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Commander
Join Date: Jun 2012
Posts: 267
# 21
02-20-2013, 10:51 AM
Quote:
Originally Posted by tovalmorgan View Post
the Ambassador is a CRUISER.

the Nebula and Vesta are SCIENCE SHIPS.


you're comparing apples to oranges wondering why they dont taste/look/feel the same.
Where in ST Canon does it t say Cruisers are slow, and Science ships turn fast?...It makes sense an escort is fast, but beyond that, I just don't understand. I'm simply asking a question as to WHY it was decided that way by Cryptic. It does not make much sense [to me].
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Commander
Join Date: Jun 2012
Posts: 267
# 22
02-20-2013, 10:55 AM
Quote:
Originally Posted by squatsauce View Post
Again, you're missing where the disconnect here is: The handling stats of ships are based, mostly, on their CLASS, not their PHYSICAL SIZE. Forget physical size. It has no relevency here. Physics have no relevancy here. Naval ship handling characteristics have no place in space let alone STO. Don't think of STO as a simulation, think of it as a game first and it makes more sense. At no point has a ship's physical size ever been the determinator in its overall handling in the context of STO. It has always been the ship's class first and foremost.




Because you're not approaching STO from a game designer mentality. Cryptic decided to create player roles and determined basic ship handling characteristics and abilities for those roles BEFORE deciding which ships went into them. What ships occupied what roles were then determined by workshopping or the like. The Galaxy and Nebula, though being roughly comparable in physical size and mass were assigned two different roles, so they get vastly different weapons loadouts and handling characteristics. Once this pattern was established, all new ships added to the game were nominally balanced against it.

The question you really should be asking is "Why was this ship assigned this role?".



Not all escorts are small. Nor do they need to be. Again, this is a matter of role being the primary determinator of ship handling. The Akira's a respectable-sized, offensively-minded cruiser in Trek canon. It's also been decided that it should be an escort-class ship in the context of STO, so it handles like an escort, not a respectably-sized cruiser.

Look, if it help, remember that the kind of power output that a starship generates means that ANY of them could, theoretically, turn on a dime. It is the strength of the ship's inertial dampeners and structural integrity fields that determine its turn rate. Without them, everyone on board would be smashed into paste and the nacelles would fly off those thin, elegant-looking pylons the moment they tried. Pretend that all escorts, regardless of size, have strong inertial dampeners and cruisers have weak ones. Also they can't upgrade them for some reason.

Probably because of Klingons or Tribbles or something.


No justification is required. They assigned it the escort role. It turns like an escort, though it's turn rate is comparatively low for an escort. Some of the more nimble science ships turn better. The question should not be "Why does this turn faster than an ambassador". The question should be "Why is this an escort and not a cruiser."
You explained it better than I've ever seen it before. I think I now can see the irrationality, of the Devs supposed rationality.

I hope when the warp core consoles come out that they can "mix things up" a bit. Does it seem like every ship these days is a healer/tank role? Personally, I hardly ever play in that role. I wonder if the Devs think everyone plays in that role?

I have to use my Jem Bug ship to have a fun experience playing the game. I'm not the type to STF all day, team and heal ..team and heal (I'm sorry,but to me that's just...boring). I guess feeling I have to use a certain ship to have a fun experience really pi**es me off.
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Last edited by paragon92518; 02-20-2013 at 11:10 AM.
Lieutenant
Join Date: Jun 2012
Posts: 51
# 23
02-20-2013, 11:24 AM
Quote:
Originally Posted by paragon92518 View Post
Where in ST Canon does it t say Cruisers are slow, and Science ships turn fast?...It makes sense an escort is fast, but beyond that, I just don't understand. I'm simply asking a question as to WHY it was decided that way by Cryptic. It does not make much sense [to me].
im pretty sure physics would say that a giant cruiser with a tonnage several times more than a smaller ship would be more difficult to turn.
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Captain
Join Date: Jan 2013
Posts: 659
# 24
02-20-2013, 11:38 AM
The devs hate cruisers. That is all.
Commander
Join Date: Jun 2012
Posts: 267
# 25
02-20-2013, 12:27 PM
Quote:
Originally Posted by tovalmorgan View Post
im pretty sure physics would say that a giant cruiser with a tonnage several times more than a smaller ship would be more difficult to turn.
One would think, but, look at the Nebula. A Sci ship makes it a 9 and Vesta a 12. If they were "Cruisers" how how they maneuver?

Could Suricata's' idea of a warp core console be looking better and better??
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Survivor of Remus
Join Date: Dec 2012
Posts: 318
# 26
02-20-2013, 12:50 PM
Quote:
Originally Posted by paragon92518 View Post
One would think, but, look at the Nebula. A Sci ship makes it a 9 and Vesta a 12. If they were "Cruisers" how how they maneuver?

Could Suricata's' idea of a warp core console be looking better and better??
If they were cruisers, the Nebula would be interchangeable with the Ambassador. The Vesta would likely be pretty similar to the Excelsior in terms of handling, but have several different BOff setups as it is a premium c-store ship.

If the ambassador were a science ship, it'd probably get the exact same stats as the Nebula. Either way you've got two ships performing the exact same job exactly the same way and we don't really need that at all.
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