Tacs are harder to kill in Escorts... an escort allows you to play defense through offense... your tac buffs really don't help you do that in the other ships.
That's a great way of putting it.
I usually go after what seems to be the squishy one first. Anything tanky is usually either not a threat or not worth the effort. That, and Tac Cruisers are like 98% bad players and 2% too awesome for me to kill...but at least I have to try. As for Tac Science....they're awesome in STFs.....yeah....but in pvp they're towards the top of my kill first list unlike eng science, which tends to be just really really annoying and not worth my time.
In pugs, my K'tinga usually wears down cruisers and stops healing, my escorts attack other escorts and try to keep them from blowing stuff up. Theres always emergencies and adaptation though. I almost never attack lock box ships.
If I see someone flying a Galaxy-X, Regent or Excelsior I'll tend to go after them first. From past experience I've found that the majority of pugs who fly these are generally tacs trying to do DPS in a cruiser. As such these cruisers tend to be squishier then a well flown escort. Not always mind, just most of the time.
A lot of target selection though is situational. If there's a big enough threat, I'll target them first. If there's a weak link, I'll prioritize them.
My first thought though upon arriving on a map is, 'anyone I know?' then 'is there a tac in a cruiser on the other team?'
I prefer to hit slow moving but tactically orientated cruisers or SCis
I can't afford to miss the heals jn trade off for TBS EWP to slow speed tankers down to hit them and I can afford Ecs to get hold of acc x3 but if I have a good communicating pug I will go after there best damage dealers to help out
But I'm no high end pvp and no expert just my 2 cents
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Typically it's a tie between Tac officers in escorts and Sci officers, with sci being Primary. Since a Science officer can ruin your day if they give you a well timed Subnuc no matter who you are.
After that I'll check to see how tanky their healer is and how good they are at defending themselves. Then I'll rotate between Escorts and Healer to make sure there's pressure on the healer to try to force him to focus his heals on himself and not his team.
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