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You can dismiss the z-store b'rel and have it back any time you want, and you can also have it for any kdf character under the same account without having to pay extra. That seems to be a justifiable 1k zen premium to me. Besides, u can easily grind 1k zen in a matter of days with the exchange rate going these days.
My fleet isnt tier 5 yet so I cannot see how much it costs. Even if its 1 module the cstore purchasers get screwed. 5? its not a slap in the face, its a baseball bat in the arse.
The excelsior's built in ability really isn't a factor in combat though.
I.K.S. Shinano
Named after a carrier launched before it was ready, without a working air wing and a crew of novices. Sunk on its maiden voyage. Ring a bell Cryptic?
Even then it would be ludicrous. You're talking about putting twelve non-tricobalt torpedoes downrange in those five seconds (assuming at least two of the forward launchers procs a PWO, which with purples is a not inconceivable scenario).
I get that you're trying to balance out a c-store versus fleet ship pickle, but the ability you're proposing is absolutely not the way to go.
Twelve? You mean all 4 launchers proc'ing the doff reduction each time at least once or twice... the only timers that would get reduced to the point of firing again would be those of regular torpedoes (boff timers do not get reduced, only torp timers) since the heavy-by-default torps (harpeng/tric/bioneural/etc) have longer timers that wont get to be fired under 5 seconds...
... I don't see the problem with the launchers firing 2 buffed up torps and 2 regular torps and then 4 regular torps twice in 5 seconds. The damage from the regular torps really isn't much vs shields but would be nice, yet unbuffed, vs hulls.
Overall, it would be no different than a cannon rapid fire using 4 forward cannons...except shields drastically reduce the damage of torps.
I.K.S. Shinano
Named after a carrier launched before it was ready, without a working air wing and a crew of novices. Sunk on its maiden voyage. Ring a bell Cryptic?
What then, do those that purchased the zstore version get for their purchase?
Cstore purchasers: Paid 2500 zen + 1 fleet module to upgrade (500zen) = 3k zen.
Non-cstore purchasers: Pay 2000 zen (500x4) to get the full & upgraded b'rel.
A slap in the face it seems
C-Store purchase gets the standard variant for every character on the account.
Just buying the Fleet Version without owning the C-Store one gets you a per-character unlock for the same price (Its 5 FSM not 4 if you don't own the C-Store version, it's 1 if you do)).
If you have one character on the KDF then fine buy 5 FSMs. If you are like me and have five characters in the KDF then having the C-Store version gives me a substantial discount if I wanted to equip two or more characters with that ship (2000 Zen per character discount).
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Originally Posted by cmdrskyfaller
The excelsior's built in ability really isn't a factor in combat though.
But its a great ability for DOFFing, earning EC in Tour, responding to Red Alerts, and doing anything that requires you to go someplace in game.
My Romulan Liberated Borg character made it to Level 30 and beat Defense of New Romulus with the skill point bug.
Last edited by tlamstrike; 02-17-2013 at 07:58 AM.
Just buying the Fleet Version without owning the C-Store one gets you a per-character unlock for the same price (Its 5 FSM not 4 if you don't own the C-Store version, it's 1 if you do)).
You're playing more than one top level KDF character? You're rarer than rare according to Cryptic datamining.
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If you have one character on the KDF
Then you are barely 12% of the player population.
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But its a great ability for DOFFing, earning EC in Tour, responding to Red Alerts, and doing anything that requires you to go someplace in game.
Diplomacy gets you transwarps to lots of places, for free. And red alerts? They fill up too quick to really transwarp jump from zone to zone don't they?
Twelve? You mean all 4 launchers proc'ing the doff reduction each time at least once or twice... the only timers that would get reduced to the point of firing again would be those of regular torpedoes (boff timers do not get reduced, only torp timers) since the heavy-by-default torps (harpeng/tric/bioneural/etc) have longer timers that wont get to be fired under 5 seconds...
Incorrect. All you would need is two procs per volley (out of a total of 12 rolls at 30% chance per volley), and Photons, Quantums and Plasma will fire on the torpedo GCD. Three procs per volley will put Transphasics and Chronitons on the GCD. Hargh's would need five procs (not at all an unreasonable occurance) to hit the GCD. Trics wouldn't hit the GCD unless you got 10 procs (unlikely, but not impossible). You're not taking into consideration the cumulative nature of PWOs, and the effect drastically increasing the number of times they get to roll.
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Originally Posted by cmdrskyfaller
... I don't see the problem with the launchers firing 2 buffed up torps and 2 regular torps and then 4 regular torps twice in 5 seconds. The damage from the regular torps really isn't much vs shields but would be nice, yet unbuffed, vs hulls.
Overall, it would be no different than a cannon rapid fire using 4 forward cannons...except shields drastically reduce the damage of torps.
Let me put something in perspective for you. I've critted, through shields, with basic photons for approaching 2k. That's with one torpedo console, a full loadout of tac buffs and the adapted Maco 2-piece. Swap in other torp types, additional consoles, the ambush bonus and you're looking at the capability of killing people through shields very easily.
What you're proposing is not a tenable idea, as much as my KDF toon would love to have it.
You're playing more than one top level KDF character? You're rarer than rare according to Cryptic datamining.
3 Max level and 2 leveling up. Fed side I have 5 max level and 1 leveling up. Plus a Foundry character on fed.
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Then you are barely 12% of the player population.
I am the 12%? LOL. I don't like to think of my self as one of the elites, I just know how to play the game and play it well.
But I see so much whining on the forums or in zone chat and I just have to wonder, does this rare 12% who don't just play Fed and don't run 3 1/2 person fleets just know how to play and everyone else doesn't? I don't have shortages of EC, Dilithum or Fleet Credits for the items I want. The fleet I belong to is finishing our last Embassy Upgrade and will soon have the T5 Shipyard fed side and is plugging away on KDF and the secondary Fed fleet, maybe being good in STO is a result of who you play and learn from; and some just don't want to play or learn from others. I've run in to people in my fleet who you couldn't beat knowledge in to with a club, they didn't stay long.
But maybe I'm thinking about it too hard.
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Diplomacy gets you transwarps to lots of places, for free. And red alerts? They fill up too quick to really transwarp jump from zone to zone don't they?
Diplomacy is good; in fact I would say the K-7 transwarp you get early on is one of the best bonuses from DOFFing until you max level it and start earning Fleet Marks with it. However there are some out of the way areas that the Excelsior's transwarp gets you there faster namely the Alpha Quadrant sectors. Also you can max level a character and have very low Diplomatic CXP and with transwarp sector space drives now harder to get having the Transwarp anywhere button is nice.
And Red Alerts in some sectors don't fill up very quick (The Alpha Quadrant areas outside of Beta Ursae), I've been stuck in a Red Alert alone because I responded in a region that didn't have many people.
My Romulan Liberated Borg character made it to Level 30 and beat Defense of New Romulus with the skill point bug.
Bolded is exactly my point. No other ship in the game has the built in ability/console. I'm not sure how they will handle the galaxy dreadnought fleet ..no cloaking device im guessing (but the lance really is the defining feature of that ship not the crappy cloak).
In any case, by paying less zen than we paid for the b'rel cstore people would be getting the full b'rel with better stats and an extra console.
Essentially:
Cstore purchasers: Paid 2500 zen + 1 fleet module to upgrade (500zen) = 3k zen.
Non-cstore purchasers: Pay 2000 zen (500x4) to get the full & upgraded b'rel.
That is very wrong.
Incorrect... both the B'rel and Excelsior Retrofits have built-in abilities rather than console-based ones. In addition, they both cost 2000 Zen for the base model and 5 Fleet Modules (2500 Zen) for the Fleet model... and owners of the base retrofit can purchase the Fleet version for a mere 1 Fleet module (500 Zen) per character.
This means that Fleet B'rels and Excelsiors cost exactly the same (2500 Zen) for a single-character unlock whether you purchase the C-Store version or not, which is something that is not true for those who own the C-Store versions of any other T5 fleet ship, though the Fleet Defiant and Nebula come close (2000 Zen C-store version, 4 module Fleet version).
I don't see what the problem is here. Zen Store ships can be claimed on an entire account and can be dismissed/reclaimed whenever. Buying a ship in the Zen Store makes it cheaper to buy the fleet version of that ship. Fleet versions are essentially the same ship but with 1 extra console and 10% more hull/shield. Then, you need a tier 5 shipyard on the KDF side, which is not easy to get. I can't tell, because I already have the B'rel Retro, but isn't it only 2k Zen, not 2500?
I see no slap in the face or anything like that. The ability to buy the B'rel at any time and use it on any KDF character is worth something. Is it as good as the Fleet version? No. Is it easier to get? Yes. You have to work harder to get the higher version of the ship. Get the standard B'rel and whenever you get in to a fleet with a tier 5 shipyard, u can get 1 fleet ship module and get the fleet version. Nothing wrong with that. As for some hypothetical magic console/device... No.