Lt. Commander
Join Date: Aug 2012
Posts: 186
Hey all, just wondering if there has actually been any issue with EPtS. I've noticed lately (since the andorian ships showed up) that the skill doesn't seem to be nearly as effective as it was before. Full aux power, half aux power, with or without an aux battery, it (epts 1 or 2) seems to barely boost the shields of any of my ships if it even touches them at all.

Figured I'd post here instead of bug reports, as I'm not entirely sure if it's just me or an actual bug lol.
Captain
Join Date: Jun 2012
Posts: 955
# 2
02-26-2013, 08:58 AM
Are you using it on an Andorian ship? Because I think healing abilities don't work as well on Andorian ships (or at least, didn't -- I hear this was a bug that has since been fixed, but some people still say it's not fixed).

If you're flying a non-Andorian ship, then I dunno. I'm flying my Fleet Defiant-R with EPtS, and I haven't really noticed a difference.
Lt. Commander
Join Date: Aug 2012
Posts: 186
# 3
02-26-2013, 09:05 AM
Quote:
Originally Posted by thratch1 View Post
Are you using it on an Andorian ship? Because I think healing abilities don't work as well on Andorian ships (or at least, didn't -- I hear this was a bug that has since been fixed, but some people still say it's not fixed).

If you're flying a non-Andorian ship, then I dunno. I'm flying my Fleet Defiant-R with EPtS, and I haven't really noticed a difference.
Nope, I dont (and wont) own any of the andorian ships. Just seems "lacking" lately no matter which character/class/ship I'm using, to the point that I sometimes have a hard time keeping shields up at all. lol maybe it's just my ships and boffs revolting against me...stranger things have happened
Captain
Join Date: Jun 2012
Posts: 1,599
# 4
02-26-2013, 09:25 AM
Auxiliary Power does nothing for Emergency Power abilities.
Lt. Commander
Join Date: Aug 2012
Posts: 186
# 5
02-26-2013, 09:30 AM
Quote:
Originally Posted by mandoknight89 View Post
Auxiliary Power does nothing for Emergency Power abilities.
omg LOL you're right. That would explain why aux power wasn't helping, however still doesn't explain the lack of boost. I'll just sit back and see what happens I guess because something definately seems "off" to me.

And Thanks Mando for pointing that error on my part out lol...wow how did I miss that after this long.
Captain
Join Date: Nov 2012
Posts: 1,070
# 6
02-26-2013, 10:32 AM
Have you skilled EPS?
It's new? NERF IT TILL IT BLEEDS

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Dil-sinks, EC-Value-Nerf and player satisfaction Nerf (a.k.a. Crafting Revamp), join the most epic grind ever avaiable in STO...
Lt. Commander
Join Date: Aug 2012
Posts: 232
# 7
02-26-2013, 11:03 AM
epts isnt really for a heal, its more for the resists. at level 50 i get 1800 a facing? thats pathetic. especially when an andys cash canons can strip my bop and have hull at 50% in one pass.

never seen a game where one faction gets so much help from the devs in pvp lulz
Captain
Join Date: Jun 2012
Posts: 1,442
# 8
02-26-2013, 11:08 AM
Boost you Shield Emitters Skill and it will provide more of a heal. Failing that you can also add Emitter Array consoles which will boost it. The romulan cloak (T5 Rom) will also boost your shield heal if used.

As someone else said, the main thing about emergency power to shields is a small heal with massive resist.
They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety. - Benjamin Franklin
Rihannsu
Join Date: Jun 2012
Posts: 3,096
# 9
02-26-2013, 11:37 AM
I have not observed any decline in performance of EPTS. Where did you observe it?
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Republic Veteran
Join Date: Jun 2012
Posts: 239
# 10
02-26-2013, 11:48 AM
As tc10b says, you'll probably want more points in Shield Emitters.

That said, the strength of EPtS is really in the high uptime of the 20% damage mitigation it provides (on top of the damage mitigation from the Shield Power Level increase).

For Shield Healing, I'd go with:
0) Distributing shields manually and with Tac Team (technically not a heal though)
1) Transfer Shield Strength (also benefits from Shield Emitters)
2) Reverse Shield Polarity
3) Shield Distribution DOFFs (also benefits from Shield Emitters)
4) Extend Shields from a teammate
5) Technically Sci Team (not popular because it shares a cooldown with Tac Team)

And to answer the OP's question, I haven't really noticed any difference in EPtS since F2P.
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