Starfleet Veteran
Join Date: Jun 2012
Posts: 148
Captain
Join Date: Jun 2012
Posts: 1,917
# 22
05-03-2013, 08:27 AM
I love the Star Trek vs BSG video, it's one of my favorite fan flicks, the warp effect is perfect, but I will say that the Sovereign is rolling a little too much, as cool as it looks it just doesn't look normal.
It's safe to say we're beating a dead horse, no DEV has looked at this or at the very least they've never bothered to comment.
Here's what I propose, allow vertical translation, that is the ability rise and lower like a submersible without pitching, if need be make it cost reserve power like reverse does now.
Provide a learnable captains power "Exotic maneuvers" that turns off the pitch limiter and boosts speed and turning for a short period at the cost of reserve power.
This is solely so that captains aren't continually forced to do ridiculous spiraling maneuvers to get at a target that may be just beyond the current arbitrary pitch limitation.
The game is 3 dimensional, our targets are often positioned well above or below our ships starting position, the current pitch limit is simply too shallow.
If something is not broken, don't fix it, if it is broken, don't leave it.
Oh Hell NO to ARC........One Ring to Rule Them all........
Lt. Commander
Join Date: Jun 2012
Posts: 241
# 23
05-03-2013, 09:16 AM
Quote:
Originally Posted by maxvitor View Post
Here's what I propose, allow vertical translation, that is the ability rise and lower like a submersible without pitching, if need be make it cost reserve power like reverse does now.
Provide a learnable captains power "Exotic maneuvers" that turns off the pitch limiter and boosts speed and turning for a short period at the cost of reserve power.
This is solely so that captains aren't continually forced to do ridiculous spiraling maneuvers to get at a target that may be just beyond the current arbitrary pitch limitation.
The game is 3 dimensional, our targets are often positioned well above or below our ships starting position, the current pitch limit is simply too shallow.
Thats a pretty good idea even if I do say so myself
Survivor of Romulus
Join Date: Jun 2012
Posts: 801
# 24
05-03-2013, 11:33 AM
We don't need barrel rolls or anything like that, after all this isn't Star Fox. However having to corkscrew your ship up and down is so ridiculously stupid and really quite annoying. A full or near full vertical angle would solve this easily as the current angle right not is way under what it should be. This is in space not Earth Reentry, we don't have to stick to a 23 degree angle or worry about burning up and dying.
Captain
Join Date: Apr 2013
Posts: 1,204
# 25
05-04-2013, 02:31 AM
adding a whole new movement to go up or down on a vertical plane would require a whole lot more work than just adjust the pitch so we can do 90 degrees(or atleast 85) rather than 45, the move up and down like in wrath of khan is not needed and would take just as long to go up or down as corkscrewing does. a simple pitch adjustment to allow near 90 degrees would be perfect. I cant say how many times in the episode misions i had to corkscrew forever just to get to the ship or base to continue after the inevitable fight. Hell a 747 has more pitch capabilities than a defiant class escort and a 747 has to fight gravity.

It would also make for a nice addition to consoles and impulse engines, add consoles that increase pitch adjustment speed just the same as ones that increase turn rate. top impulse engine could have a turn and pitch modifier. then consoles or engines that provide either or.
Career Officer
Join Date: Jan 2013
Posts: 58
# 26
05-04-2013, 03:07 AM
Well, way back three years ago in closed beta the up down plane was about 15%, so what we have now is worlds better, but i will tell you true ship movement was brought up in closed beta three years ago and it is still not here, so I am guessing the chance is zero.
Captain
Join Date: Apr 2013
Posts: 1,204
# 27
05-04-2013, 08:31 PM
Quote:
Originally Posted by lowqfah View Post
Well, way back three years ago in closed beta the up down plane was about 15%, so what we have now is worlds better, but i will tell you true ship movement was brought up in closed beta three years ago and it is still not here, so I am guessing the chance is zero.

15% is nucking futz lol. how long would it take to get to your target if you just corkscrewed to the invisible ceiling in a fight that started 20 kilometers above where yo were going? an hour? put something heavy on the turn key full impulse and go fetch some food?

Chance might be zero but it definatly would be if people dont keep asking.
Ensign
Join Date: Jun 2013
Posts: 9
# 28
08-04-2014, 11:08 PM
Another thing about tru ship movement......Y can't the ship go vertical 90 degrees up or 90 degrees down, most times I needed 2 find targets there but could go straight up or down, is there a way 2 change the settings???
Ensign
Join Date: Jul 2012
Posts: 3
# 29
08-05-2014, 04:45 PM
You guys need to go play Star Trek Bridge Commander if you haven't. That's some proper Star Trek ship combat. Puts STO to shame.
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