Career Officer
Join Date: Jun 2012
Posts: 3,400
# 11
02-22-2013, 08:42 PM
Quote:
Originally Posted by tuskin67 View Post
Apparently you're not playing right but I can take out a keldon in 4 seconds with the Kumasi and all 3 consoles. This ship kicks arse, I love it.
1) Wow, you killed a whole Keldon in 4 seconds. Woopdie do? You can kill any standard NPC in 4s or less and it doesn't require 5 fore weapons and 3 noob trap consoles to do it.


2) Did you even read my post? I said the Eng/Sci versions of the ship are very good. My post was primarily directed at how poor a value the consoles are.

Republic Veteran
Join Date: Jun 2012
Posts: 868
# 12
02-22-2013, 08:48 PM
I don't agree, this ship has not failed me in STFS. Or ny group PvE events, I've been using all the console abilities. The systems people have said they put a shared cool down to stop it from being OP (well event more OP) excuse the typos I'm on an iPad. I'm fusing the tactical variant
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 13
02-22-2013, 08:53 PM
Quote:
Originally Posted by tuskin67 View Post
I don't agree, this ship has not failed me in STFS.
Listen, I want to be civil.

I have already said multiple times that the ship is a very good ship.

Please don't keep repeating your above statement as if I am not stating this.

The ship itself, the ENG & SCI variants anyway, is very good.



Quote:
Originally Posted by tuskin67 View Post
Or ny group PvE events, I've been using all the console abilities. The systems people have said they put a shared cool down to stop it from being OP (well event more OP) excuse the typos I'm on an iPad. I'm fusing the tactical variant

Run a combat parser and check for yourself, I have over 12 months of combat logs to compare to using at least a dozen different set ups and I'm telling you that the wing console powers are weak, and have no value.


Feel free to use them if you think they are fun, but they are very clearly underpowered by a good margin.

The Devs cut too deep on these.

Ensign
Join Date: Jul 2012
Posts: 6
# 14
02-22-2013, 08:55 PM
If you pull the cannons off, does it change the look?
Career Officer
Join Date: Nov 2012
Posts: 247
# 15
02-22-2013, 08:56 PM
Just posting a repeat and moving on (Whistles as I work)

Posed this in the Bug report link:

"lol this bastard child of DHC's is really a beam boat lol hahahahahahahahahaha I love it

Think about it, you can have free DHC's on this ship with its set bonus and then you can chose beam skills like Befaw, BO, or targeting and never miss a beat. My oh my oh my i actually think I will buy this thing now since I am major beam captain and this thing will be fun specially with my "Inertial Denial" Build.

How unorthodox, how interesting, how fun it will be, finally escorts have no choice atm but to be Beam boat DHC hybrids. I wonder if I will be credited with this discovery as I have done so many times in the past or if people will simple restate my own thoughts as theirs."

Can you imagine the quixhotic builds that could come from this? the three console set. 1-2 Dhc's in the front 1 torp 2 beams cutting beam in the back with another beam. Then you use the Ships sets and it puts all the cannon skills into cd but Cannons skills do not affect beam skills, correct? Correct. Then you can use befaw, spread, BO, or Target Shield or something. No nead to have Cannon skills when you get a set of them for free so technically you will have more tac slots for free right? While everyone else has LT Com and Lt tac slots you will be default have two LT comms and an LT slot. How op is that? and with a standard Patrol escort tank defense my god my god my god the pain we will rain down on our enemies. Think people think. You don;t let technicalities steal your game. You refine it to the rules they are forcing on you. While the world is playing checkers then we will play chess and you have to sacrifice a pawn to get a king. When you are given something bitter you do not cry over it, you rise above it and make lemonade. I will re-post this in another andorian build section and lets see what we can come up with. Maybe i will be heckled, maybe i will be lauded. Players will say Escorts shouldn't have beams. Why not? I have been running a patrol escort with beams since i started the game and i kill more players then I die to. You can try it or not i don't really care, changing the way the game is played, that sounds the most interesting to me. We'll just call it Ozifacation.

Horatio Oz; Proud and only member of the KittyMomo Brigade. Meh, we are taking apps atm for membership MEow!

Thank you ladies and gents for your time... time to wake up, it's later then you think
Lt. Commander
Join Date: Oct 2012
Posts: 176
# 16
02-22-2013, 09:04 PM
Bitter lemonade?
Career Officer
Join Date: Nov 2012
Posts: 247
# 17
02-22-2013, 09:12 PM
technically that's true but i like sweet things the most

Don't forget to comment on the idea if you like or not it's kinda important. I think we can revolutionize the game and maybe do something even more interesting. But Shh it's a secret what I'm really after is what will come next. lol it's the beginning of a movement. Power to the player
Captain
Join Date: Feb 2013
Posts: 5,394
# 18
02-22-2013, 10:13 PM
Quote:
Originally Posted by technomaje View Post
So, I pose this question to those who have bought them. Information is scattered over many threads, but I would like to know your thoughts and feelings. Is it worth it?
It was worth it for me.

Quote:
what is good about it as it stands now.
You get a lot of bang for your buck. Literally. The damage output is robust. The ship is mobile. It can be kitted out to be very effective. You get three flavors from the three-pack. So it can suit your captain and playstyle very easily. And really for pew pew pew fun, it delivers.
Captain
Join Date: Feb 2013
Posts: 5,394
# 19
02-22-2013, 10:17 PM
Quote:
Originally Posted by ussultimatum View Post
It is also saddled with the terrible DMGx4 (it might as well be [NOODLES]x4), with no ACC, so weak in pvp as well.

The 2 piece bonus gives ACC, which would be fantastic, but even for 10% ACC which Id normally kill for in PvP - these consoles and their "special" powers are so bad that it would just be a complete waste of 2 console slots (which are at a premium at this point).
That's just it though. The 2 piece bonus set gives passive accuracy. And that affects the wing cannon which as you state needs accuracy. The 2 piece bonus is what I'm using on the Charal ans so far it's been nice.


Reading the dev commentary about the consoles, I agree, they're powers are not at all enticing. The final set bonus isn't worth the console slot. I may even eventually drop the 2 piece bonus.

The developers need to rethink the consoles if they actually want players to use them.


But as you state the Sci and the Engi versions of the ship are SWEET! I'm totally digging my Charal.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 20
02-22-2013, 10:55 PM
Quote:
Originally Posted by snoggymack22 View Post
That's just it though. The 2 piece bonus set gives passive accuracy. And that affects the wing cannon which as you state needs accuracy. The 2 piece bonus is what I'm using on the Charal ans so far it's been nice.
I think that was their idea, but they failed in their execution.

They tried to build synergy and instead designed a brand new, 3 pack ship with a console set that is really way below even an average level of performance.


In a 6 minute STF where my 4 DHCs did 1,888,582 (/4 = 472,145), the 1 Wing Cannon only did 396, 549.


The pets?

They did 4k total damage, it shows up as 0% damage added in the log.

Every fed, rare, pet does more than that, by a gigantic margin and do not require a console slot and are not on a three minute cooldown.


They are weaker than the weakest fed pets by a factor of at least 50 to 100.

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