Lt. Commander
Join Date: Dec 2007
Posts: 120
Just tried out the revision of the Erickson and the Transport Raid missions.


I can say the Transport Raid is now possible with a Cruiser on normal difficulty. But from what I hear, Carriers still have a bit of trouble.

Erickson however still needs tweeked.


Suggest distancing the warp points out further.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-21-2011, 04:53 PM
With my cruiser, I was able to do the Transport Raid about 90% of the time before the update (unless the fed ship that arrives is a cruiser, then my odds went down), but the Eriksson mission is different. I have only been able to do that one about 5 times alone out of at least 20 times. It is very annoying. No matter what I do, it either takes too long to get the shields down on the freighters, or too long to get to the other side. Once the other escorts shoot me, I lose any speed bonus I may be using. So that ends it right there. If it takes too long for my red alert to end for me to cloak, I fail it. So yes I do agree. We need more time to be able to complete the optional objectives.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-21-2011, 06:24 PM
Yeah, thats why I suggested these Warp Points get moved out further.

It took me 3 hours to get the secondary objective with Eriksson, and I managed to disable the second set of transports right at the warp beacon. And I had to replace my Beam Array with a Dual Beam to add in some more DPS with the 3 DHCS I had. Then I had to use Tractor Beams, Boarding Parties, and Warp Plasma just to keep them from moving. Which most cruisers really don't do that.

So Gozer can distance the warp points 5-10km more or give freighters a delayed start as they undock, then it's might be enough to give players a chance to complete the secondary objectives.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-22-2011, 06:06 AM
A delayed start is a good idea, like that raid on the fed base where you blow them up before they launch and 15km extra to the warp outs might work best.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-25-2011, 01:07 AM
Errikson still need a Fix....PLEASE!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-25-2011, 04:36 AM
I concur. I forgot why I stopped playing on my klingons, then I remembered when I tried to do Eriksson and transport raid. I fly a bop and I'm still having trouble tearing these things down fast enough. Should I just switch to Ap weapons and screw disruptors if I'm gonna be able to kill them?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-25-2011, 08:52 AM
Nah it's not you, it's just bad planning. Not sure how these made it through the play test phase without bad critiques.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-25-2011, 02:05 PM
Got throught the transports on solo but no luck on the Erickson. The thrid one went orange but still warped out on me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-25-2011, 03:52 PM
"still"? Have they changed anything in the past month?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-26-2011, 12:51 PM
From what I understand, this mission is a low priority on Cryptic's list.

This is one of the things that angers the community the most is that there old bugs aren't being fixed. And this episode is more than just "hard", its buggy too.

1) Nearing the Eriksson Starbase, you run into somekind of lag.
2) If in the process of looting a Transport and you get intrupted, you are unable to reloot. So your efforts are in vein.


Gozer needs to fix this and at the same time, either slowing the transports in the Transport Raid and Eriksson or have the warp point farther out.


Right now I in my Negh'var have pretty much got these missions nailed down, but I use DHCs and have to use Boarding Parties, Warp Plasma, and Tractor Beams. But in my Raptor or BoP, I don't. So for Carriers and Beam Cruisers, this mission is very difficult.
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