So, when the turret does the plasma flamethrower thing, does it actually do more damage, or is it just a graphics switch?
I haven't paid enough attention to see if the plasma flamethrower does more damage per tick, but it's AoE so you definitely get more damage against groups.
"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
The turret fires energy bolts like it's predecessor in addition to using a powerful flamethrower attack when enemies get close to it. The Mk XI and Mk XII kits come with a 5th ability, quick fix I and II respectively.
Overall, the flame turret upgrade is pretty damn good when I used it with my engineer. Made quick work of mobs that got too close.
I'll post the mkxii stats when I get home, bit they are all superior to my previous purple mkx fabrication kit I replaced (also has the fore-mentioned quick fix). I get around the shield generator issue by slotting the transporter engineer jemmy doff from the dominion lockbox. Chance to beam in a shield generator when placing a medical generator.
if anyone can tell the prices for those kit, and the embassy tier needed, it would be awesome. Thoses informations are difficult to have, to say the least.
Also, I wouldn't mind the prices and rank for others embassy reward (boff and tailor).
I plan to pay a fleet for those goodies, since I don't have one, and I wish to know what they cost.