So you want them to feel the sads like you do so they'll throw aside whatever they have planned and give you everything on your Christmas list.
No, it's called 'test your build', and maintaining game-balance-developers that only play one-sided content only KNOW one sided content. The perfect example was already brought up-the Bortascrew flying office building.
On PAPER it looks FEARSOME, but in PLAY...it sucks rocks.
It's the difference between academic "knowledge" and actual hands-on KNOWLEDGE, or why the SKILLED engineer listens to the mechanic who's responsible for building and maintaining his project, and the BEST ones have hands-on, tools-on, experience working in the industry they're designing for-it's the same exact way with GAMING. (whether Pen&Paper&Dice gaming, or Computer games.)
"when you're out of Birds of Prey, you're out of ships."
I agree with the idea that each staff member implied in design or decision regarding of new kdf ships should play kdf side.
Great actors do that before the actually perform a role.
Human mind has two sides one is intellectual and one is emotional.It is one thing is to understand by stat's and it is other thing to feel it first hand.Only by living the joy's and the frustration's of kdf somebody will have the full understanding of the kdf experience.
Audiater et altera pars
"They gave away your leech, the only 5 tac console ship you have has a turn rate of 5, all of the Romulan ships have battle cloak and dont suffer the hull strength reduction of the BOPs."