Lt. Commander
Join Date: Jul 2012
Posts: 210
Hello all. The title says it all. Please add any thoughts you might have on the subject. I?ve had it since release and have flown it extensively in e-STF?s. It uses the Borg XII set with VR Andorian cannons, the Omega weapons set and one turret. I?m a tac.

I?ll start with the positives:
1 It?s a gorgeous ship, much more detailed and customizable than I thought possible. Well done Cryptic!

2. With my configuration, the Charal ?feels? good, not more so than my F-Defiant, but still very good.

3. Using the primary weapons, with Boff powers, as I would any other ship, it has a unique feel to it that I?m starting to appreciate.

The negatives:
1. The special console abilities seem tacked on and way over-balanced. Since the CD issues between console and Boff powers have been discussed and acknowledged, I won?t rehash it here.

2. Having bought the Ody and Vesta packs, I was able to pick the tactical variants and run with them. Not so the Andorian. The Kumari variant is far too lacking in Boff space for healing to be able to perform its function, kill things quickly. Once I pull aggro (which can be often, depending), from say a tactical cube, I need to get out of range quickly or be prepared to eat a respawn.

3. The ?glass cannon? effect. Based on what I?ve read from the devs, this seems to have been a design philosophy. I shouldn?t have been, IMO. Sure, balance the ship so it isn?t game breaking, but to come this close to crippling a great concept with nested nerfs is, well, distasteful.
Career Officer
Join Date: Jun 2012
Posts: 485
# 2
02-22-2013, 12:19 PM
Quote:
Originally Posted by chuckingram View Post
1. The special console abilities seem tacked on and way over-balanced. Since the CD issues between console and Boff powers have been discussed and acknowledged, I won?t rehash it here.
I disagree, I think the 'wing' cannons should be limited to one, and allowed on any ship that can mount dual cannons. The effect is gorgeous. The drones, are too large though, they should be smaller so they could fit into a shuttle bay.

..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
Republic Veteran
Join Date: Jun 2012
Posts: 239
# 3
02-22-2013, 12:26 PM
If you gave it more healing BOFFs, how would you balance the Tac Kumari?

Remove a Tac console? That's just the Sci/Eng Kumari.

Remove the 5th cannon? Then it's just a Z-store version of the bugship with a slower turnrate. Might be interesting for people who can't afford a bugship.

Reduce the Hull/Shield Coefficient? Then you're right back to glass cannon.
Lt. Commander
Join Date: Jul 2012
Posts: 210
# 4
02-22-2013, 12:33 PM
Quote:
Originally Posted by blitzy4 View Post
I disagree, I think the 'wing' cannons should be limited to one, and allowed on any ship that can mount dual cannons. The effect is gorgeous. The drones, are too large though, they should be smaller so they could fit into a shuttle bay.
Two is what the ship has, and I doubt that's going to change. As far as the size of the drones, I agree. However, I'm a LOT more concerned with how fragile they are. Being a console extra, they should be more useful.
Career Officer
Join Date: Jun 2012
Posts: 485
# 5
02-22-2013, 12:36 PM
I haven't really had any problems with fragility and I've been using it on a science character.

..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
Lt. Commander
Join Date: Jul 2012
Posts: 210
# 6
02-22-2013, 12:50 PM
Quote:
Originally Posted by corgatag View Post
If you gave it more healing BOFFs, how would you balance the Tac Kumari?
Perhaps leave the shield modifier where it is. All I'm asking for as a dedicated tac is some more viability, like my F-TER (which can be very powerful as well), and an open admission that I shouldn't have to pray that someone heals me. And I won't even bother mentioning how useless the Kumari's extra tac seat is.

Quote:
Remove the 5th cannon?
In all honesty, it's not like they just slapped a free mount on the ship. They simply moved one from aft to fore. I'd be willing to bet that of the tactical captains who bought the pack, FAR more are flying the eng version than not. Does that seem right, fair, or "balanced" to anyone? After porking out $50 plus for the pack, I had no reason to anticipate not being able to use the variant that matches my profession.
Lt. Commander
Join Date: Jul 2012
Posts: 210
# 7
02-22-2013, 12:53 PM
Quote:
Originally Posted by blitzy4 View Post
I haven't really had any problems with fragility and I've been using it on a science character.
I can only address my experiences with the Kumari. To do anything else would open up a can of worms.
Commander
Join Date: Jul 2012
Posts: 285
# 8
02-22-2013, 01:03 PM
Yea well sadly cryptic wouldn't know balance if it hit them in the face seriosly 0.9 shield modifier and 32k hull on a "Glass Cannon" btw same shield mod and more hull then the supposed to be tanky Heavy Escort Carrier SERIOUSLY!?!?
Captain
Join Date: Nov 2012
Posts: 3,465
# 9
02-22-2013, 01:03 PM
Quote:
Originally Posted by chuckingram View Post
Perhaps leave the shield modifier where it is. All I'm asking for as a dedicated tac is some more viability, like my F-TER (which can be very powerful as well), and an open admission that I shouldn't have to pray that someone heals me. And I won't even bother mentioning how useless the Kumari's extra tac seat is.
Creatively handled, the Kumari is a monster. Try thinking outside the box, that extra tac is far from useless.

Quote:
Originally Posted by chuckingram View Post

In all honesty, it's not like they just slapped a free mount on the ship. They simply moved one from aft to fore. I'd be willing to bet that of the tactical captains who bought the pack, FAR more are flying the eng version than not. Does that seem right, fair, or "balanced" to anyone? After porking out $50 plus for the pack, I had no reason to anticipate not being able to use the variant that matches my profession.
1) Moving a mount from aft to fore is not a trivial balance change. The ability to load another weapon into the forward salvo on a (potentially) 5-console ship is massive.

2) You knew going in that this ship sacrificed survivability for output. If you didn't that's on you for not doing your homework.

3) Thinking that only tacs should be flying tac ships, only engineers should be flying engineering based ships and scis should only be in science based ships is incredibly shortsighted. Be creative.

Quote:
Originally Posted by kamipoi View Post
Yea well sadly as my sig implies cryptic wouldn't know balance if it hit them in the face seriosly 0.9 shield modifier and 32k hull on a "Glass Cannon" btw same shield mod and more hull then the supposed to be tanky Heavy Escort Carrier SERIOUSLY!?!?
If you can't keep yourself alive in an Armitage or Jemmy HEC, you're doing it very wrong.
Lieutenant
Join Date: Aug 2012
Posts: 57
# 10
02-22-2013, 01:11 PM
I've been flying the Kumari since yesterday afternoon, and slowly tweaking it. Engaged in about a dozen pvp matches (1v1 and team mix) and another dozen or so STF's. Started with my Fleet AP equip Crit build, then took the investment into the Ando. XI weaps.

Here are my thoughts:

1-As previously stated, the ship is gorgeous, and I love the Ando Weapon effects/sound. I also agree that the cannon pet size is a wee bit too big. Even if you scaled it correctly, they're annoying as heck at typical escort zoom scale, and they like to block your field of view. Looking at some pics of the Enterprise bridge set, I think they nailed it. Yes, it's smaller, but the ENT ship was a battlecruiser, not escort, and justifiably bigger. Well done.

2 - It's a pure tac ship (again, I'm referring to the Kumari Tac version), and freakin deadly when the business end is pointed in the right direction, as it should be. It makes me giggle when I fly it, and that's exactly what I ground/paid for. I was not expecting an OP pvp ship, and therefore I was not upset when I didn't get one. But danm is it fun. ;]

3 - It is [justifiably] easily popped (relative to things like the Fleet Defiant, Fleet AE, Fleet Patrol, Steamrunner, etc.), even after the fixes, it can't take the beating the other fed escorts can. As it shouldn't. Yes, I said that. Sure, I'd love to see this thing tank as well as some of the others, but it shouldn't. This is it's role, and I accept it, you should too. Sure the other two versions can take a little more of a beating at a loss of potential firepower, but that still puts things like the Flt Defiant and Bug heads and shoulders above this ship.

This is what all escorts should be like. Glass cannons. As great as it would be to be able to tank like an Odyssey in it (as some Fedscorts seem to do), that is the very problem with the existing escorts...they shouldn't be able to do so, and that's coming from someone that does it. This is the trade-off...potential firepower for survivability, and so far, I think this is right on this ship, and keeps it from being the OP ship some claim it to be, while others claim is it not and desire.

As some have been saying, it's a BoPtor without cloak. Fun, potentially very dangerous, but easily neutralized.


My main concern/question are with the wing cannons and Dil Store Andorian weaps...

- Those that purchased the 3-pack should be able to outfit 2 of the 3 wing cannons on a ship. The Wing cannon is only slightly better than an Ando XI DHC, so I don't see it as a game-changer allowing 2 of them.
- Dil store weaps are expensive (note my lack of surprise tho), and limited to just Mk XI versions? Where are the Mk XII Ando versions? The weap effects are very fun, but Fleet phaser weaps are better quality. Release some mkXII versions to keep them slightly competitive with even fleet advanced weaps, and let us keep the fun color/sound/effects! ;] I however think the Ando weaps should be limited to use on current and future Ando ships, not usable on other ships. Uniqueness.


The above are simply my initial opinions.
@kardat Tradik | S'Kard | Taev | Roehzir | Taiben | Zairae Omega Family Fleet
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