Captain
Join Date: Aug 2012
Posts: 3,553
# 501
03-20-2013, 02:27 PM
Quote:
Originally Posted by pointedears View Post
No that's just poor player skill.

Take a tractor beam and lock the escort in place, if they cant turn they cant fire right ? I really am baffled why people are so bad at this game that they cant grasp basic situational and tactical awareness
Cuz you know... Attack Pattern Omega doesn't make you immune to holds/snares. And nobody ever uses it anyways. Because it's so bad.

-.-

I really am baffled as to why people are so bad at this game that they can't grasp basic situational and tactical knowledge on what is commonly used by other players and why.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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Career Officer
Join Date: Sep 2012
Posts: 2,541
# 502
03-20-2013, 02:41 PM
Quote:
Originally Posted by hereticknight085 View Post
Cuz you know... Attack Pattern Omega doesn't make you immune to holds/snares. And nobody ever uses it anyways. Because it's so bad.
APO, PH, Evasive Manuevers, Deuturium burn don't make you immune to holds permanently. Use your abilities strategically while those are on cooldown and you'll have no problems holding that Escort.
Quote:
Originally Posted by thecosmic1 View Post
Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.
Captain
Join Date: Aug 2012
Posts: 3,553
# 503
03-20-2013, 02:50 PM
Quote:
Originally Posted by valoreah View Post
APO, PH, Evasive Manuevers, Deuturium burn don't make you immune to holds permanently. Use your abilities strategically while those are on cooldown and you'll have no problems holding that Escort.
Except if you cycle them. An escort can have two copies of APO that can be cycled with only a small hole in their defenses. And during that time, you can hit a PH. 15 second duration x2 (APO, 60 second CD), 30 second duration for PH (45 second CD), and you have your full 1 minute of coverage before APO is back up. And then your APO will fill what is left of the CD on PH. So you can have immunity to snares and holds permanently. The only way to get an escort to stop moving is EWP, which they just have to hit HE and they walk away laughing.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Lieutenant
Join Date: Jul 2012
Posts: 99
# 504
03-20-2013, 03:02 PM
Quote:
Originally Posted by hereticknight085 View Post
Except if you cycle them. An escort can have two copies of APO that can be cycled with only a small hole in their defenses. And during that time, you can hit a PH. 15 second duration x2 (APO, 60 second CD), 30 second duration for PH (45 second CD), and you have your full 1 minute of coverage before APO is back up. And then your APO will fill what is left of the CD on PH. So you can have immunity to snares and holds permanently. The only way to get an escort to stop moving is EWP, which they just have to hit HE and they walk away laughing.
There are other usefull tools you can use to stop an escort.
Theta radiation vents is one of them, warp plasma, grav pulse gen that combined with a tractor, borg set tractor beam is quite good.

Theta kills the crew in a few secs. (you have just taken away the healing)
Grav pulse slows the escort down and debuffs it quite good with -66% speed and -80% turn rate and some chance at taking down the impulse engines for 15 secs.

Using these things, correctly, the escort has a lesser chance of taking you out, and will in the end lose the fight because it will not be able to heal as fast as you lash out damage.

Edit:
And ofcourse, transphasics! Forgot about them :-)

Last edited by thowas; 03-20-2013 at 03:05 PM.
Captain
Join Date: Aug 2012
Posts: 2,795
# 505
03-20-2013, 03:56 PM
Luckly, the devs have given us a lot of pseudo tools that are supposed to help against their beloved and almost unstoppable escorts.

Instead, of releasing toys like that, they should have balanced the game in a reasonable way, and make all ships equal strong, just supporting different playstyles. But i am afraid this would be too much of a demand, since MMO players and the devs themselves obviously can't imagine anything else besides the typical MMO mechanic.

Of course it is much more easy and profitable, to release a new set of Lockboxes now and then with a console previously bound to the opposite faction to "balance" the game a bit.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 506
03-20-2013, 04:05 PM
Quote:
Originally Posted by thowas View Post
There are other usefull tools you can use to stop an escort.
Theta radiation vents is one of them, warp plasma, grav pulse gen that combined with a tractor, borg set tractor beam is quite good.

Theta kills the crew in a few secs. (you have just taken away the healing)
Grav pulse slows the escort down and debuffs it quite good with -66% speed and -80% turn rate and some chance at taking down the impulse engines for 15 secs.

Using these things, correctly, the escort has a lesser chance of taking you out, and will in the end lose the fight because it will not be able to heal as fast as you lash out damage.

Edit:
And ofcourse, transphasics! Forgot about them :-)
AP-Omega ignores EWP and Theta Vents movement debuffs if I remember correctly, and you have to be on top of an over-anxious escort player for dropped hazards to have any chance of trapping escorts due to their superior mobility. Also, if the Escort player slots 3 Evasive Maneuvers DOFFS, then he/she can break tractors every 30 seconds.

Target Subsystem Engines works fairly well, though Adapted MACO or KHG engines can counter this tactic without interrupting the ship's tac-team rotation.
Captain
Join Date: Jul 2012
Posts: 2,990
# 507
03-20-2013, 04:28 PM
Quote:
Originally Posted by thowas View Post
There are other usefull tools you can use to stop an escort.
Theta radiation vents is one of them, warp plasma, grav pulse gen that combined with a tractor, borg set tractor beam is quite good.
The only thing there I thing AP:O doesn't cover is grav pulse gen but then again "immunity to all movement debuffs" (important bit couldn' be any clearer)

Quote:
Using these things, correctly, the escort has a lesser chance of taking you out, and will in the end lose the fight because it will not be able to heal as fast as you lash out damage.
See the paragraph above, also an escort wont recieve beam array damage due to EPtS1 being so much better than EPtW1+125+ power
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 508
03-20-2013, 04:38 PM
Quote:
Originally Posted by hereticknight085 View Post
Except if you cycle them. An escort can have two copies of APO that can be cycled with only a small hole in their defenses. And during that time, you can hit a PH. 15 second duration x2 (APO, 60 second CD), 30 second duration for PH (45 second CD), and you have your full 1 minute of coverage before APO is back up. And then your APO will fill what is left of the CD on PH. So you can have immunity to snares and holds permanently. The only way to get an escort to stop moving is EWP, which they just have to hit HE and they walk away laughing.
Its why I advocate the removal of the TB hold protection of ApO for something different.
Let it keep the bonus defenses and protection to EWP/VT since it is an Attack pattern of movement meant help one to move into position to attack.
Now though it could interupted by a reasonable weakness but one that is countered by a common enough power.
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Captain
Join Date: Jul 2012
Posts: 2,990
# 509
03-20-2013, 04:48 PM
Quote:
Originally Posted by bitemepwe View Post
Its why I advocate the removal of the TB hold protection of ApO for something different.
Let it keep the bonus defenses and protection to EWP/VT since it is an Attack pattern of movement meant help one to move into position to attack.
Personally I don't think it should make you immune to anything but I think a resistance to holds would be a good idea
Captain
Join Date: Aug 2012
Posts: 3,553
# 510
03-21-2013, 02:33 AM
Quote:
Originally Posted by thowas View Post
There are other usefull tools you can use to stop an escort.
Theta radiation vents is one of them, warp plasma, grav pulse gen that combined with a tractor, borg set tractor beam is quite good.
Vent theta does nothing. You can still use HE with no ill effects if your crew is dead. Warp plasma, as I stated earlier you hit HE and you're fine. Grav pulse requires that an escort be in front of you (something that never happens to most cruisers), tractor beams are negated by APO and PH (yes, even the very powerful borg one).

Quote:
Originally Posted by thowas View Post
Theta kills the crew in a few secs. (you have just taken away the healing) Except that it doesn't...
Grav pulse slows the escort down and debuffs it quite good with -66% speed and -80% turn rate and some chance at taking down the impulse engines for 15 secs.

Using these things, correctly, the escort has a lesser chance of taking you out, and will in the end lose the fight because it will not be able to heal as fast as you lash out damage.

Edit:
And ofcourse, transphasics! Forgot about them :-)
Unfortunately the post you responded to with this still negates this argument. APO and PH combined are just too powerful at stopping snares. And as for any other things that ensnare, HE either removes them or ignores them. And transphasics? What makes you think an escort will care about a transphasic burst? Monotanium combined with BFI/Aux2SIF/HE. Unfortunately, the escort still wins the encounter based on what you list as counters.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
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