Sorry about the mess guys just coming by to drop a post and spread a new idea.
Heckle away if you like
(Whistles as I work)
Posed this in the Bug report link:
"lol this bastard child of DHC's is really a beam boat lol hahahahahahahahahaha I love it
Think about it, you can have free DHC's on this ship with its set bonus and then you can chose beam skills like Befaw, BO, or targeting and never miss a beat. My oh my oh my i actually think I will buy this thing now since I am major beam captain and this thing will be fun specially with my "Inertial Denial" Build.
How unorthodox, how interesting, how fun it will be, finally escorts have no choice atm but to be Beam boat DHC hybrids. I wonder if I will be credited with this discovery as I have done so many times in the past or if people will simple restate my own thoughts as theirs."
Can you imagine the quixhotic builds that could come from this? the three console set. 1-2 Dhc's in the front 1 torp 2 beams cutting beam in the back with another beam. Then you use the Ships sets and it puts all the cannon skills into cd but Cannons skills do not affect beam skills, correct? Correct. Then you can use befaw, spread, BO, or Target Shield or something. No nead to have Cannon skills when you get a set of them for free so technically you will have more tac slots for free right? While everyone else has LT Com and Lt tac slots you will be default have two LT comms and an LT slot. How op is that? and with a standard Patrol escort tank defense my god my god my god the pain we will rain down on our enemies. Think people think. You don;t let technicalities steal your game. You refine it to the rules they are forcing on you. While the world is playing checkers then we will play chess and you have to sacrifice a pawn to get a king. When you are given something bitter you do not cry over it, you rise above it and make lemonade. I will re-post this in another andorian build section and lets see what we can come up with. Maybe i will be heckled, maybe i will be lauded. Players will say Escorts shouldn't have beams. Why not? I have been running a patrol escort with beams since i started the game and i kill more players then I die to. You can try it or not i don't really care, changing the way the game is played, that sounds the most interesting to me. We'll just call it Ozifacation.
Horatio Oz; Proud and only member of the KittyMomo Brigade. Meh, we are taking apps atm for membership MEow!
Thank you ladies and gents for your time... time to wake up, it's later then you think
I bet you would get more dps if you dropped that torpedo console and got another phaser console.
Why add 30% damage to 1 weapon when you can add it to 5?
Sound advice. I took it!! Just did a starbase fleet defense and had a crit wing overload hit for 160k I have not run the numbers yet but there is a moderate increase in overall DPS as a whole. Thank you.
Thanks Markusbarak for starting this thread - the Andorian Ship is a lot of fun but I think I've spent more time working on this ships load out than any other ship previously released!
I wanted to share some of what I've found as well to keep the conversation going.
Disclaimer - I've been waiting for this ship since seeing it in ST:ENT all those many moons ago so I'm a bit biased in loving its potential. I also typically fly w/ fleet groups that benefit from coordinated play on team speak, complimentary ships/classes helping each other, etc.
Initial Thoughts on the Andorian Ships:
I feel like this ship is most like being with two different girlfriends, in this case PVE and PVP - each are pulling you in different directions and you know if you focus on one you'll suffer, but not compared to as much suffering you'll face if you get caught.
Case in point - the Kumari class feels perfect for PVP with its 5 fore slots and 5 tactical slots, but the consoles themselves that are totally OP in PVE are (arguably) a joke in PVP. To the point where I?m considering not using any of the console pieces in PVP despite the two piece passive to ACC (I've already dropped the wing cannon platforms for PVP).
Another concern is that this ship isn't really designed for STO as it is today - in maximizing the pew pew up front you lose the ability (to a degree) of dishing out flack on all those dang fighter pets everyone is spawning. You also run the risk of getting eaten alive by all the plasma torps and of course getting restrained thanks to tractor beams and the such. So it appears to be perfect for PVP...but is it? TBD IMHO.
I did try the Andorian Phasers and I do like them, but at the end of the day I already had a great set of gear that boasted better stats so I haven't used them a whole lot.
This ship is great, but in my opinion it is TOTALLY a single mission profile type of ship.
I also feel like an engineering captain, maybe even more so than a tactical captain, could benefit from this ship because of their ability to throw out heals/resists like miracle worker and nadion inversion
Notes on the Character (Shelana):
Shelana is a science captain, but I originally went science more for running ground STFs. In space, I normally fly the MVAE just like a tactical captain would, albeit without the spike damage.
This particular character was created when I started playing over a year ago, so it's to my everlasting regret that I picked relatively horrible traits for an escort captain - Astrophysicist, Techie and Warp Theorist. Needless to say I'm waiting eagerly for re-trait tokens.
The skills on this character is in line w/ piloting an escort, although due to my PVP build I have nothing in Starship Projectile Weapon Specializations, which I'm sure impacts the DPS numbers from this PVE build. Reputation passives include the Omega Weapons Training and Superior Shield Repair; I have yet to do the Romulan Reputation system on this character.
PVE Build #1:
Andorian Kumari Escort
x2 Phaser Dual Heavy Cannons Mk XII [ACC]x3
x2 Quantum Torpedo Launchers Mk XII [ACC]x3
x1 Andorian Phaser Wing Cannons [DMG]x4
x2 Phaser Turret Mk XII [ACC] [CRTH] [Borg]
(Wasn't feeling the look and energy drain of the cutting beam even with the small chance of that two piece set bonus hitting)
Three piece Omega Space Set Mk XII
Three piece Andorian console set
Field Generator Mk XII VR
x3 Phaser Relay Mk XII VR
x2 Zero-Point Quantum Chamber Mk XII VR
I did three runs of Infected Space Elite today to see how this build faired. I actually pugged it (albeit with one to two fleeties along for the ride) so as to not gain all of the benefits...of...well...you know...not dying as much courtesy team play :p
I think the OP and I are using different combat parsers - I used the ACT combat parser w/ STO plug in. The screen shots are linked above (I'm @wmcarson).
PVE Build #2:
I plan on switching to the Charal class next to see if adding engineering abilities like emergency power to weapons will make up for the loss of the tactical console and the added survivability of chaining two EPS1 (for the resists) will keep me alive. If the build is actually viable and I dish out more DPS then the above I'll post it here to the forums.
Thanks STO for the fun ship! Again if I ended up getting more DPS out of here I'll definitely post and I'll also keep an eye out for any comments/questions/suggestions.
OK made some changes. Replaced the quantum console with another phaser console. I also replaced the Quantum itself with the Omega torp launcher. As you will see below the DPS jumped 2k at peak burst DPS average dps also went up A LOT. Also you will see that out of the 20 member group I accounted for 36% of ALL damage 39% when you add the HY plasma balls. This was tested in a Star Fleet defense.
So Markusbarak you got me curious - I went ahead and downloaded the STOICS and here are my numbers using the same build I posted above.
I guess my thing with combat parcers is (A) this are way to many different ways to read the numbers lol, we could be dealing the same DPS but because we're using different loggers it doesn't look like it, (B) that there are limited ways to measure a 'controlled' DPS.
Please don't take this the wrong way but I hard time reading to much into numbers gained form a 20-man fleet defense.
Everytime the mission is different
More players adding AOE DPS to the mis
The enemies are WAY weaker
There are way more 'choice' targets for AOE, etc.
Plus, how is the dead time out of combat calculated?
Heck if non-combat time is factored in you could be dealing higher DPS and not even know it. Lastly, most if not all of these programs ONLY log DPS if in 'range'. So for example in KA Space Elite the game doesnt log the DPS of the person on the other side of the map dealing with the probes.
QUESTION - Can you run an Infected Space Elite and post those numbers? My fleeties and I always use that map as a 'control mission' to determine DPS as its fast, contained in an area where the DPS parcer can pick up everyone on the team and for the most part the average DPS will be consistent. If you want a wingman feel free to pm me in game @wmcarson.
I would very much appreciate it; this isn't some attempt to call you out or call your numbers into question - rather I just want to field the best ship possible
My Numbers w/ ACT: 6157.42 averaged DPS w/ no deaths.
My Numbers w/ STOICS:
This is my first time using the program so even though i started and ended the log at the appropriate times who knows if i'm pulling the right info
This was infected. Ran close to 7k peak but averaged 6k. Dont forget to add my 2.8% for plasma torps which brings me to almost 30% nearly 8% more than the next guy who was also in a kumari. You are right the other map mission I posted is not good to use to see how much damage I did vs others. However the DPS fighting large numbers is accurate.