Lieutenant
Join Date: Feb 2013
Posts: 62
# 1 Are carriers good?
02-19-2013, 04:02 PM
I have been wondering this, They seem fun to play, But some people told me they were a waste of time/Ship slots.

Any input on this?
Career Officer
Join Date: Dec 2012
Posts: 139
# 2
02-19-2013, 04:08 PM
I picked up an Armitage, and I enjoy it more than my Atrox (which is a pure carrier), although the Atrox is fun to. The Armitage just fits my play style better though.

If I am going into a mission and want to play support/escort, I'll take my Armitage.

After my Defiant class, I would consider it my secondary ship of all the others I have. I have a blast in it.

Join AIE Today! http://forum.myextralife.com/forum/6...r-trek-online/
Lieutenant
Join Date: Feb 2013
Posts: 62
# 3
02-19-2013, 04:13 PM
Quote:
Originally Posted by ussfury View Post
I picked up an Armitage, and I enjoy it more than my Atrox (which is a pure carrier), although the Atrox is fun to. The Armitage just fits my play style better though.

If I am going into a mission and want to play support/escort, I'll take my Armitage.

After my Defiant class, I would consider it my secondary ship of all the others I have. I have a blast in it.
Thanks.

Now I have another question, Is deploying fighters the same as deploying scorpion fighters? The all-Ship fighters with a 10 minute CD and limited deploys?
Captain
Join Date: Jul 2012
Posts: 507
# 4
02-19-2013, 04:14 PM
Depends literally how you use them. I don't like carriers (any of them) but thats because it descends to me swearing at pets. However used right? Yeah carriers work. They are not a waste of a ship slot; anyone who thinks that just can't use their ship!

Vo'Quv is slow but still useful. That Kar'fi though is extremely good. Quite literally again, how you use them.

Quick Edit: No, literally can start spaming out bird of preys with a vo'quv if you so desire. Nothing like scorpion fighters.
KDF Future with Cryptic. Fact.

What Cryptic should consider before releasing anything.
Republic Veteran
Join Date: Jun 2012
Posts: 81
# 5 re- are carriers good.
02-19-2013, 04:17 PM
I have one of the most coveted ships in the game, the Jem'Hadar attack ship. it's dressed to the nines too. (has all the mk12 gear) When i got and fine tuned the Jem dreadnought carrier, i like it much better, I;m in the carrier most of the time. How good is it? Great fun! someone else actually named it for me. it's called the monster. Its just a different style of play, i am a tac captain, i use escorts and their variants a lot, but i also like the challenge of trying something different, it all in what you like. give it a shot in fair time, a month or so, you'll like it for the change o pace.
Republic Veteran
Join Date: Jun 2012
Posts: 81
# 6 re- the fighter shi[p pets
02-19-2013, 04:20 PM
not at all, they can be re-released every 22 sec or so...faster if yuo have the doffs for it.
Lieutenant
Join Date: Feb 2013
Posts: 62
# 7
02-19-2013, 04:23 PM
Quote:
Originally Posted by gojored View Post
not at all, they can be re-released every 22 sec or so...faster if yuo have the doffs for it.
Thanks, You've all helped me a lot.
Captain
Join Date: Jun 2012
Posts: 1,474
# 8
02-20-2013, 01:34 AM
Carrier pets are slottede as equipment, like weapons or shields. You gain an ability on your tray to launch them, and you can do this an infinite number of times limited by a cooldown. They do not "wear out". Different types of carrier pets can be chosen for pure damage (quite a lot of it), target neutralization (tractors, energy siphoning), or even defense (shield repair). A hangar bay is a flexible and very powerful thing, and ships with hangar bays come with a variety of other capabilities. Escorts-with-pets like the Armitage or Jem HEC play differently than the heavy carriers like Atrox and Vo'quv that trade agility and some direct firepower in order to launch twice as many pets.

Soooo.. Are carriers good? I'd say yes, absolutely! Once you get the hang of them anyway. It does make your life somewhat more complicated since you have more things to keep track of.
Lieutenant
Join Date: Feb 2013
Posts: 94
# 9
02-20-2013, 02:07 AM
carriers are fantastic and a great way to lpay the game a little differently


klingon side the vo'quv with advanced b'rotlh are hard to beat. they do a lot of damage and the vo'quv is very tanky. although it can use them, dhc is not recommended.
Empire Veteran
Join Date: Jun 2012
Posts: 118
# 10
02-20-2013, 06:28 AM
Carrier operations are a very different playstyle from any other ship class in the game.

On top of that...there are different carrier types that also offer additional playstyle options.

Carriers can be classed into three general categories:

Pure Carrier (Vo'quv, Atrox, Jem Dread) -- very large vessels with a low turn rate.

Escort Carriers (Jem HEC, etc.) -- small to mid-sized vessels with decent turn rates.

Flight Deck Cruisers (Orion) -- large vessels with cruiser turn rates.

Pure Carriers rely mostly on their flight wings to apply damage -- this means you need to spec for carrier-specific roles, to include your space doffs (hangar bay cooldown, etc.). The carrier in this role is a support ship for the fighter wings.

Escort carriers fly into battle alongside their fighter wings and are damage dealers to some extent -- although they typically cannot do the same amount of damage as an actual escort class. Escort carriers cannot launch as many fighters as a true carrier, and the types of fighters it can launch are limited to the smaller types.

Flight deck cruisers fill both a light carrier as well as a cruiser role -- they are strong vessels with high survivability...and decent damage output. Like escort carriers, they cannot launch as many fighters as a true carrier.

Space combat in STO differs from player to player -- those players who fly escorts are going to look at carriers as a waste of time and ship slots because they don't entirely comprehend how powerful a real carrier -- when properly used -- can be. Although Carriers have been nerfed in the past (number of wings that can be deployed cut down, engagement range for launches reduced, fighter damage (esp. torp damage) reduced, and hanger bay recharge times increased...) they are still powerful combatants that can be game changers -- this is especially true if you are in a fleet action with more than one carrier on your team.

In PvE Carriers are very viable and can be fun to play if you like that playstyle. I have not PvPed in a while...I have flown a carrier in PvP in the old days (a Vo'quv) and it performed well...but there have been a lot of changes since then, and so I do not know how effective they might be today. My impression of PvP in the game at this point is that it tends to be escort-heavy, with a lot of fast-moving alpha strikes...for carriers, that is not an optimal environment. Carriers are most effective (I think) when going after larger targets, like cruisers and borg ships, for instance...

Bottom line -- carriers can be a lot of fun to play..but it is more of a personal choice, and the playstyle is very different from your "cloak, prep, strike" type of tactic.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:12 AM.