Lt. Commander
Join Date: Jan 2013
Posts: 129
# 1 Custom Storyboard
02-26-2013, 01:11 PM
So, you want to add side quests or bonus objectives which are not part of the main story?
Here is a way to do it.

Design the side quest. Say you have to option to help a bunch of refugees, by beaming down what they need. In order to do that you need to
- Launch the quest one way or an other
- Talk to 2 the village leaders (they want medicine)
- Scan 3 sick villagers
- Locate suitable place to beam down the crates (hit 2 spots on the map)
- Interact with invisible object to start beaming down stuff

The solution:
Create a map dialog with text something like "Optional task objectives". Add several buttons, 4 called "Show progress" and 1 called "Quest complete".

Under "Show progress" 1 put the dialog
- Talk to village leaders (optionally, you can add a button, which spawns map markings objects, to make it easier for players to find the leaders)

Under "Show progress" 2 put the text
- Talk to village leaders - DONE
- Scan sick villagers - In progress

Under "Show progress" 3 put the text
- Talk to village leaders - DONE
- Scan sick villagers - DONE
- Locate beam down point - In progress

Under "Show progress" 4 put the text
- Talk to village leaders - DONE
- Scan sick villagers - DONE
- Locate beam down point - DONE
- Start Beaming medicine - In progress

Under "Quest complete!" put the text
- Talk to village leaders - DONE
- Scan sick villagers - DONE
- Locate beam down point - DONE
- Start Beaming medicine - DONE

This dialog prompt completes the dialog. The others fail it.

If the dialog fails, it is put to the side with a button called "Ops". You can access that anytime you want.

If you set up the visibility of the buttons properly, the player will always see 1 button to click to. And that will always show the current state of the side quest, outside the storyboard. The button setup may be like this:

"Show progress" 1 button
visible always,
hide when talked to 2 leaders

"Show progress" 2 button
visible when talked to 2 leaders,
hide when talked to 2 leaders and scanned 3 villagers

"Show progress" 3 button
visible talked to 2 leaders and scanned 3 villagers,
hide when talked to 2 leaders, scanned 3 villagers, hit 2 map points.

"Show progress" 4 button
visible when talked to 2 leaders, scanned 3 villagers,
hit 2 map points, hide when talked to 2 leaders, scanned 3 villagers, hit 2 map points, interacted invisible object

"Quest complete!" button
visible when talked to 2 leaders, scanned 3 villagers, hit 2 map points, interacted invisible object

Here, the trigger type conversion comes very handy.
http://sto-forum.perfectworld.com/sh...d.php?t=545001

That is it, you have an optional objective chain with custom storyboard.

If you are really advanced, you can attempt to create this type of custom storyboard for branched missions.
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