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Lt. Commander
Join Date: Oct 2012
Posts: 245
# 11
02-25-2013, 02:11 AM
- Decrease BA power drain

Just this and we are cool.
Captain
Join Date: Jun 2012
Posts: 1,063
# 12
02-25-2013, 02:30 AM
On further reflection, part of me is wondering if this is a futile gesture, and not for the reasons one might expect. Aside from the fact that such threads, if they are even looked at by the devs, are apparently disregarded, I cannot help but wonder if any "solutions" will require buying an entirely new line of cruisers.

While I appreciate the necessity of the game to make money, I am not enthused at the prospect of improved turn rates and other bonuses require throwing $30-40 at a single-character unlock ship produced only at a T8 Starbase that makes all the other cruisers obsolete. If this goes in, I think the caveat has to be that the devs are going to need to have to have another look at all current end-game cruisers in general, as a general improvement to the ship type, not simply put it on the list as a potential selling point for the next generation of pay cruisers.
Captain
Join Date: Jun 2012
Posts: 598
# 13
02-25-2013, 03:01 AM
Quote:
Originally Posted by emacsheadroom View Post
The ultimate problem with this issue is that there is too much division around it. For every two people saying cruisers need a buff, there's an escort fanboy ready to weigh in the opposite opinion because he's terrified of having his supremacy challenged.

The devs won't touch this subject with a thirtynine and a half foot pole because the community is not of one mind and one voice about it.
You are so right.
Commander
Join Date: Aug 2012
Posts: 439
# 14
02-25-2013, 03:10 AM
Quote:
Originally Posted by hereticknight085 View Post
- Buff Cruiser turn rates by 2 (minimum 1)
- Decrease BA power drain
I support these two solutions. I've not played this game that long...maybe a year or so, but I have flown all types of ships in that time; mostly escort and cruisers since my main is a tactical officer. The ships that cannot mount dual heavy cannons are at a significant disadvantage already, but then add in the low turn rate on cruisers and the heavy energy drain of BA and the disparity becomes even more apparent. Flying a ship with a turn rate below 7 is just painfully annoying.

A buff to cruiser turn rates of 1 or 2 would not step on escorts..they would still be able to run circles around cruisers, but it would make flying said cruisers a lot less painful. Decreasing the BA power drain by say half would also help to keep cruiser damage more consistent. I know personally, I have an all saurian crew (which boosts energy levels) and I have skill points in the appropriate skills to try and counter this drain and while I have succeeded somewhat my weapon energy will still dip into the low 80's when I use a broadside (and that's only with 6 beams - imagine 8). I never have that problem in my escort. I can fire 4 DHC and 3 turrets all day and my weapon energy will never dip below 100. If an escort can fire all its weapons at once without falling below 100 energy a cruiser should be able to so as well.


U.S.S. Mary Celeste
Captain
Join Date: Feb 2013
Posts: 673
# 15
02-25-2013, 03:17 AM
Everyone who says cruisers would turn too fast if they had a turn rate buff of 1 or 2 should go fly the Galor and come back and say whether they think it turns too fast.

Sometimes I think escort captains have never even tried a cruiser so they don't realise how bad many cruisers are to fly. Or they have indeed tried cruisers and want them to remain the buttmonkey of space combat.

Buff all fed cruiser turn rates a little, make beam energy drain less awful and release a c-store bundle for the Exploration Cruiser with at least universal ensigns and more tac consoles and all will be A-okay.
Captain
Join Date: Jun 2012
Posts: 598
# 16
02-25-2013, 03:20 AM
If you build your cruiser right, you can get some kills. You can be a tank and do damage but you have to add torpedoes to the mix. The opposing team will hate you because they can't kill you one on one and you are taking them out. They well try to tripple team you because they are soar loosers. I get that attention all the time in my Dread and in my Fleet Ambassador. I found a way to use Photon torpedoes to my advantage, it rips shild better than any other type torpedo. Also, I am not a Eng Captain, I am a Tac, so I do not put concentration on being a healer. I build for self-resiliancy, and damage. You can be a tank and not a healer. This is the first MMO where the tank is expected to do the healing. In other MMO games the tank does the fighting and absorbing. Only a dedicated healer heals other people, and they don't fight or take hits. I believe cruisers are to be self-reliant and not have to depend on others to make kills for you. Its ok to need help if you are getting jumped by two or more ships but you should be able to handle yourself in a one versus one situation.

If opposing teams hate you, then you must be doing something right.

Last edited by alexindcobra; 02-25-2013 at 03:22 AM.
Captain
Join Date: Jul 2012
Posts: 3,047
# 17
02-25-2013, 05:50 AM
So we're here again are we?

Its safe to say that beam arrays would be very close to fine actually if escorts were forced into hit and runs, I say close to fine as the drain does need to be looked at but we all know that.

I recently took some time away from my eng cruiser and am a little out of sync with it right now (there is also the aspect of some of my skills not activating in the first place, I should not have to ask for a heal 5 times and die because it refused to activate, but thats another thread)

I must also agree that the difference between the escort's ability to tank and the cruiser's ability to do damage is far too great but the drain issue with beams should be fixed before any more action is taken on that front.
Commander
Join Date: Aug 2012
Posts: 374
# 18
02-25-2013, 06:00 AM
- Decrease BA power drain

- Add in new Beam Arrays exclusive on cruisers (and sci?)

- Add a new passive for all cruisers: Structural Hardening
While being fired on by enemy ships, receive a stacking bonus of +2.9 Hull Damage Resistance every 6 seconds. Stacks up to 10 times.
More anything?
"MORE EVERYTHING!"
-Jerry Seinfeld on Star Trek Online Content

Foundry Works: Uncharted
Captain
Join Date: Jun 2012
Posts: 598
# 19
02-25-2013, 06:08 AM
Quote:
Originally Posted by adamkafei View Post
So we're here again are we?

Its safe to say that beam arrays would be very close to fine actually if escorts were forced into hit and runs, I say close to fine as the drain does need to be looked at but we all know that.

I recently took some time away from my eng cruiser and am a little out of sync with it right now (there is also the aspect of some of my skills not activating in the first place, I should not have to ask for a heal 5 times and die because it refused to activate, but thats another thread)

I must also agree that the difference between the escort's ability to tank and the cruiser's ability to do damage is far too great but the drain issue with beams should be fixed before any more action is taken on that front.
You are so telling the truth.

Oh yeah, that dashboard is kind of retarded because it doesn't respond to the the first two clicks. I even made complaints about it in the past but more people need to speak out about the BOFF power buttons being delayed. I'm running out of keys to bind on the keyboard, so they do need to fix the HUD buttons.
Lt. Commander
Join Date: Jun 2012
Posts: 147
# 20
02-25-2013, 06:28 AM
Quote:
Originally Posted by emacsheadroom View Post
Everyone who says cruisers would turn too fast if they had a turn rate buff of 1 or 2 should go fly the Galor and come back and say whether they think it turns too fast.

Sometimes I think escort captains have never even tried a cruiser so they don't realise how bad many cruisers are to fly. Or they have indeed tried cruisers and want them to remain the buttmonkey of space combat.

Buff all fed cruiser turn rates a little, make beam energy drain less awful and release a c-store bundle for the Exploration Cruiser with at least universal ensigns and more tac consoles and all will be A-okay.
I am a Tact Captain, but i am well aware of how difficult flying a cruiser is. I own the worst of em all, the Gal-X. The turn rate of that ship is horendous. I do agree that they could use a bit of a turn rate buff yes.
*Me*Why don't you just step away from the weapons console. You and I both know that you couldn't hit that cube, even if it was right in front of us.
*Junior Tactical Officer* But sir the cube IS right in front of us.
*Me* EXACTLY! Its right in front of us and you still missed it! Just step away from the console.
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