Commander
Join Date: Jul 2012
Posts: 281
# 11
02-22-2013, 12:45 PM
If you really want to monetize the Foundry here are some ideas.

1. Foundry a Lockbox!
2. sell prop packs.
3. sell map packs.
4. sell animation packs
5. sell behavior packs
6. move additional mission slots to the Z store
7. allow mission creators to charge Dilithuim to player for their missions.
8. Lower the cap on assets you can add to maps (mobs, props, etc.) and then charge to raise the cap per mission.
9. charge for upgraded tools. Ie Cut scene creator , custom map creator, custom mod creator.

Beers,

Jengoz =/

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Play Farts, cause they are funny!
Career Officer
Join Date: Jun 2012
Posts: 1,508
# 12
02-22-2013, 12:55 PM
My 2 cents...I don't think anything related to the Foundry should be monetized. This includes unlocking all the c-store costumes/races for us to play with.

Cryptic already makes money indirectly from it because it gives another content source for people to continue playing.

Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
The Defenders - Duritanium Man - The Improbable Bulk - [WIP] Commander Rihan
Empire Veteran
Join Date: Jun 2012
Posts: 116
# 13
02-22-2013, 01:00 PM
Quote:
Originally Posted by soriedem View Post
During Podcast UGC's 100th episode, i suggested a way to monetize the foundry, through the sales of specialized asset packs. Stuff that normally appear in game should not be considered part of these asset packs. instead, I'd like to see detail objects, sets, and costumes that belong to certain eras. For instance, a Captain Proton asset pack that will give authors the ability to build missions with those assets. Or another staple of Star Trek are the wild west or world war II episodes. Because they are not a part of the normal Star Trek Online universe, I think making them available as a zen-store purchasable asset pack that extends foundry in new ways would open countless story-telling opportunities in new and exciting ways. Plus it might encourage Cryptic to dedicate more resources towards developing Foundry.

Some of the asset packs, i'd glad throw zen at would be:

Captain Proton
Wild West
1920s
1960s
Moriarty
World War II
Vacations (ala Neelix's Resort Program)
ect...

What do you think? What asset packs would you be willing to throw money at? How much would you be willing to pay for them?


Hmmm yes NO Maybe,,

Now i love this idea but i would like too see these features added for foundry but make it so they can only be activated on things like the holodecks.

I agreed with the podcast i dont leave ESD these days i just hit buttons and go places it would be nice to HAV to travel again and to go the other side of the map for a borg ww2 mission i would be all over that,

Long and short of it i like it and they do it in the secret world so why not here
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,827
# 14
02-22-2013, 01:05 PM
I've said this a few times over the years, including recently, so I've just copied what I said in a thread a few weeks ago: I've always advocated that they should monetize the foundry in one very specific way.

Anything you buy on the c-store should come with an unlock to for the Foundry. Speaking just for myself here, but when those cool-looking EVA suits came, after looking at stats and price and and seeing it was per player as well, I thought "You know, I would buy one of those if it meant I could use it in the Foundry, but since I can't, I'm not going to buy one at all."

So I'd say any c-store purchase of a ship or a costume or like the Ferasans/Aenar ought to unlock said purchase for use in the Foundry. Cryptic would have to task a programmer to get all the remaining stuff in there, but they'd some return on that investment. It might be a lot, but more than they had before and maybe enough to cover the cost of the work.

And if they do that, they should definitely grandfather in anything from the c-store that's there for free now (Odyssey variants for example) and grandfather in any previous c-store purchases (I've bought tons of costumes, for example, and would hate to have to buy them twice).
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Forum Logic dictates that if the devs don't do what a poster wants, they therefor actively hate what that poster is advocating for. Forum Logic =/= Real Logic
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,380
# 15
02-22-2013, 01:15 PM
Quote:
Originally Posted by jengoz View Post
The Devs have flat out stated that they will not put resources unless there is a direct return attached to it. Doffs system? Attached to selling doff packs in the z ?store and lockboxes. Starbases? Dilithuim Resources sink design to get you to grind or buy Dilithuim.
Not taken as a troll, and keep in mind that anything I say is my own personal opinion. It's not a crime to disagree with me.

You are right in that the systems you mentions are, or have components meant to bring in revenue. But no where has a dev stated that things will only be added to the game if they have a direct monetary income. Otherwise we would have never gotten the Winter event or the recent Temporal Ambassador episode. There are in fact a multitude of factors that guide decisions by the development team.

Quote:
Originally Posted by chooch99a View Post
This is precisely WHY it IS a terrific idea. By monetizing it, the devs have a reason to essentially "commission" their team to sidetrack and make these packs for the Foundry team that does want them.
It would work if the revenue generated from the release of these packs was greater than the cost to make them. I'm afraid that in reality it would cost sufficiently more create the packs than they would bring in. There just aren't that many Foundry authors and very few of those are likely to make a mission that requires these assets.

In the end I'm not opposed to these assets being in the Foundry nor is it a terribly big deal to me if Cryptic charges for them. I'm just saying it makes little sense for Cryptic to do this. I think KF is right in that you best bet would be if Cryptic created these assets for a FE or some other content.

@greendragoon

Last edited by thegreendragoon1; 02-22-2013 at 01:19 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 145
# 16
02-22-2013, 01:41 PM
Quote:
Originally Posted by thegreendragoon1 View Post
Not taken as a troll, and keep in mind that anything I say is my own personal opinion. It's not a crime to disagree with me.

You are right in that the systems you mentions are, or have components meant to bring in revenue. But no where has a dev stated that things will only be added to the game if they have a direct monetary income. Otherwise we would have never gotten the Winter event or the recent Temporal Ambassador episode. There are in fact a multitude of factors that guide decisions by the development team.



It would work if the revenue generated from the release of these packs was greater than the cost to make them. I'm afraid that in reality it would cost sufficiently more create the packs than they would bring in. There just aren't that many Foundry authors and very few of those are likely to make a mission that requires these assets.

In the end I'm not opposed to these assets being in the Foundry nor is it a terribly big deal to me if Cryptic charges for them. I'm just saying it makes little sense for Cryptic to do this. I think KF is right in that you best bet would be if Cryptic created these assets for a FE or some other content.
This 100% is what I had in the back of my mind but couldn't quite think of how to word it.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 145
# 17
02-22-2013, 01:43 PM
Quote:
It would work if the revenue generated from the release of these packs was greater than the cost to make them. I'm afraid that in reality it would cost sufficiently more create the packs than they would bring in. There just aren't that many Foundry authors and very few of those are likely to make a mission that requires these assets.

In the end I'm not opposed to these assets being in the Foundry nor is it a terribly big deal to me if Cryptic charges for them. I'm just saying it makes little sense for Cryptic to do this. I think KF is right in that you best bet would be if Cryptic created these assets for a FE or some other content.
Actually, you are making a summation that it HAS to be of an equal value. Think of it more as a "tip" for devs vs how authors get tipped dilithium.
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Career Officer
Join Date: Jun 2012
Posts: 142
# 18
02-22-2013, 01:46 PM
Quote:
Originally Posted by thegreendragoon1 View Post
In the end I'm not opposed to these assets being in the Foundry nor is it a terribly big deal to me if Cryptic charges for them. I'm just saying it makes little sense for Cryptic to do this. I think KF is right in that you best bet would be if Cryptic created these assets for a FE or some other content.
In my opinion, the problem with a Captain Proton (for example) FE is that it doesn't fit into universe very well. Holodeck adventures would work as a zen store extra content thing. Sell holodeck adventures in the c-store that has the asset pack attached for foundry.
Commander
Join Date: Jul 2012
Posts: 281
# 19
02-22-2013, 01:48 PM
Quote:
Originally Posted by thegreendragoon1 View Post
You are right in that the systems you mentions are, or have components meant to bring in revenue. But no where has a dev stated that things will only be added to the game if they have a direct monetary income. Otherwise we would have never gotten the Winter event or the recent Temporal Ambassador episode. There are in fact a multitude of factors that guide decisions by the development team.


.

Sorry. Got to keep this one going. Bort posted directly it directly on the Jupiter Force forums before he stopped posting there that Cryptic would not put resources into areas of the game unless there was some form of direct monetizing . And Geko has said it a few times on interviews.

As for the Ambassador episode and the winter event. How is giving you a free ship and then asking for $30 to upgrade it not monetizing? How is having you race for 30 days for a ship or lett you buy all the photos on day one not monetizing?

Face it, without monetizing it, the Foundry will face a slow death. And we are not talking "tips" level monetizing. If the foundry can't raise Ship purchase or lockboxes level revenue, then this is a good as it will even get for the Foundry.


Beers,

Jengoz =/

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Play Farts, cause they are funny!

Last edited by jengoz; 02-22-2013 at 01:52 PM.
Rihannsu
Join Date: Jun 2012
Posts: 174
# 20
02-22-2013, 01:53 PM
As I stated during this discussion, I would not be a merry man if this were to happen.

As many people in this thread have already pointed out --

1.) The subset of players creating good Foundry missions is microscopically small and would not equal a return on investment even if all the Foundry authors bought every pack produced. There's not not enough damn authors, guys. If the Klingon C-Store ships were a net loss of revenue invested for Cryptic (and ships are way cheaper to render and produce than ground assets like costumes), (and there's a Hell of a lot more Klingon players than Foundry authors) there is literally no way in freakin' Hell that anything we buy in the form of packs will ever be worth it to them.

2.) The Foundry is not only full of hurdles that make mission creation difficult: it's downright incomplete, missing Jupiter Uniforms, Academy Uniforms, Open-Jacket Uniforms, Odyssey and Bortas Uniforms, EV Suits, Mirror Ship Versions of Every Federation Starship and their Skins (we know they exist, we fight them), Mirror Universe NPC Contacts, Tholian NPC Contacts, Hazardous Environment Zones, and that is just annoyances off the top of my head. They will not add in and tag new assets and features when they can't even get the ones that already exist in there and working worth a damn.


Even if we did equal a sufficient amount of a player base to render a return of investment on anything they create and sell, it's fundamentally wrong on principle to be paying money to complete a tool they said they would complete two years ago but moved the team working on it away to another game. I'm sorry, that's wrong. You keep your promises. And that is completely made moot because we are completely revenue agnostic at best, and revenue losing most likely.

So I wish this idea would roll over and die. Typically our podcast comes up with several great ideas, but I'm pretty certain if Episode 100 would have gone on long enough I would have had 6 of our 7 hosts arguing with me "Hey, why not sell your soul to the Devil, Hav!?" because the suggestions were getting that stupid.

Final word: they should get back to fixing and enhancing the Foundry the same way they always said they would and for the same reason: it adds free content to the game. The amount of time I spend making one mission is astronomical because this tool set is so restrictive and broken in so many ways. I am not going to pay them for the privilege of using their assets to create content for them, and the idea that this slippery slope would even be suggested in light of its absolute futility bothers me.
I am a Cheestah.
Check out my Foundry missions
Fed: "To Helna and Back", "Rema Donna", "Animations with Helna", "Mudd's Weapons", "Waiting for Wednesday", "Monolith"
KDF: "Time the Enemy", "Time the Ally", "Time the Traitor"
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