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The OP is talking about, what is essentially, a flight sim.
Perhaps for the fighters, but aside from a little pitching and yawing (even as evidenced by capital ships in the shows) we will be getting naval warfare.
Or perhaps submarine warfare is more apt.
Aside form small ships on the show (Defiant, Jem'hadar fighters,etc.) I have never seen a large ship loop the loop or do a barrel roll.
The OP is talking about, what is essentially, a flight sim.
Perhaps for the fighters, but aside from a little pitching and yawing (even as evidenced by capital ships in the shows) we will be getting naval warfare.
Or perhaps submarine warfare is more apt.
Aside form small ships on the show (Defiant, Jem'hadar fighters,etc.) I have never seen a large ship loop the loop or do a barrel roll.
I think the space combat feels just fine.
We have however seen a Galaxy pull a flat spin while negotiating an asteroid field. (TNG 3x06, "Booby Trap") But that can be pulled off in-game with judicious use of the throttle and abilities like Aux2Dampeners.
Roddenberry wanted the space combat in TOS to feel like submarine warfare. "Balance of Terror" being based on movies like "The Enemy Below" and "Run Silent, Run Deep" really set the standard, which has been stuck to more or less since.
"You may now press The Button That Makes Everybody Die." - V. Adm. Jesu LaRoca
Actually I would like to have the option to remove the auto-level and introduce 'roll' movement keys.
I really don't care about doing loops or cartwheels in the game... though the devs claim the engine doesn't allow it but that is an excuse because drones and fighters DO perform loops... so my best guess is that its not allowed because the 'box' space of every space region is too small to allow a ship at full speed to do such maneuvers (height of the 'box').
... but if I could have the following commands:
Roll Left
Roll Right
and have the ship STAY in whatever rolled position I leave it in as I fly it...
well, the tactical options of ships and combat open up as one can truly use ship roll and pitch to maintain broadside rather than the autolevel system forcing you to keep turning.
I.K.S. Shinano
Named after a carrier launched before it was ready, without a working air wing and a crew of novices. Sunk on its maiden voyage. Ring a bell Cryptic?
Well it is annoying as hell having slowly spiral up or down to get at a target above or below us, Roddenbury wanted a ships a sea look, CBS doesn't want upside down ships? Well hell Roddenbury is dead and what the hell does CBS care as long as they're getting their piece of the pie.
I can imagine the scene in Wrath of Khan where the Enterprise pops up in back of the Reliant replaced with one where the ship slowly circles upwards while Khan and his crew watch in amusement.
"Khan-What is he doing? Joachim-I think he's trying to sneak up behind us sir"
Fine Fine, does it disrupt canon in any way to let ships translate up or down, or to use the submersible analogy, surface or sink?
I like the idea but I feel like it should not be universally applied.
Cruiser must stay the same, especially with the bigger ones like the Odyssey.
The amount of pitch/roll allowed will increase at Sci-ships, escorts, then shuttles, then fighters.
It should also not be a sudden update and BAM it's here. I feel like it should be worked into a reputation system somehow where players will gradually earn more maneuverability with the final tire 5 awards being shooter mode in space for small-crafts, escorts, and select sci-ships. For the cruisers and most sci-ships, they'll gain some other abilities to balance things out, like manual targeting of beam arrays while your other weapons fires at a locked target.
There should definitely be no upsidedown ships, 85 degree max, just for the sake of visuals.
Also, while strafing would be fun, it should only be limited to one class of fighter per faction.
if they where going to do this they should start by making fighter combat events work this way.
there are plenty of games to take inspiration from too, be it colony wars or well "star trek: invasion".
stats by size, mass, engine grade & power http://www.phan.org/sto/pics/ShipChart.jpg
fix this, and many imbalances due to stats by fairy magic get normalised.
agility balanced by less health and or dps-dps balenced by less agility and or health-health balanced by less dps and agility
agility by magic breaks this very simple and easy to follow model.
I find it interesting that NPCs don't seem to be bound by the same rules as players, they seem to be able to rise or descend and maneuver much more directly than the long gradual incline we are forced to take. Clearly they are able to do something that we are being prevented from doing.
I would seriously just be happy having the pitch adjusted so you can point straight up or down. loops and barrel rolls would be good but the pitch is stupid wrong as it is now. As for the IP and pitch then they need to remove the scene in All good things where the enterprise is attacking the klingons from below and not doing a stupid corkscrew.
I'd like to be able to go vertical, the handling method isn't bad but it just feels a little 2 dimensional. We know ships can go vertical.
Just watch TNG episode 'all good things', we see the gal X enterprise go vertical then roll over.