Starfleet Veteran
Join Date: Jul 2012
Posts: 809
# 11
02-26-2013, 04:07 PM
Quote:
I don't think the Lance needs a buff at all. When used correctly, you can one-shot your opponent easily
i use it correctly, it just miss too much.
many time the target was 3km in front of me, blocked by my tractor beam....my lance miss it...completely!

it also have a too long time to activate, when i am too close to the target like 3km, the time i clik on the power and that it actually fire, i have pass the target.

they are too much condition that are not player dependant that make this weapons a joke.
there the hit chance that are condition by skillpoint layout and toon trait but can largely be offset by the natural defense rating of escort.

the target must be in front of you,at the right distance, moving in the same direction and don't deviate a finger for about a maximum of 3 to 4 second ( the time that you see it, activate you power and finally that the power hit the target ).
that is not too complicated for pve, but is a different story in pvp.

i remember countless occasion where i just choose my target behind my cloack and wait for the poper time ( the target don't do circle with evasive maneuver for example ) at the proper distance, decloak, tractor the target and fire the lance with all my buff....MISS!!
but it will not miss the power drain on your weapon level, that you can be sure.
yeah sometime it hit.
and sometime it hit very hard! but these are the exeption that confirm the rule.
if i didn't known better, i would probably see the hard hit it daes every millenia as bug.
Career Officer
Join Date: Jun 2012
Posts: 297
# 12
02-26-2013, 04:19 PM
Quote:
Originally Posted by jcsww View Post
I don't think the Lance needs a buff at all. When used correctly, you can one-shot your opponent easily. However, I would like to see a console mod that has to be crafted to change the weapon type of the Phaser Lance to something like Disruptor or Polaron.
Lol, have you ever flown the Galaxy-X? You won't one shot kill anything unless the hull is below 10%, shields are down, and even at that it's pretty up in the air if it even hits.

I've been flying my Galaxy-X as a beam boat tank/healer and it's been working alright, but I do agree the biggest problem with the lance is the accuracy is broken. You would be better off flying it straight into a planet and shooting at it, but even then you still might miss.

On the rare instance I do actually hit someone it does anywhere between 7K to 13K per strike, but it all depends on what resistance the thing i'm shooting has. If the shields are up it's usually around 3K.
Career Officer
Join Date: Jun 2012
Posts: 121
# 13
02-26-2013, 05:35 PM
If you are a TAC, you are doing it wrong. I miss maybe 1 in 10 times... get a minimum of 10K per strike, usually 20-25K per strike. A critical lands me 40-65K per each strike.

It is NOT a twitch weapon. If you think ahead, activate your buffs AND debuffs, and ideally as the target's shields are collapsing, you can reproduce the results.

I don't think a damage buff is necessary, the accuracy maybe moreso, only because people complains it misses (hey, what weapon hits automatically?). A reduced cooldown to 2 minutes would be great. I also am opposed to making it a console where you can change the energy type. It is supposed to be a phaser! Can you imagine an antiproton version that crits?

An improved Gal-X just needs the lance tweaked, the extra console slot, and perhaps changing the Lt Tac stations to a universal LtCdr slot. Keep the same pitiful turn rate but implement the saucer separation (but no shot-gun version of the lance in this mode, just make the lance inactive, but give the separated parts near-escort turn rates).
Lt. Commander
Join Date: Jun 2012
Posts: 121
# 14
02-26-2013, 06:04 PM
The Galaxy X WILL BE getting Saucer Separation according to developer blogs. It's been stated several times. As far as when it's happening I'm not sure, but it will be sometime around Season 8.
Starfleet Veteran
Join Date: Jul 2012
Posts: 809
# 15
02-27-2013, 12:26 PM
Quote:
If you are a TAC, you are doing it wrong. I miss maybe 1 in 10 times... get a minimum of 10K per strike, usually 20-25K per strike. A critical lands me 40-65K per each strike
i am a tact and i am not doing it wrong, i just fighting hight defense score escort and i don't have the accuracy trait, wich don't help.
but even if i have it i am sure it will still not be " night and day".
many time i found myself firing BO instead of the lance to not miss an opportunitie to kill, or to simply do some damage.

that the problem with this weapons, the conditions for it to succeed are too hight in comparison to what we can achieve with it.
a BO3 buff with the tact abilities will do more damage, more reliably and more often.

BO3: 30 sec cooldown, virtually 360 degree firing arc, accuracy enhanced with acc3 weapons, toon trait, skill and gear.

lance: 3min cooldown ( 3X 60 sec ), 45 degree fore firing arc, accuracy can only be enhanced by toon trait, skill and gear.
the enemie must be flying toward you or in a straight line away from you, and not deviate a finger from that ( i don't known about you but i have still never found myself against an escort that fly in straight line... do any player fly in straight line anyway?).

of course it better to fire it to an enemi that don't have too much shield on left and not too much hull either.... well in that case any simple BO will do the job just as good without being force to fire every leap years, when mercury and pluto are perfectly aligned with the sun and my grandfather wearing bikini on the beach this summer!...seriously!

i am not for a buff of the weapons, when it hit good, it is good.
my choice would be a reduced cooldown to 2 min and that it accuracy been enhanced.

however knowning cryptic for a time now, that may even not be possible, hence my first proposal of buffing it firepower, it will still miss as much but when it don't, the guy in front of me will paid for all the previous miss XD.
Starfleet Veteran
Join Date: Jul 2012
Posts: 809
# 16
02-27-2013, 03:01 PM
ho man, i just went looking to your skillpoint layout.
you have many things to correct.

i don't known if your a tact officer, but even if your not weapons training should be at 9.i don't anderstand why you put 9 point in batterie, maybe you want to transform the red matter capacitor into a little EPSpower transfer, if that the case it not worht it.

having point in subsystem repair is completely useless, especially with the recent change made to bo, now that the human are working , they will give you the point you want without spending a single point in these.

do i miss somehting or you don't have any point in impule truster? when flying a 6 base turnrate ship?!! i would anderstand that you don't put 9 point in it, but 0?!?!

6 point in threat control is questionable but you may want to aggro and tank enemie so i leave that to you, this is mostly a choice, so if this is the intende it all good.

however 9 point in hull plating is too much, 6 will do fine, as well as 6 in reinforcment is too much ( i personally put 0 here)
if you want kinetic resist, use brace for impact, subspace field modifier,

3 point in aux performance is also questionable due to the bonus set of the adapted maco.
and finally energy weapons specialisation should be at 9, or at least 6
Career Officer
Join Date: Jun 2012
Posts: 1,474
# 17
02-27-2013, 03:09 PM
Quote:
Originally Posted by drudgy View Post
Lol, have you ever flown the Galaxy-X? You won't one shot kill anything unless the hull is below 10%, shields are down, and even at that it's pretty up in the air if it even hits.

I've been flying my Galaxy-X as a beam boat tank/healer and it's been working alright, but I do agree the biggest problem with the lance is the accuracy is broken. You would be better off flying it straight into a planet and shooting at it, but even then you still might miss.

On the rare instance I do actually hit someone it does anywhere between 7K to 13K per strike, but it all depends on what resistance the thing i'm shooting has. If the shields are up it's usually around 3K.
Actually, I do and it's not difficult to do. Clearly you have no clue in how to utilize such a great ship.
Captain
Join Date: Jul 2012
Posts: 1,142
# 18
02-27-2013, 03:24 PM
I fly Gal X and the two things the lance needs is a n accuracy boost and the energy type mod. I was forced to use phasers on my to maximize the damage a Lance can do. but would rather have antiproton.
Empire Veteran
Join Date: Jun 2012
Posts: 827
# 19
02-27-2013, 04:21 PM
Quote:
Originally Posted by neo1nx View Post
ho man, i just went looking to your skillpoint layout.
you have many things to correct.

i don't known if your a tact officer, but even if your not weapons training should be at 9.i don't anderstand why you put 9 point in batterie, maybe you want to transform the red matter capacitor into a little EPSpower transfer, if that the case it not worht it.

having point in subsystem repair is completely useless, especially with the recent change made to bo, now that the human are working , they will give you the point you want without spending a single point in these.

do i miss somehting or you don't have any point in impule truster? when flying a 6 base turnrate ship?!! i would anderstand that you don't put 9 point in it, but 0?!?!

6 point in threat control is questionable but you may want to aggro and tank enemie so i leave that to you, this is mostly a choice, so if this is the intende it all good.

however 9 point in hull plating is too much, 6 will do fine, as well as 6 in reinforcment is too much ( i personally put 0 here)
if you want kinetic resist, use brace for impact, subspace field modifier,

3 point in aux performance is also questionable due to the bonus set of the adapted maco.
and finally energy weapons specialisation should be at 9, or at least 6
He is an engineer, he also needs a respec as I have not used him for over a yeah haha.
Former Ausmonaut Turned Space Pirate
Career Officer
Join Date: Jun 2012
Posts: 337
# 20
02-27-2013, 08:21 PM
Just like most ships, it's only truly effective with a Tac behind it. A Tac Captain can buff that Lance to do around 75k. With an Engineer, the Lance is basically a glorified Pool Noodle.

Engineers are what really need a buff, a complete overhaul, really.

The G-X could use either another Tac Console or LtCm Tac BOFF.

Last edited by doomicile; 02-27-2013 at 08:25 PM.
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