Ensign
Join Date: Jul 2012
Posts: 6
# 1 Andorian Bundle - Go or No Go
02-22-2013, 03:45 PM
So I have been looking for a ship for my new Tac Officer. My main toon is an engineer flying a D'Kora and I am extremly satisfied with it. Now that I have him where I want him, it is time to play with my Tac which I finished leveling during the double XP weekend.

I had planned on buying the Andorian bundle when the shard came back up on Thursday, but R/L stepped in. After getting home from work and seeing its issues and yet another patch, I was glad I didn't buy it. However I keep looking at them...

So, I pose this question to those who have bought them. Information is scattered over many threads, but I would like to know your thoughts and feelings. Is it worth it? What has been nerfed "working as intended, or had a rock wall put up for asthetic purposes" , and what is good about it as it stands now.

Please forgive typo's as I am reading from my phone right now...


War Wizard
Cryptic Studios Team
Join Date: Jun 2012
Posts: 130
# 2
02-22-2013, 04:16 PM
There are indeed some minor issues -- which are going to be resolved very soon, high priority and all that jazz.

Alas, the Andorian ships play pretty differently from the D'Kora, aside from visual differences, the Andorian ship packs a very mean punch, in a bursty kind of way, whilst the D'Kora can take a beating and dish out a pretty consistent amount of damage.

Different play styles, certainly -- The Andorian ship turns roughly twice as fast as the D'Kora, and is quite a bit more tactically inclined, as opposed to Engineering, which will, also, change your play style. The Charal Class is the most similar to the D'Kora. I'd say you should try and see if you can grab a Mirror Universe Patrol Escort off the exchange, or from the latest Dominion Lock Box. It has a similar bridge officer layout to the Charal, and similar survivability & console slots.

If you like the feel of it, the Andorian Charal class will make you one happy camper, especially if you get the 3 set from the bundle, which makes those deployable wing cannons beastly!
I make space ships!
Twitter! STO_JamJamz
Empire Veteran
Join Date: Jun 2012
Posts: 1,501
# 3
02-22-2013, 04:43 PM
Your andorian ships will be fixed soon.
The many issues with the KDF ships won't. But I can bet my firstborn the andorian ships will be fixed.
Career Officer
Join Date: Jun 2012
Posts: 441
# 4
02-22-2013, 06:00 PM
The dealbreaker for me is the bridge. While the unique bridge is nice and very faithful to the show version, the fact is that you are stuck with it. If you add the option of using a normal bridge/interior as well, you will get even more sales. At least one more anyway.
What can I say, I like my trophy room...
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Empire Veteran
Join Date: Jun 2012
Posts: 1,643
# 5
02-22-2013, 06:17 PM
Speaking of 'bundle' JamJamz, do you have any idea when the next ship sale will be?

I know the Andorian ships won't be included (recent releases never are), but they're not what I currently have my eye on
Was named Trek17, but still an author.
Captain
Join Date: Jun 2012
Posts: 1,579
# 6
02-22-2013, 06:24 PM
Quote:
Originally Posted by overlapo View Post
What can I say, I like my trophy room...
We need little ships so we can break them before making angry statements about drawing lines!
Ensign
Join Date: Jul 2012
Posts: 6
# 7
02-22-2013, 06:40 PM
Quote:
Originally Posted by overlapo View Post
.
What can I say,I like my trophy room...
My D'Kora has one trophy. Halo Leeta.
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 8
02-22-2013, 07:13 PM
Quote:
Originally Posted by technomaje View Post
My D'Kora has one trophy. Halo Leeta.
Leeta - Rom's "trophy" wife.

See what I did there?

Thank you - I'm here all week.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 9
02-22-2013, 07:18 PM
The wing cannon consoles are completely worthless, they do not function well with other cannon abilities and they are terrible even in PvE (which is seriously saying something).

The wing cannon pets die if they are farted on, and put out about as much DPS as a pair of mosquitos.

The Cannon Overload is like a beam overload, except its on a three minute cooldown, has four second charge up time, and puts other cannon abilities on a full fifteen second cooldown.

Oh, and using any cannon abilities at all will put it on a 15s cooldown, which considering you're flying an escort with 5 fore weapon slots and a minimum of 7 tactical stations you are likely to be using a cannon ability every available moment you are flying the ship.

The Tachyon thing, I used at least ten times and as far as I can tell did nothing of any value. You can just fire DHCs with CRF for a better shield damage spike.



So basically don't expect to make use of the consoles at all, they are garbage.


The Wing Cannon itself is decent in pve but not really significantly better than a DHC.

It is also saddled with the terrible DMGx4 (it might as well be [NOODLES]x4), with no ACC, so weak in pvp as well.



The 2 piece bonus gives ACC, which would be fantastic, but even for 10% ACC which Id normally kill for in PvP - these consoles and their "special" powers are so bad that it would just be a complete waste of 2 console slots (which are at a premium at this point).


The consoles are really THAT awful.


The ship itself (ENG / SCI versions - avoid Tac version) is very good, but don't even for a second think the consoles have any value at all.




I removed them after 3 STFs, checking my combat parser and seeing how pointless they were.


Last edited by ussultimatum; 02-22-2013 at 07:40 PM.
Republic Veteran
Join Date: Jun 2012
Posts: 689
# 10
02-22-2013, 07:39 PM
Quote:
Originally Posted by ussultimatum View Post
The wing cannon consoles are completely worthless, they do not function well with other cannon abilities and they are terrible even in PvE (which is seriously saying something).

The wing cannon pets die if they are farted on, and put out about as much DPS as a pair of mosquitos.

The Cannon Overload is like a beam overload, except its on a three minute cooldown, has four second charge up time, and puts other cannon abilities on a full fifteen second cooldown.

Oh, and using any cannon abilities at all will put it on a 15s cooldown, which considering you're flying an escort with 5 fore weapon slots you are like to be using a cannon ability every available moment you are flying the ship.

The Tachyon thing, I used at least ten times and as far as I can tell did nothing of any value. You can just fire DHCs with CRF for a better shield damage spike.



So basically don't expect to make use of the consoles at all, they are garbage.


The Wing Cannon itself is decent in pve but not really significantly better than a DHC.

It is also saddled with the terrible DMGx4 (it might as well be [NOODLES]x4), with no ACC, so weak in pvp as well.



The 2 piece bonus gives ACC, which would be nice, but even for 10% ACC which Id normally kill for in PvP - these consoles and their "special" powers are so bad that it would just be a complete waste of 2 console slots (which are at a premium at this point).


The consoles are really THAT awful.


The ship itself (ENG / SCI versions) is very good, but don't even for a second think the consoles have any value at all.


I removed them after 3 STFs, checking my combat parser and seeing how pointless they were.
Apparently you're not playing right but I can take out a keldon in 4 seconds with the Kumasi and all 3 consoles. This ship kicks arse, I love it.
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