Commander
Join Date: Jun 2012
Posts: 460
# 31
02-26-2013, 09:38 PM
Quote:
Originally Posted by f2pdrakron View Post
No offense but this is were drain comes, firing 5 DHCs will put a strain were the only way you can get then to fire at 125 is by using a battery or being a Eng and use a captain ability otherwise you are not going to sustain all weapons at 125, you get one at that and by the 3rd its going to drop under 100.
Actually, due to my spec and setup, 5 DHC + 2 turrets firing drops me to about 90ish weapons power. All of my DHC fire at 110+ weapons power unless my turrets do something wonky. I'm sure there are people more knowledgeable in space who've figured out how to get all five to shoot at 125 weapons power without batteries or engineer captain abilities.

Besides, with how ridiculously fragile everything is, you don't even need all five firing at max power to really destroy things unless you're going up against super tanky cruisers/sci ships/STF boss ships.

As for the topic at hand, no, the Federation doesn't need any more ships. We've got enough to last us a year. The Klingons desperately need some good ships.
Joined: January 2010

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Captain
Join Date: Jun 2012
Posts: 7,314
# 32
02-26-2013, 10:03 PM
Considering that the KDF ship types are Raider (Bird of Prey), Raptor, and Battle Cruiser, then KDF should get a 3-pack version of the Raider and Raptor before Feds get another 3-pack. Although, having a KDF counterpart of the Vesta being the Raptor version is also good.
Captain
Join Date: Feb 2013
Posts: 5,394
# 33
02-26-2013, 10:45 PM
Quote:
Originally Posted by starkaos View Post
Considering that the KDF ship types are Raider (Bird of Prey), Raptor, and Battle Cruiser, then KDF should get a 3-pack version of the Raider and Raptor before Feds get another 3-pack. Although, having a KDF counterpart of the Vesta being the Raptor version is also good.
Heh. It'd be cool if the KDF just got ONE new ship. That wasn't a battle cruiser. A 3-pack is pie in the sky.

Captain
Join Date: Dec 2012
Posts: 562
# 34
02-26-2013, 10:50 PM
Yeah, KDF will need some 3 packs before they spoil the feds again.
Commander
Join Date: Jun 2012
Posts: 466
# 35
02-26-2013, 11:02 PM
Quote:
Originally Posted by a3001 View Post
humor me: what's the bloody diffrence between a destroyer and an escort? they both do massive DPS.
Here are the base stats for my Chimera and Fleet Defiant

Chimera Heavy Destroyer

BOff Stations
Tactical Commander
Lieutenant Engineering
Lieutenant Science
Ensign Universal
Lt. Commander Universal

Consoles
3 Eng.
4 Tact.
2 Sci

Weapons
4 Forward
3 Aft

Base Hull: 34500
Shield Mod: 0.9
Crew 750
Turn: 14
Devices: 3


Fleet Defiant

BOff Stations
Tactical Commander
Tactical Lt. Commander
Tactical Ensign
Lieutenant Engineering
Lieutenant Science

Consoles
3 Eng.
5 Tact.
2 Sci

Weapons
4 Forward
3 Aft

Base Hull: 33000
Shield Mod: 0.99
Crew 50
Turn: 17
Devices: 2

Chimera has a much larger crew, more flexible BOff stations, better hull and device slots.

Defiant has better turn rate, shield mod and an extra tactical console slot.

So to answer the question: In general, Destroyers are slightly larger and slightly less maneuverable when compared most Escorts while being somewhat more durable and considerably more flexible in role.

At least in the case of the Chimera. I see no reason that would not remain true in the case of any future Destroyer 3-pack release.


edit
Corrected stats on Chimera.

Last edited by dkeith2011; 02-27-2013 at 10:38 AM.
Commander
Join Date: Jun 2012
Posts: 466
# 36
02-27-2013, 07:55 AM
I suppose if the Devs wanted to take a budget sound approach they could simply use the Chimera model.

The current Chimera would be the Vet reward. Animation, powers and everything stays the same.

The new Chimera would have the usual equipment set from the 3-packs and maybe a few customization options. None of the animations or powers the Vet version has.
Captain
Join Date: Nov 2012
Posts: 3,477
# 37
02-27-2013, 08:01 AM
Chimera is not a 10 console ship. It only has 4 tac slots.
Captain
Join Date: Jan 2013
Posts: 659
# 38
02-27-2013, 08:04 AM
Look for a three pack of Romulan cruisers, a three pack of Romulan science ships, and a three pack of Romulan escorts in the C Store in May. Don't look for any new Federation ships for a while.
Captain
Join Date: Jun 2012
Posts: 2,483
# 39
02-27-2013, 08:08 AM
Quote:
Originally Posted by f2pdrakron View Post
No offense but this is were drain comes, firing 5 DHCs will put a strain were the only way you can get then to fire at 125 is by using a battery or being a Eng and use a captain ability otherwise you are not going to sustain all weapons at 125, you get one at that and by the 3rd its going to drop under 100.

Also +26% base damage was at minimum since you can just buy or craft Blue Mk XI consoles and that is per shoot.



Those are not "simple facts", a Fleet Defiant is a 5 tac console ship were every Phaser it have is buffed 26%, you math is simply based on "1 DHC vs 1 turret" since thats it, of course the DHC is going to hit for more but also drain more, pure burst a Kumari should out-DPS a Fleet Defiant but that assuming Tac buffing and batteries, the others I am not so sure if the DHC can offset a turret in pure damage with one less Tac console.
Seriously, unequip the fifth tac console and you'll see for yourself how little the difference will be in your DPS numbers. The boost you get from a DHC over a turret is significantly larger.

And spreaking of power drain: DHCs are actually very modest drainers compared to every other energy weapon. You shouldn't have trouble with the wep power on the Kumari line of ships if you have no trouble with power on your usual 4 forward weapon slots ships. (Note: There's always the Omega adapted set 2-part bonus you can use.)

Quote:
Originally Posted by f2pdrakron View Post
There are other factors if we go into a vs fight as the Fleet Defiant is more capable of "tanking" and also have superior turn rate, 5 DHCs are nothing if it stays off the firing arc and if it stays off the firing arc you are pretty much only hitting with 2 turrets.
Of course a fight between the 2 ships is not what I discuss. What I'm trying to say is that the same player with the same build (yeah, there's the Defiant's trouble with ensign tac boff slot...) will be able to destroy say a Borg transformer faster in an Andorian ship than the Fleet Defiant.

(A match between the two should be: Defiant decloaks, alpha kills the Kumari. Kumari respawns, Defiant is already cloaked again. Situation repeats itself.)
TOIVA, Toi Vaxx, Toia Vix, T'vritha, To Vrax: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, T'Vira, To'Vrak: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Commander
Join Date: Jun 2012
Posts: 466
# 40
02-27-2013, 10:39 AM
Quote:
Originally Posted by stirling191 View Post
Chimera is not a 10 console ship. It only has 4 tac slots.
Right you are, apparently I can't count.

Corrected.
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