Ok so I'm wondering what some others are running for the Fleet Ambassador's im grabbing mine when i get off work in an hour. Right now im flying an Excelscior with Fleet Anti-Proton Beam Array's, Fleet For Quantum, and Rear Cutting beam. I intend to take these with me. Now I also have most of the universial consoles, minus point defense, and the Frengi console. So what I'm looking for is a layout idea for my Ambassador, along with a good boff build that can tank as well as dish out the damages. Just note my Engines, Shields, and Engines are fleet as I am not Tier 5 Omega, just hit Tier 4 last night, its what happens when you come back to STO after a year and a half lol.
Deflector:Maco Mk XII
Engines:Maco Mk XII
Shields: Maco Mk XII
(preferably the adapted version) Aegis or Maco XI should do the trick as well
Devices: Weapons Battery, Shield Battery, Auxiliary Battery, Subspace Field Modulator
(better: Battery - Weapons and Auxiliary, Deuterium surplus, Battery - Shields and Auxiliary, Subspace Fieldmodulator )
before entering a PvP arena or Elite stfs you may also use Prototype Ablative Jevonite Hardpoints in a device slot, activate it and then switch it out for a battery again) ot increases your hitpoints for 15 minutes ( if you die within those 15 minutes the effect is lost!)
Engineering:Neutronium Armor Mk XI purple or better, Tachyokinetic Converter, Zeropoint Energy Conduit, Phaser Point Defense System ( since you dont have that another Neutronium Alloy is good to, or a Plasma Distribution Manifold, or Antimatter Spread if you like angry opponents in PvP )
Science: 2xMk XII Field Generator (blue(same as Mk XI purple) or purple), Borg Assimilated Module
Tactical:2x Phaser Relais MkXI purple or better , 1 Zero Point Quantum Chamber
(or 3x Phaser Relais)
Tac-Lt.: Torpedo High Yield I , Beam Overload II
Tac-Ens.: Tactical Team I
Uni-LT.: Torpedo Spread I, Beam Fire at Will II
Eng-Com.: Emergency Power to Weapons I, Emergency Power to Shields II,Engineering Team III, Reverse Sheild Polarity III
Sci.LtC. Science Team I , Tractor Beam II , Feedback Pulse II
(Photonic Shockwave or Gravity well arefavorites as well)
Doffs: it should include those that reduce cooldown inenergy weapons special attacs, torpedo attacs, attack pattern alpha, tractor beam energy drain.
It trades in some Engineering and hull heal for more offensive options and Shield heals.
Last edited by erhardgrund; 02-18-2013 at 04:32 PM.
Im an Engineer also i dont PVP I guess i should have specified
The build i posted is more of a pve build but it shoulg go well with Kerrat or PvP duels as well. For Pure Team PvP it would either need more tanking abilities or an aux to bat built to increase rate of fire and heals. but that would mean to put an engineer in the Lt. Uni. slot decreasing tactical options.
no matter wha , for pvE use something along tose lines
weapons and equipment as above but with antiproton beams
Tac-Lt. Torpedo Spread I, Beams Fire at Will II
Ens Tac.: Tactical Team I
Eng-Com. Emergency Power to Weapons I, Auxiliary to battery I, Directed Endergy Modulation II, Reverse Shield polarity III
Eng-Lt. : EEngineering Team I, Auxiliary to battery I
Sci-LtC. Science Team I, Feedback-pulse I, gravity well I
Doff: 3x purple technician: they reduce cooldown time every time auxiary to battery is used
You will practicly double your boff abilities.
combined with DEM Doff youll get somethign along the lines of nadion inversion in adition to your engineering ability so your weapons energy stays high - > more damage, double rate of boff powers -> higher rate of fire + Fire at will II -> very high rate of fire, more damage, more crits, even more damage.
To increase critchance of your weapons make sure you have the aforementioned consoles: Tachyokinetic Converter, Zeropoint Energy Conduit, Borg Assimilated Module
The embassy Weapons signature consoles do have a chance to ad plasmafire to the target doing aditional damage - its not much but its an extra and the increase or decrese your threat level dependig on version.
Engineering: Assimilated Console, Zero Point Energy Conduit, Rule 62 Console, Point Defence Console.
Science: Tachyokinetic Converter, 2xField Generator
Tactical: 3xPhaser Relays
Bridge Officer Layout:
Lt Tac: Tactical Team 1, Attack Pattern: Beta 1
Lt Uni (Tac): Beam: Fire at Will 1, Torpedo: Spread 2
En Tac: Torpedo: Spread 1 ? (really wish this was a uni spot as well)
Cmd Engineering: Emergency Power to Weapons 1, Emergency Power to Shields 2, Eject Warp Plasma 1, Auxiliary to Structural Integrity 3
LtCmd Sci: Hazard Emitters 1, Transfer Shield Strength 2, Gravity Well 1
Can't remember the type but the ones that allow me to rotate one copy of Tactical Team and the others allow me to rotate one copy of my Emergency Power abilities so that I have 100% up time.
Ass. Deflector XI
Ass. Engines XI
Fleet Resilient B
Eng. Consoles: Ass. Console, Neutronium XI blue, 2x Monotanium XI purple
Sci. Consoles: Zero Point, 2x Field Generator XI blue
Tac: Phaser Relay XII blue, 2x Phaser Relay XI blue
Lt. Tac: FAW I, THY II
Lt. Uni (Tac): TT 1, APB 1
Ens. Tac: TT 1
Lt. Cmd Sci: HE1, TSS 2, GW 1
Cmd. Eng: EPS 1, RSP 1, EWP 1, Aux2SIF III
Other than a slightly inconvenient power drain when FAW goes off, I can preemptively buff my shields, fly through the center of enemy groups and do a little crowd control. While I can't fire off a GW from a distance and then fill it with warp plasma like I can with my Nebula, I think the damage from the beam arrays makes up for that.
As for power distribution, I run at 120/59/57/75 or something like that. My DOFFs aren't great, but I try to leverage Gravity Well with a purple that adds procs and a blue deflector power recharge doff. I think the other three are a purple recharge to TT, a blue torpedo doff, and a green damage control doff.
Solely for PvE!
All that being said, I've tried some variations in the universal Lt. slot, with a Eng. with EPW 1 and DEM 2 and a Sci. with TB 1 and Power Siphon (?) 1. Both were okaaaay, but I think since I'm a tac and have points in my attack patterns, I do better by leveraging my abilities with a Tac in that slot.
Last edited by ambassadorhotel; 02-20-2013 at 12:50 PM.