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Lt. Commander
Join Date: Jul 2012
Posts: 130
I recenly switched from my weaver to my mvam.

I notice somthing very quickly.

When i flew my weaver I was engage about 20% of the fight with someone attacking me. Now that Iam in my mvam its 50% + chance Iam the target.

The funny thing is, i switch to my Mvam for better longevity and speed tanking, my weaver is the glass cannon because its a tac build.

So I wondered do sto players choose target by size. Ive seen alot of people that dont know how to fly cruisers in pvp and one alpha to the cruiser /carrier drops.


So the question arises

Who do you pick first at the start of arena? and why?
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Last edited by paradise1killer; 02-22-2013 at 06:41 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 5,925
# 2
02-22-2013, 06:48 PM
i shoot at whoever i see making mistakes, or if i see critical buffs expire on someone. i tend not to shoot orbs over anything else, those are tanky as hell
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Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
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Captain
Join Date: Nov 2012
Posts: 1,409
# 3
02-22-2013, 09:35 PM
I usually try to make myself a target because in fairly confidant I can survive most initial engagements. I then decide who to shoot at whoever over extends themselves from their team.

Works like a charm a lot of the time.
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Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Captain
Join Date: Nov 2012
Posts: 3,039
# 4
02-22-2013, 09:39 PM
It was your choice of combo...

Weavers = tanky low threat. I mostly target them last unless its someone I know who is good in it.

However... the combo of a Tactical in a weaver = Prime target. Squish Squish.

Honestly most people will target tacs in cruisers and sci ships... because in general they aren't all that tanky.

Tacs are harder to kill in Escorts... an escort allows you to play defense through offense... your tac buffs really don't help you do that in the other ships.
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Republic Veteran
Join Date: Jun 2012
Posts: 27
# 5
02-22-2013, 09:43 PM
When my fleet runs PvP, the first thing we do is check the score window for known squisy/good players. And then it generally turns into:

1) The full impulse Leroy. Normally it's an escort who is away from the pack, and can be quickly dealt with.

2) Then we rotate between targets who seem to be squishier. Sometimes though we have certain opponents who we know are good players, and we try to take them out to make an easier time for ourselves.

3) sometimes when a team has a good healer, we switch to focus heavy on the healer.


At the end of the day, I see target picking as "who's death will make it the easiest on our team?"

Now on the flip side if I run my healer, I like to make sure I am leading the pack, not to give away any free kills in the first moments of first contact.
Captain
Join Date: Oct 2012
Posts: 949
# 6
02-22-2013, 10:24 PM
Quote:
Originally Posted by antoniosalieri View Post
...

Tacs are harder to kill in Escorts... an escort allows you to play defense through offense... your tac buffs really don't help you do that in the other ships.
That's a great way of putting it.

I usually go after what seems to be the squishy one first. Anything tanky is usually either not a threat or not worth the effort. That, and Tac Cruisers are like 98% bad players and 2% too awesome for me to kill...but at least I have to try. As for Tac Science....they're awesome in STFs.....yeah....but in pvp they're towards the top of my kill first list unlike eng science, which tends to be just really really annoying and not worth my time.
Captain
Join Date: Aug 2012
Posts: 938
# 7
02-23-2013, 09:34 AM
In pugs, my K'tinga usually wears down cruisers and stops healing, my escorts attack other escorts and try to keep them from blowing stuff up. Theres always emergencies and adaptation though. I almost never attack lock box ships.
The Somraw, K'tinga, D'Kyr, D7, Kumari, and T'Varo are all older than the Constitution Refit and yet they are tier 5. The rule needs to change.
Captain
Join Date: Jun 2012
Posts: 822
# 8
02-23-2013, 10:22 AM
It depends on a few things.

If I see someone flying a Galaxy-X, Regent or Excelsior I'll tend to go after them first. From past experience I've found that the majority of pugs who fly these are generally tacs trying to do DPS in a cruiser. As such these cruisers tend to be squishier then a well flown escort. Not always mind, just most of the time.

A lot of target selection though is situational. If there's a big enough threat, I'll target them first. If there's a weak link, I'll prioritize them.

My first thought though upon arriving on a map is, 'anyone I know?' then 'is there a tac in a cruiser on the other team?'
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Captain
Join Date: Aug 2012
Posts: 843
# 9
02-23-2013, 10:37 AM
I prefer to hit slow moving but tactically orientated cruisers or SCis

I can't afford to miss the heals jn trade off for TBS EWP to slow speed tankers down to hit them and I can afford Ecs to get hold of acc x3 but if I have a good communicating pug I will go after there best damage dealers to help out

But I'm no high end pvp and no expert just my 2 cents
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Rihannsu
Join Date: Jun 2012
Posts: 1,398
# 10
02-23-2013, 10:57 AM
Typically it's a tie between Tac officers in escorts and Sci officers, with sci being Primary. Since a Science officer can ruin your day if they give you a well timed Subnuc no matter who you are.

After that I'll check to see how tanky their healer is and how good they are at defending themselves. Then I'll rotate between Escorts and Healer to make sure there's pressure on the healer to try to force him to focus his heals on himself and not his team.
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