.

Please note; Ker'Rat and Otha pay dividends a LOT higher than your average (Fed) Patrol X systems/Diplomatic investigation" missions or your (KDF) Empire Defense missions.

The reason is the challenge and the challenge is "You have to complete your objective with an opposition you can't easily predict, who's intent on stopping you/beating you to the objective."

AKA the PvP is why it pays out. dump the PvP and the mission loses it's entire point for existing.

It's not for everyone-if you feel it to be too tough, you should not play it until you feel you are ready to handle it, if that's a "never" then...obviously...you should avoid it, and focus your grinding on other means.
This. If you can't hack PvP, then stay out of Ker'rat and pass on the rewards of the zone. Simple as that. If I don't want to muck around like a landlubber on Nukara or Defera Or New Romulus, then I don't get the rewards from those zones. There's a PvP mission that's completed in arenas, but I don't fill it because I despise the arena format. So I miss out on that, and I don't complain (other than agreeing that PvP options in general need to be 100% overhauled).

The only thing Ker'rat needs is fixes. It has at least 3 obvious bugs/flaws (one of them zone-breaking, redefining how the zone operates) that have needed attention for a long, long time.
Captain
Join Date: Jul 2012
Posts: 1,273
# 218
05-03-2013, 05:26 AM
Quote:
Originally Posted by bejaymac View Post
I can understand why some of the feds can get so upset about Ker'rat, they can get into it almost from the minute they leave ESD for the first time, and from lvl 1 to 19 it's the feds against the borg, so for them it's just a PVE farming zone. The brown stuff only hits the fan when they get to lvl20, as that's when we can get into Ker'rat, and that's when it becomes what it's meant to be, a PVP warzone were both factions do what ever it takes to beat the other side to win the mission.

If what I hear about the expansion is true then it will change Ker'rat for the better, as we will be able to start toons from lvl1 instead of the lvl20 it currently is, that way it doesn't matter what the "rank" cap on an instance is, as we will be able to be in there at the same rank as the feds, so it will be a PVP warzone no matter what rank you are.
The Feddies will just whine some more, complaining about the very nature of the zone itself.

If people are only capable of face-rolling mindless NPCs, then they would do well to stay out of Ker'rat and away from all other PvP.
Captain
Join Date: Jul 2012
Posts: 1,273
# 219
05-03-2013, 05:28 AM
Quote:
Originally Posted by leonov2 View Post
I have only read a couple of pages (it is a little late here), so I'm not sure if anyone brought this up. I remember there was a time (I think before Season 6) when Ker'rat was where everyone went to farm dilihtium. You'd activate the mission, do 3 runs, then collect your 1440, and since there wasn't anything resembling a cool-down on that mission, you could do it as many times as you wished.

Since the amount of Feds that are on is considerably higher than Klingons, when it was the dilihitum miner's dream, seeing the situation being opposite of what it is now was very common judging by what I saw in the Zone Chat (which would be certain Klingon Players raging over the chat at feds that would gang up on them. Still happens, but not much as then.)

Since the change was made to essentially remove that from being a ultra-profitable dilhitum from that it was then, Ker'rat had become noticeably more balanced from a PvP point of view, and with that, having feds needing to be on their toes more often than they used to be. Ker'rat is a VERY interesting place. Can it be improved and fun for everyone? Very likely so.

I suppose if someone wishes to do well at Ker'rat, which is PvPvE, they should likely be looking for builds that are effective enough to give good results for both PvP and the PvE aspects. I'm sure it can and has been done.
I think the cooldown on that mission was something like 1-2 hours. It was awesome. I could do that mission, run some STFs, and then do the mission again and hit my refining cap.
Republic Veteran
Join Date: Oct 2012
Posts: 1,985
# 220
05-03-2013, 05:34 AM
I play Kerrat because of the unique environment. As someone above mentioned, it requires a PvP orientated build but also with sufficient preparation for the Borg PvE aspect.
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