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Rihannsu
Join Date: Jun 2012
Posts: 3,213
PvP is said to be in a bad state. In my opinion, this is mainly due to unbalanced games in the queues, which makes the PvP experience for the average new "try it out" player highly random. Solve that problem one way or another, and PvP will be more frequented.

So, let us collect ideas how to achieve this. How can we get more balanced games in the queues? What changes to the game would lead to this?

Edit: Ideas found until now:
  • Have seperate Queues for premade teams and random pick up groups.
  • Score each player for various stats like damage dealt, damage healed, movement impaired, buffs stripped, etc. as an average over a certain amount of past matches, and queue players up vs one another who are roughly of the same level.
  • Assign point values to various levels of gear, and have people queue up vs people of similar gear level.
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Promote what you love, instead of bashing what you hate.
https://www.youtube.com/watch?featur...lM_skuv4#t=584

Last edited by sophlogimo; 02-27-2013 at 01:14 AM.
Lieutenant
Join Date: Jul 2012
Posts: 75
# 2
02-26-2013, 07:35 AM
following this link
http://sto-forum.perfectworld.com/fo...play.php?f=351
will show you the best idea
Lt. Commander
Join Date: Nov 2012
Posts: 114
# 3
02-26-2013, 07:44 AM
many do not like to go in the arena knowing they will be on a team of randoms possibly faced against a premade who has the best gear and plays together often using mics to speak.

Im not hating on premades ive made them myself, but they need to seperate it somehow,,,nobody likes going in the arena against a premade with randoms and losing 15-0 which is why many people stay out of the arena because they know its and automatic ass whoopin. Needs to be a queue for premades and one for just randoms.
Captain
Join Date: Jun 2012
Posts: 1,315
# 4
02-26-2013, 08:28 AM
Ever considered why its an ass whoopin when you enter arenas?
The pve game is so mindless in terms of AI that it misleads people into believing they are good. This mental state of mind is taken to the queues for the first time and then smashed to bits. To preserve whatever is left after that, they never enter queues again.
1 simple thing would improve the state of play for all newcomers overnight. Make distribute shields a standard feature which is always on and does not have to be activaed. This in itself would reduce the insta pop face role pattern.

Balance is another issue altogeter. As the devs have confirmed themselves, balancing on 1v1 is not possible. I fully agree with this.
Question has to be what are you balancing against? What is the benchmark? If this isnt defined, the question is pointless in itself.
Why bother trying to balance to an unknown criteria? You will never balance anything.
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles

Last edited by naz4; 02-26-2013 at 09:26 AM.
Commander
Join Date: Dec 2012
Posts: 361
# 5
02-26-2013, 08:32 AM
agreed with the reroute capacity, it should be a captain skill with 1 minute cooldown that automatically reroutes shield for 10 seconds, tactical team should only give more damage, just like engineering team that gives only hull, and science team that only gives shield,

i really loved that idea
Rihannsu
Join Date: Jun 2012
Posts: 3,213
# 6
02-26-2013, 11:39 AM
Anyone actually wanting to contribute to the thread?
---------------------------------------------------------------------------------
Promote what you love, instead of bashing what you hate.
https://www.youtube.com/watch?featur...lM_skuv4#t=584
Captain
Join Date: Jun 2012
Posts: 3,296
# 7
02-26-2013, 11:50 AM
Quote:
So, let us collect ideas how to achieve this. How can we get more balanced games in the queues? What changes to the game would lead to this?
A BPV system comes to mind, but doesn't exist in STO.

So we're left with private matches where the rules are setup in advance.
KBF Lord MalaK
Awoken Dead

You're gonna upgrade my Chel Grett for FREE but charge me $30 to upgrade my Kamarag ?
Captain
Join Date: Jul 2012
Posts: 2,192
# 8
02-26-2013, 11:52 AM
I think first the match making system has to be improved so it makes teams play against teams, then add randoms to it if one team is lacking members.

Also I would probably remove FvK and kvK and Fvf and make it just PvP. The reasoning behind this is that there are premades on K side, there are premades on F side, but neither of them has the balls to get into private queue and fight each other.

If there would be just single queue, and teams would be matches to teams automatically, the queues would be improved for majority of casual pvpers.

Might as well do just two queues, pvp and elite pvp. Elite pvp would accept only teams.
Career Officer
Join Date: Jun 2012
Posts: 991
# 9
02-26-2013, 12:36 PM
I think the biggest thing is just some sort of matchmaking based on relative skill. You win, number goes up. You lose, number goes down. Maybe have a leader board so people have incentive to try and drive that up as high as possible. Some people will sandbag and deliberately keep their ranking low so they can pull the "I'm not left handed" and own some noobs, but not much you can do about that. Hopefully they will be in minority.
Captain
Join Date: Jun 2012
Posts: 1,134
# 10
02-26-2013, 12:47 PM
Quote:
Originally Posted by shockwave85 View Post
I think the biggest thing is just some sort of matchmaking based on relative skill. You win, number goes up. You lose, number goes down. Maybe have a leader board so people have incentive to try and drive that up as high as possible. Some people will sandbag and deliberately keep their ranking low so they can pull the "I'm not left handed" and own some noobs, but not much you can do about that. Hopefully they will be in minority.
Interesting idea, but are there ever really enough people in the queues to make it work? Can't help but think we'd end up waiting hours for enough people in a given skill bracket to join in.
Exploration suggestions thread - give it a read

BTW, you'd pronounce it 'Cap'n Manks'

I protest the removal of exploration clusters
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