Captain
Join Date: Jun 2012
Posts: 668
# 1 This is my current Tac Build.
01-30-2013, 02:30 PM
My current build is very power full.The ship i am using is the Breen Chel Grett Warship

Here is my build link--->>>http://www.stoacademy.com/tools/skil...ttWarship_1447

Side note Below.

This is a Build that is good For STF's and does a good job in PvP at times.

Front weapons
[Polarized Disruptor Dual Heavy Cannons Mk XII [Acc]x2]
[Polarized Disruptor Dual Heavy Cannons Mk XII [Acc]x2]
[Polarized Disruptor Dual Heavy Cannons Mk XII [Acc]x2]
[Photon Torpedo Launcher Mk XII [CrtD]x2 [Dmg]]

Aft Weapons
[Polarized Disruptor Turret Mk XII [Acc]x2]
[Polarized Disruptor Turret Mk XII [Acc]x2]
[Polarized Disruptor Turret Mk XII [Acc]x2]
[Polarized Disruptor Turret Mk XII [Acc]x2]

Deflector
[Assimilated Deflector Array Mk XII]

Impulse
[M.A.C.O. Impulse Engines Mk XII]

Shields
[M.A.C.O. Resilient Shield Array Mk XII]

Devices
[Red Matter Capacitor]
[Prototype Ablative Jevonite Hardpoints]
[Weapons Battery]

Engineering consoles
[Neutronium Alloy Mk XI] or Mk XII
[Console - Zero-Point Energy Conduit]
[Console - Engineering - RCS Accelerator Mk XI]or MK XII



Science Consoles
[Console - Universal - Impulse Capacitance Cell]
[Console - Universal - Subspace Jumper]
[Console - Universal - Assimilated Module]


Tactical Consoles
[Console - Tactical - Prefire Chamber Mk XII]x4
or
[Console - Tactical - Disruptor Induction Coil Mk XII]x4

Side Note You can use Prefire Chamber x4 there is only a 25% difference between the two Prefire Chamber cost less in Exchange.Disruptor Induction Coils MK XII Cost quit a lot 10mill or more on exchange.

Another side note to get the Red Matter Capacitor Go to Amazon and look up sto collectors edition and bye a new box not a used box.And enter the code on the sto site and it is unlimited for the whole account wide.

Gives a +25 to all power settings.

Last edited by xcom43; 01-30-2013 at 03:02 PM.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 2
01-30-2013, 02:40 PM
I would replace one of the rear turrets with a Kinetic Cutting Beam since you have an Assimilated Console equipped. The combo gives you better weapon power management by occasionally activating Omega Weapon Amplifier.
Captain
Join Date: Jun 2012
Posts: 668
# 3
01-30-2013, 02:54 PM
Quote:
Originally Posted by shar487a View Post
I would replace one of the rear turrets with a Kinetic Cutting Beam since you have an Assimilated Console equipped. The combo gives you better weapon power management by occasionally activating Omega Weapon Amplifier.
You mean the Borg cutting beam
[Kinetic Cutting Beam Mk XII [Dmg]x3]
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 4
01-30-2013, 03:50 PM
Quote:
Originally Posted by xcom43 View Post
You mean the Borg cutting beam
[Kinetic Cutting Beam Mk XII [Dmg]x3]
Yes, that's it

Also, if you equip the full borg space set (deflector, shield, and engine), the Borg set tractor beam becomes a powerful anti-ship weapon once the target's shields are down (800k kinetic damage per second for 10 full seconds).
Captain
Join Date: Jun 2012
Posts: 668
# 5
01-31-2013, 08:54 AM
You are right i added the console to my aft weapons and got rid of my one turret and it is doing 3 times the damage and i blow up cubs like nothing.
Ensign
Join Date: Feb 2013
Posts: 1
# 6 tact capt in cruiser help
02-19-2013, 06:28 AM
Sorry for askin in this post but forum wont let me make a thread as im new to forums here and back from a long break from sto. I played when it first came out and decided to try it out again alots changed im finding I like it a lot more now. but im lost. my mains a tact captain and im currently in a c store excel cruiser. can anyone good with specs suggest a good skill setup for my capt and is the c store excel a decent ship or is there something better I can use atm? my capt is 48 atm should be 50 shortly today.
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 7
02-23-2013, 09:12 AM
I would go with the following build.
http://www.stoacademy.com/tools/skil...lGrettTac_2596
You can get a lot of info from the link below since you are essentially urnning this as an escort (I do the same) http://sto-forum.perfectworld.com/sh...d.php?t=295581

I have to recommend Plasma weapons now because of the bonus plasma damage from the new romulan reputation set as well as the plasma torpedo's being the best torpedoes available. (otherwise use a quantum)

3xDHC/1 Romulan Hyper-Plasma Torpedo
3x turrest/1 kinetic cutting beam


Deflector
[MACO Deflector Array Mk XII] (If you don't have the MACO, get a MK XII Blue Positron Deflector with [SIF][SHDs] bonus. They can be found inexpensively and they will give you a boost to your shield capacity, hull strength and shield healing. (you'll see your stats increase immediately if you put them on in earth space while watching your stats)

Impulse
[M.A.C.O. Impulse Engines Mk XII]

Shields
[M.A.C.O. Resilient Shield Array Mk XII]

Devices
[Red Matter Capacitor]
[Prototype Ablative Jevonite Hardpoints]
[Subspace Field Modulator]

Engineering consoles
2x Neutronium Alloy Consoles (maks a big difference I think)
RCS Console



Science Consoles
[Console - Universal - Zero-Point Energy Conduit]
[Console - Universal - Field Generator]
[Console - Universal - Assimilated Module]


Some of the unique consoles can be fun, but in nearly all cases (call cases I can think of) their cooldown vastly outweighs their ability to benefit you more than another regular console will.


Tactical Consoles

[Console - Tactical - Energy type consolel Mk XII]x3/(Torpedo typex1)
With High Yield and torp spread3, the Quantum will significantly outperform the photon. Photon is only best if you're not using any torp modifiers and still have a ship that turns reasonably well and don't have romulan or omega torpedoes.
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