Lt. Commander
Join Date: Dec 2007
Posts: 120
Greetings and Welcome to Open Beta!

We are back online with the new patch!

Patch Notes Known Issues for Jan 11 2010 ST.0.2010108b.14

Open Beta will start with characters restricted to playing Federation and Klingon sectors only. You will not be able to access Romulan, Cardassian, or Borg space until we update a little later on into the Beta.

In addition, all players will hit a level cap at 16 - which should be enought to complete all missions available in your respective sectors. You'll be unable to spend new skillpoints after you hit the cap until we open up the other sectors. We ask that you play through all of the content you can find available to you. This will ensure coverage of everything in the sectors before you move on. You will progress enough to advance past your initial ship and into and through your first tier Cruiser, Escort, or Science vessel.


HOT ISSUES
  • Map Is Full issue. There is a strain on auto-grouping such that many players across instances are trying to access the same mission at the same time. By the time your client connected to the instance, it was full (all mission maps are 5 man) and it would kick you out to pick another map screen. Trouble was you'd pick one and then that one would be full too. We have put in a hopeful fix for this. If you do see the list of maps - select a map with the least number of players on it, or turn off open grouping in the social menu.
  • Server load is causing some map transfers to fail to load all character data ending up with ships on ground maps or characters in space. Logging out and back in should fix this.

PATCH NOTES
  • PVP queues have been set to minimum level 6. This prevents an issue where new players were joining the queue before they were out of their respective tutorial areas which would put the character in a bad mission state to progress. This also addresses the balance issue of both factions starting PVP at the same level, since Klingon characters start at level 6.
  • Fix for UNTRANSLATED error messages in stores
  • Update for patrol missions not granting proper mission credit
  • Fix for a crash when attempting to Delete a character
  • Fix for crashes when trying to enter Unknown system in Star Clusters
  • Fix for "Map is Full" errors when trying to enter a system where you have a mission
  • Improved performance
  • Attempt to fix an issue where you can respawn as your Ship on a ground or interior map
  • Fix for when you crash during the "destroy active probes" in tutorial and get booted back to prior area with no way to continue
  • Fixes for Open Grouping failing
  • Fixed the power trainers to display which officers are eligible for training
  • Open Mission rewards were calculated 1-3 levels lower than they should have been and have been adjusted
  • If the system you are warping into doesn't exist, we'll quickly fail the warp instead of sending you back to the Tutorial
  • Addressed an issue in Star Clusters where the systems you would find where not as random as they could be
  • Fixed an issue where items received in different regions would sometimes fail to equip
  • Your character will now face your target on the ground when firing a weapon
  • Science vessels were not getting all of their starting gear. They now come with approriate loadout.
  • Updated random values in character creator
  • Fixed an issue with anomalies in star clusters not being set on the proper cooldown
  • Increased XP rewards for the first 6 mission
  • Updated reward tables for items scanned in Star Clusters
  • Fixed the zoom in/out bind commands as they were reversed
  • Fixed an issue where female eyes would pop out during dance emotes
  • Added back the ability to exit PVP maps using the Depart System minimap button when not in combat
  • Added reward tables for all Fleet Actions (Fed and Klingon)
  • Added maps for Klingon Deepspace Patrol Systems
  • Fixed a UI issue where multiple windows would overlap strangely
  • Teams should now be able to enter the same "Explore Unknown System" maps. This needs more testing so please file bugs you find.
  • Sector space wandering mobs will now avoid system spawn in points
  • Klingon ships should now have more texture options in the Ship Customization Window
  • Rewards received from PVP and Fleet Actions will now go directly to your inventory
  • Fixed an issue where you could not place items in the bank
  • Addressed a crash with searching the Exchange
  • Players now receive an error message when they attempt to drag a bound item to the Fleet Bank
  • Many PVP maps now grant rewards correctly
  • Star Cluster missions were completing in any cluster. They are now cluster specific
  • Updated many NPC costumes
  • Added info text to skills indicating the requirements for unlocking ability training
  • Fixed an issue where too many batteries were dropping in space
  • Removed Aenar and Tellarite bridge officers from the stores
  • Cannons were draining too much power when fired. They are now draining power appropriately.
  • Star Cluster Unexplored System missions should no longer have empty nouns in mission dialog.
  • There are now PVP item vendors on Qonos, K7, Earth Spacedock, and Ganalda Station
  • Updated the name of badge names and icons (pvp/exploration/medals)
  • Updated AI of Sector Space wandering enemies
  • Fixed some collision issues on Klingon Ships
  • Removed "sidekick" option from the cryptic generic UI
  • Fixed some occlusion issues on several maps


KNOWN ISSUES
Here are things we know about and are already working on
  • C'zann, a Klingon contact, has a doppleganger in the bar at Qo'nos that offers the same content.
  • Skin color choices run off the left side of the client when customizing a character.
  • Bridge Officer descriptions in the store run off the screen. Trick is to move the Store window to the top of the screen and the tooltip descriptions will scroll down.
  • We have reports that auto grouping may not be working in all systems.
  • In some rare cases the bridge officer reward you accept while still in Sector Space may disappear and not be rewarded. If this happens to you bug it.
  • The Map Systems List has some text and UI errors at the top for sector blocks that is messed up.
  • Comparison Tooltips may sometimes not updated as you equip and unequip items in space.
  • If you crash out of a map during a warp cutscene - you can end up invisible until you map transfer again.
  • Food items that are equipped to your device slots will show up on your power bar with a multiplied stack number.
  • Random buttons in the uniform page of the character creator will randomize your body shape as well
  • Loading screens are still work in progress.
  • Anti Aliasing support is disabled for some video cards at this time.
  • Contact headshots may animate and move in odd fashion. This is being adjusted.
  • There are some placeholder sound FX being used in contact windows to denote where VO will go.
  • Alt-Tabbing out of the game window can cause performance stuttering when returning to the game.
  • Enemy ships will show the incorrect faction icon in the target status window.
  • Completed mission objectives do not clear from the hud tracker until the mission completes.
  • Some powers may not slot as expected on your space power tray.
  • Bridge officers species are not always what they claim to be in the officer requisition "store". You may think you're getting a Ferengi and end up with an "Alien Gen".
  • CRC crash while entering an "unknown system" in a star cluster. This is most likely only applicable to players who played a previous build in Closed Beta. Your star cluster data is corrupted. To Fix this - go to c:\program files\cryptic studios\star trek online\live\piggs\ directory (or similar) and delete the files named "bins.hogg" and "texture.hogg". Then repatch (it may be a good sized patch to do this - so be warned). That is the only way to fix your corrupted data.

Link to the news article.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-11-2010, 10:11 PM
To open beta we go!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3 Nice!
01-11-2010, 10:14 PM
Good Job!

Remember guys, the more quality bug reports we submit now, the less hassles later!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4 Mismatch
01-11-2010, 10:22 PM
Im getting a message after login screen saying Version Mismatch. What is this??
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-11-2010, 10:23 PM
Quote:
Originally Posted by LupinKhandr View Post
Im getting a message after login screen saying Version Mismatch. What is this??
This means that you should close the launcher - and restart it to downlod the latest patch.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-11-2010, 10:30 PM
Okay thanks I realized that was the case. One last thing. Should I be able to get into open beta right now? Because it is telling me I cant at this time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-11-2010, 10:35 PM
Thanks dstahl!!! So, when you coming online ingame tomorrow to walk around with everyone?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-11-2010, 10:36 PM
You can't get in until 10:00 on 1/12/2010. They are posting patch now so you can be patched early enough to get in right when ithe game clock ticks over to 10:00 a.m. pacific time (GMT -8)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-11-2010, 10:37 PM
Longest 12 hours of my year (so far XD)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-11-2010, 10:42 PM
It has been posted before...

"If you were in the closed beta tester on the last weekend, the safest way to enter the open beta is to uninstall your installation and reinstall with open beta offered by us and our partners"

I did this by getting the open beta download fro D2D UK
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