Captain
Join Date: Jun 2012
Posts: 622
# 11
02-18-2013, 08:03 PM
Quote:
Originally Posted by rustiswordz View Post
All these nerf threads.

Are you complaining that a ship is too powerful, or is it the case you don't know how to equip or use your own ships properly (which is the point isn't it?) so you have to moan at those who do?

Just an observation.
They find it easier than learning.
All cloaks should be canon.
Lt. Commander
Join Date: Jun 2012
Posts: 144
# 12
02-18-2013, 09:03 PM
Quote:
Originally Posted by rustiswordz View Post
All these nerf threads.

Are you complaining that a ship is too powerful, or is it the case you don't know how to equip or use your own ships properly (which is the point isn't it?) so you have to moan at those who do?

Just an observation.

As someone playing tac in BoPs (neutral view point) I say buff science and engineer captains. Buff the cruiser (tanking) role. They underperform.

But maybe I just don't know how to equip my BoP to NOT one shot cruisers with alpha?

Last edited by xiphenon; 02-18-2013 at 09:16 PM.
Lt. Commander
Join Date: Aug 2012
Posts: 204
# 13
02-18-2013, 09:18 PM
Nerf the nerfers.
Captain
Join Date: Feb 2013
Posts: 5,394
# 14
02-18-2013, 09:52 PM
Quote:
Originally Posted by xiphenon View Post
But maybe I just don't know how to equip my BoP to NOT one shot cruisers with alpha?
You could start by using Phaser Beam Arrays. Mk VI would be nice.
Commander
Join Date: Jun 2012
Posts: 432
# 15
02-18-2013, 11:48 PM
If your going to mock or troll my thread titles, you could at least have something constructive to say.

If you want to fault me, The question you should be asking isn't "Do (I/You) know how to game the system?"

If you want to fault me, The question you should be asking is "Does the system work?" To answer that honestly, you have to be able to say more then "I know what I'm doing with my tiny corner."

-------

The more I look at it the more I think that the level of work required for one player to expect the same as another attempting another reasonable approach is not equal.
Captain
Join Date: Jul 2012
Posts: 3,732
# 16
02-19-2013, 04:06 AM
Quote:
Originally Posted by momaw View Post
Patch notes:
Systems:
* Subnucleonic Beam now removes only 1 active buff, and only reduces the cooldown of the buff that was removed.
When was this? I've read all the patch notes since F2P, I've never seen this and my subnuke beam is still removing all active buffs (Except fleet system ones)...

Though I do believe I read something similar related to the SNB doff
Tacofangs is (genuinely) the best dev ever and the forumites adore him
Commander
Join Date: Sep 2012
Posts: 278
# 17
02-19-2013, 09:48 AM
I don't really want nerfs, but I'd like to see various abilities fixed, and it'd be nice to see engineering and science captains (and the corresponding ships) given more of a role in PvE, with their abilities adjusted so they can actually compete again.

Currently it's all about damage, which means it's a tactical captain + an escort for pretty much everything these days, because there's nothing that needs a tank (or rather, no high level NPCs that a tank can withstand any better than a decent escort in practice). Tactical abilities seem to spill over onto science ones, meaning tactical captains are better science captains than science captains, and many tactical abilities combine the effects of a bunch of engineering and science abilities into a single ability. Ship manoeuvres seem to be the worst of these, though I'm not sure I'd want them nerfed in terms of their current positive effects, but it might be good to see them have some disadvantages to balance their use, so that some manoeuvres make you a glass cannon, while others let you take some heat off but reduce your own damage for a while.
Lt. Commander
Join Date: Jun 2012
Posts: 114
Yeah, nerf everybody! Especially those darned tac captains. I'm sick and tired of making it through ESTF's with the optional in 10 minutes. Damned those escorts! I'm raking in the dilithium way too fast. This has to stop!
Captain
Join Date: Jun 2012
Posts: 7,236
# 19
02-19-2013, 10:36 AM
Quote:
Originally Posted by snoggymack22 View Post
There isn't much left to actually nerf in the science path.
Sure there is... All the OP sci skills needs nerfs... My Green/blue equipped Sci ship / captain is WAY too powerful compared to my 100% purple equipped Tac captain...

Edit: In fainess I havnt been to my sci in a while (2 or 3 weeks)... Wayy too powerful, so it's kinda boring.
My name may say "PWE member", but I will never be.
-NEVER Forget the Screwups and ignorance made towards the people who supported the game through 2011
Don't look silly, don't call it "Zen-Store" - Don't waste devs time, Post proper bug-reports - I don't like Gekos

Last edited by anazonda; 02-19-2013 at 10:39 AM.
Captain
Join Date: Jun 2012
Posts: 1,679
# 20
02-19-2013, 10:38 AM
Quote:
Originally Posted by adamkafei View Post
When was this? I've read all the patch notes since F2P, I've never seen this and my subnuke beam is still removing all active buffs (Except fleet system ones)...

Though I do believe I read something similar related to the SNB doff
It was a proposed way to nerf Sci captains even further, by removing any teeth from one of their best abilities.
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