But I got a feeling that the AFKer problem in Public PvP queues will once again rear it's ugly head, like it did in the old days with the Marks of Honor and MK11 Emblems. So Dev Team, I hope you are prepared.
Fleet Marks in Romulan Events, though much better, still seems rather light.
HARD Events on Nukara and Defera, since these are on lengthy cooldowns, why not up this to 100? That way it would intice those who are tired of the Queued events to visit here more often.
I appreciate the ways of freeing up fm in more than one place in return for removing the foundry wrapper.....that's a good point.
Bad point...Cryptic you could have saved yourself a lot of grief and annoyed people by having these changes in synch with the removal. Also the teasing and wait and see doesn't give the consumer confidence.
Anyway to my actual point. Is there are chance No win scenario 7-10 levels could earn more fleet marks too (to keep it scaled)? It would encourage players to play what I find the most challenging yet fun mission and giving even more fleet marks would only give further incentive as I'm trying to spread the word and get people playing it.
Go on Cryptic, don't squeeze the minority for a change and give us incentive to go as far as we can in NWS .
Kirk's Protege - 19/11/2012 [1/5 5:35] Vessel Two of Two Unimatrix 01 deals 964780 (1581938) Kinetic Damage(Critical) to you with Plasma Energy Bolt Explosion.
thank you, cryptic, for listening to your playerbase...there, at least they'll have some positive feedback amongst all the complaining that's sure to come for not doing it last week, which everyone knows is going to happen
Don't worry, people will forget soon enough and go back to complaining how Cryptic never listens to the players...
Foundry Missions: 1) The Source of Power (ST-HSWUBD5TQ) [Federation] 16+ -----=====*****<[ Fleet Recruitment Thread ]>*****=====-----
well, hopefully some of them will now realize that cryptic does listen, even if it's...delayed
Sure they listen, but is it because the genuinely care about the playerbase or is it because they did something boneheaded and needed to cover their butts so as to get people happy and spending money again.
Time will tell if we are treated as players or as numbers on a metric system.
I assume no more content will be added until May, so we will see what bug fixes happen between now and then.
Most JJ Trek hate = IDIC fail.
Most who don't like the new Star Trek either didn't like TOS, don't remember TOS, or didn't see TOS
Thank you for listening....this is a step in the right direction.
Suggestion: we need some rigor around testing patches before rolling to production. If the patch is causing all kinds of issues in Tribble, there has to be some feedback look to stop it from rolling to Holodeck so bugs/concerns can be fixed.
I work for a large IT company that has (4) major releases a year on a highly used, internal application. All kinds of testing and bug reports are generated months in advance on the QA platform so fixes are made and full regression tests are performed again of the fixes installed on the QA system. High Level flow below:
* Bug identified in Beta Release >> fix developed >> fix installed in QA >> Regression test of fix in QA
* QA team signs off on Beta Release in QA platform
* Release is installed in Production >> Operational Readiness Test is performed to certify the Production platform is working correctly.
* If severe bugs/issues are found in Production, the call is made to roll back to previous Release.
I present the above as just an example, I understand the Releases and Patch intervals are more frequent in a MMO, but I hope some rigor and feedback can be installed.