shadowfang: Gotcha about the energy types. Though it really doesn't just make much difference. You'll need different type of consoles to boost them but the numbers at the end are identical.
As for just boosting the inherent CritD bonus, won't that essentially just create +1 weapons that are inherently better than any other weapon? Unless you absolutely need Accx3 or CritHx3 these would always be the best weapons possible. They'd had exactly what other weapons have too, just with extra crit oomph.
shadowfang: Gotcha about the energy types. Though it really doesn't just make much difference. You'll need different type of consoles to boost them but the numbers at the end are identical.
As for just boosting the inherent CritD bonus, won't that essentially just create +1 weapons that are inherently better than any other weapon? Unless you absolutely need Accx3 or CritHx3 these would always be the best weapons possible. They'd had exactly what other weapons have too, just with extra crit oomph.
i honestly don't care what they come up with, as long as they come up with something; right now, antiproton is only available on the exchange at ridiculous prices, or at fleet bases...at ridiculous prices, plus you need to be in a fleet that has them to get them
releasing antiproton hybrids will make them a hell of a lot easier to get, for those who missed the ones from the STF store pre-S7
Quote:
Originally Posted by sander233
Klingons use bathtubs as a severe form punishment.
Quote:
Originally Posted by oldkirkfan
"You sniveling petaQ!!! If you are late for your shift one more time, you will spend two hours in the bathtub!!."
i honestly don't care what they come up with, as long as they come up with something;
I agree. I checked back at the exchange today, non-fleet Mk XII AP weapons plainly do not exist anymore. Not a single one was on sale. Of the Mk XI weapons, 90% had [CritH][Acc][Dmg]. Other modifier varieties didn't seem to exist until 20M per weapon or so. I'm guessing those weapons come from fleet actions and from a very limited loot table.
I'm glad I still have my STF AP set on my main. But even those have less than ideal modifiers. And now AP is sadly no longer an option for new characters at all.
I agree. I checked back at the exchange today, non-fleet Mk XII AP weapons plainly do not exist anymore. Not a single one was on sale. Of the Mk XI weapons, 90% had [CritH][Acc][Dmg]. Other modifier varieties didn't seem to exist until 20M per weapon or so. I'm guessing those weapons come from fleet actions and from a very limited loot table.
I'm glad I still have my STF AP set on my main. But even those have less than ideal modifiers. And now AP is sadly no longer an option for new characters at all.
I agree. I checked back at the exchange today, non-fleet Mk XII AP weapons plainly do not exist anymore. Not a single one was on sale. Of the Mk XI weapons, 90% had [CritH][Acc][Dmg]. Other modifier varieties didn't seem to exist until 20M per weapon or so. I'm guessing those weapons come from fleet actions and from a very limited loot table.
I'm glad I still have my STF AP set on my main. But even those have less than ideal modifiers. And now AP is sadly no longer an option for new characters at all.
i just remembered; there are also antiproton weapons in the dil store, but the modifiers aren't the greatest, and they're a little pricy (though still better than what the fleet ones cost)
and of course, those are bound, so you can't sell them off if you buy the wrong one, unlike ones gotten from crafting (thanks for pointing that out marhawkman) or from lockboxes (which don't exist, but you get the point)
Quote:
Originally Posted by sander233
Klingons use bathtubs as a severe form punishment.
Quote:
Originally Posted by oldkirkfan
"You sniveling petaQ!!! If you are late for your shift one more time, you will spend two hours in the bathtub!!."