Empire Veteran
Join Date: Jun 2012
Posts: 839
So I rarely play Fed as I'm a fan of being the hated underdog minority. But recently I decided to pull the old fed engineer toon out and take the Gal-X out for a spin. Aux to batt build with single cannons and turrets for the lulz.

After a couple of hours I looked back and ask myself "why the hell did I waste money on this PoS?" I think the thing that annoys me is that the spinal lance sucks. You'd think that a ship that is so heavy to turn would pay off when you finally get a ship into your firing arc of the spinal lance, but it doesnt.

90% of the time the thing misses, and when it does hit I'm thinking that a BO2 could do a better job compared to the spinal lance.

This is a request for a spinal lance buff (be it either a cool down reduction or a damage and accuracy buff). I'm not asking for the ability to change energy type or the ability for saucer separation... just a buff for the spinal lance.

Note: Noticing all of the Andorian escort captain cries for buffs (even though they dont need it) which have been answered and applied by the devs made me want to try ask for a spinal lance buff. I did pay money for this ship, will my request fall on dead ears while the devs are too busy buffing their latest cash cow?


(While we're at it buff the Guramba's Lance too ^_^)

Last edited by bubblygumsworth; 02-26-2013 at 01:58 PM.
Captain
Join Date: Jun 2012
Posts: 933
# 2
02-26-2013, 12:58 PM
if i remeber...

It looks like a BO2 because it isnt a single burst? the lance fires 2-3 shots per use doesnt it?
Add those together, and its likely more than a BO2 :p

(you can even sink a wep battery with precise timing, making it even better ^^)

But thats a shakey memory ^^;
Tactical Cube deals 338364 (204629) Kinetic Damage to Tactical Cube with Plasma Torpedo - Heavy III.
Recoil damage... Burn
Empire Veteran
Join Date: Jun 2012
Posts: 839
# 3
02-26-2013, 01:01 PM
Quote:
Originally Posted by elandarksky View Post
if i remeber...

It looks like a BO2 because it isnt a single burst? the lance fires 2-3 shots per use doesnt it?
Add those together, and its likely more than a BO2 :p

(you can even sink a wep battery with precise timing, making it even better ^^)

But thats a shakey memory ^^;
I'll post my build in about 20 mins. Yeah it is about 2-3 bursts of about 10k damage total or something (I'll have to check the numbers), but if one shot misses they all do... as if each shot is classed as one shot with an animation that fires 3 times. I'm running aux to batt and I'm an engineer, at some times I can get my subsystems up to about 125 each (excluding aux) while also popping a weapons battery.

Last edited by bubblygumsworth; 02-26-2013 at 01:03 PM.
Career Officer
Join Date: Jun 2012
Posts: 2,464
# 4
02-26-2013, 01:16 PM
Buff it! It destroyed a Neghvar in a single pass on the show!
Captain
Join Date: Jul 2012
Posts: 2,192
# 5
02-26-2013, 01:21 PM
It just needs its accuracy fixed. That weapon misses like 9/10 times.
Empire Veteran
Join Date: Jun 2012
Posts: 839
# 6
02-26-2013, 01:33 PM
Skill Tree

Fore
[Phaser Cannon Mk XI [Acc]x3]
[Phaser Cannon Mk XI [Acc]x3]
[Phaser Cannon Mk XI [Acc]x3]

[Breen Transphasic Cluster Torpedo](I would use the Wide Angle Quantum torp but I refuse to spend money on my Fed toon until more KDF content is released)

Deflector
[M.A.C.O. Graviton Deflector Array Mk XII]

Engines
[M.A.C.O. Impulse Engines Mk XII]

Shield
[M.A.C.O. Resilient Shield Array Mk XII]

Aft
[Phaser Turret Mk XI [Acc] [CrtH] [Borg]]
[Phaser Turret Mk XII [Acc] [CrtH] [Borg]]
[Phaser Turret Mk XI [Acc] [CrtH] [Borg]]
[Phaser Turret Mk XII [Acc] [CrtH] [Borg]]


Devices
[Subspace Field Modulator]
[Prototype Ablative Jevonite Hardpoints]
[Weapons Battery]
[Auxiliary Battery]

Engineering
[Console - Universal - Cloaking Device]
[Console - Engineering - Neutronium Alloy Mk XII]
[Console - Engineering - Neutronium Alloy Mk XI]
[Console - Engineering - Neutronium Alloy Mk XI]


Science
[Console - Science - Field Generator Mk XI]
[Console - Science - Field Generator Mk XI]


Tactical
[Console - Tactical - Phaser Relay Mk XI]
[Console - Tactical - Phaser Relay Mk XII]
[Console - Tactical - Phaser Relay Mk XI]

BOFF Stations
Tactical Team I
Cannon Rapid Fire I

Tactical Team I


Emergency Power to Shields I
Extend Shields I
Directed Energy Modulation II
Auxiliary to Structural Integrity III

Emergency Power to Shields I
Reverse Shield Polarity I
Auxiliary Power to the Emergency Battery II


Tractor Beam
Hazard Emitters II


Active Doffs
3x Technician (Aux2Batt)
1x Marion Frances Dulmur (Reduction of weapon subsystem energy drain when using DEM)
1x Shield Distribution officer (Shield regen after using BFI)

Bridge officers.
2x Human Tactical Officers
2x Human Engineering Officers
1x Human Science Officer

Last edited by bubblygumsworth; 02-26-2013 at 01:37 PM. Reason: The Current Build I am Using
Empire Veteran
Join Date: Jun 2012
Posts: 839
# 7
02-26-2013, 02:39 PM
I'm going to do a couple of tests in the Advanced combat tracker. 9-10 minute runs of ISE, one will be the cannon/turret build and the other will be a beam bank with BO2 build to compare a BO2 to the spinal lance. I'll post the results below.

Gal-X cannon/turret build.

Gal-X Beam/BO2 build (WIP)
Starfleet Veteran
Join Date: Jul 2012
Posts: 816
# 8
02-26-2013, 02:54 PM
Quote:
It looks like a BO2 because it isnt a single burst? the lance fires 2-3 shots per use doesnt it?
Add those together, and its likely more than a BO2 :p
Quote:
as if each shot is classed as one shot with an animation that fires 3 times


no.
it is only 2 burst, it never been more than that.
properly buff by tact power it can do much more damage than BO2.
the problem is that you can't alway have these buff so generally it daes less damage than BO2.
this is further enhanced by the fact that the total damage is divided by 2, you can hit the target in first shot and miss in the second, or do half damage in second shot.
that is when it just don't totally miss the target, wich when you targeting an escort with a minimum defense skill point will happened a lot, 9 out of 10 is very accurate statistic.

dump a weapons batterie in between the shot is not taking into account by the weapon, at the moment you click on the power, the damage is calculated with the power level ou have at that time, and daes not improve with batterie after the first shot.

that also why the gurumba lance feel more powerfull, all the power it have is on a single burst, so when it hit, it hit harder.

the dev should put this is the description of the lance:

have 80% chance to deal less damage due the second fire miss
have 90% chance to completely miss against faster target

really cryptic you really should buff this lance in a proper way.
adding ten thousand damage will not help us if it miss or do half the damage it is supposed to do.
i am sure that having accurate trait will not be day and night either, even if it would help.
Career Officer
Join Date: Jun 2012
Posts: 1,474
# 9
02-26-2013, 03:02 PM
I don't think the Lance needs a buff at all. When used correctly, you can one-shot your opponent easily. However, I would like to see a console mod that has to be crafted to change the weapon type of the Phaser Lance to something like Disruptor or Polaron.
Captain
Join Date: Jun 2012
Posts: 1,764
# 10
02-26-2013, 03:16 PM
The lance relies on a touch mechanic to hit (ie if target is on the trajectory the shot hits, otherwise no damage, not even a Miss registered) allowing you to hit the target and anything behind it.

It also has the 'one crit both crits' effect that made TCDs so deadly pre-nerf.

The best way to shoot the weapon is from behind and the target is travelling in a straight line away from you. The best way to avoid the weapon is to bank port or starboard, hard, such that you only take 1 hit.

But I agree, the lance should have a wider beam, because it kills everything but escorts well, and the game already overwhelmingly favors escorts too much.
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