But also do agree with Dalnar about moaning Klings, specifically a certain green fleet and its leader complaining about lack of queuing for FvK. The same fleet that had no qualms about exploiting bugs against other teams, and now they whine about empty queues. Lulz, those morons emptied them out, so don't cry when Feds don't queue up anymore.
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The core of the problem lies in the "reward for loosers" kind of mentality.
If you ban afking, people will just remove their shields and suicide to finish the match asap. The only thing that scares such people from the pvp queues is that reward or rather credit for win, goes only to winning team.
But the real farmers/grinders will simply take off their shield array and charge the enemy. Much much worse, I highly recommend using private queue and or capture and hold until they find a way to deal with it. Or atleast for the first weekend.
Scratch that though, the real farmers will be multiboxing
There needs to be a "pain field" in the spawn area or something that kills you if you camp there too long, or the spawn areas need to be re-designed so they cannot be camped. Also, if there is no activity on your character for x amount of minutes in a pvp map, then you get auto kicked. That would work I think.
Most of the people I've seen ragequit from shanty are people who don't pvp much. Granted, only seen it happen once, but... it happened. And I'm sure it happens more often than just once in three years.
Joined: January 2010
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